TombEngine/TR5Main/Objects/TR4/Entity/tr4_dog.cpp
2021-09-25 16:00:30 +03:00

345 lines
7.6 KiB
C++

#include "framework.h"
#include "tr4_dog.h"
#include "control/box.h"
#include "effects/effects.h"
#include "setup.h"
#include "level.h"
#include "lara.h"
#include "itemdata/creature_info.h"
#include "control/control.h"
#include "items.h"
namespace TEN::Entities::TR4
{
enum DOG_STATES
{
STATE_DOG_NONE = 0,
STATE_DOG_STOP = 1,
STATE_DOG_WALK = 2,
STATE_DOG_RUN = 3,
STATE_DOG_STALK = 5,
STATE_DOG_JUMP_ATTACK = 6,
STATE_DOG_HOWL = 7,
STATE_DOG_SLEEP = 8,
STATE_DOG_CROUCH = 9,
STATE_DOG_DEATH = 11,
STATE_DOG_CROUCH_ATTACK = 12
};
constexpr auto DOG_CROUCH_ATTACK_DAMAGE = 10;
constexpr auto DOG_JUMP_ATTACK_DAMAGE = 20;
BYTE DogAnims[] = { 20, 21, 22, 20 };
BITE_INFO DogBite = { 0, 0, 100, 3 };
void InitialiseTr4Dog(short itemNum)
{
ITEM_INFO* item;
item = &g_Level.Items[itemNum];
item->currentAnimState = STATE_DOG_STOP;
item->animNumber = Objects[item->objectNumber].animIndex + 8;
// OCB 1 makes the dog sitting down until fired
if (item->triggerFlags)
{
item->animNumber = Objects[item->objectNumber].animIndex + 1;
item->status -= ITEM_INVISIBLE;
}
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
void Tr4DogControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
short angle = 0;
short joint2 = 0;
short joint1 = 0;
short joint0 = 0;
ITEM_INFO* item = &g_Level.Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
OBJECT_INFO* obj = &Objects[item->objectNumber];
if (item->hitPoints <= 0)
{
if (item->animNumber == obj->animIndex + 1)
{
item->hitPoints = obj->hitPoints;
}
else if (item->currentAnimState != STATE_DOG_DEATH)
{
item->animNumber = obj->animIndex + DogAnims[GetRandomControl() & 3];
item->currentAnimState = STATE_DOG_DEATH;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
}
else
{
if (item->aiBits)
GetAITarget(creature);
else
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
int distance;
if (creature->enemy == LaraItem)
{
distance = info.distance;
}
else
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
phd_atan(dz, dx);
distance = SQUARE(dx) + SQUARE(dz);
}
if (info.ahead)
{
joint2 = info.xAngle; // Maybe swapped
joint1 = info.angle;
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
if (creature->mood == BORED_MOOD)
creature->maximumTurn /= 2;
angle = CreatureTurn(item, creature->maximumTurn);
joint0 = 4 * angle;
if (creature->hurtByLara || distance < SQUARE(3072) && !(item->aiBits & MODIFY))
{
AlertAllGuards(itemNumber);
item->aiBits &= ~MODIFY;
}
short random = GetRandomControl();
int frame = item->frameNumber - g_Level.Anims[item->animNumber].frameBase;
switch (item->currentAnimState)
{
case STATE_DOG_NONE:
case STATE_DOG_SLEEP:
joint1 = 0;
joint2 = 0;
if (creature->mood && (item->aiBits) != MODIFY)
{
item->goalAnimState = STATE_DOG_STOP;
}
else
{
creature->flags++;
creature->maximumTurn = 0;
if (creature->flags > 300 && random < 128)
item->goalAnimState = STATE_DOG_STOP;
}
break;
case STATE_DOG_STOP:
case STATE_DOG_CROUCH:
if (item->currentAnimState == STATE_DOG_CROUCH && item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
break;
}
creature->maximumTurn = 0;
if (item->aiBits & GUARD)
{
joint1 = AIGuard(creature);
if (GetRandomControl())
break;
if (item->currentAnimState == STATE_DOG_STOP)
{
item->goalAnimState = STATE_DOG_CROUCH;
break;
}
}
else
{
if (item->currentAnimState == STATE_DOG_CROUCH && random < 128)
{
item->goalAnimState = STATE_DOG_STOP;
break;
}
if (item->aiBits & PATROL1)
{
if (item->currentAnimState == STATE_DOG_STOP)
item->goalAnimState = STATE_DOG_WALK;
else
item->goalAnimState = STATE_DOG_STOP;
break;
}
if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target == item || !info.ahead || item->hitStatus)
{
item->requiredAnimState = STATE_DOG_RUN;
item->goalAnimState = STATE_DOG_CROUCH;
}
else
{
item->goalAnimState = STATE_DOG_STOP;
}
break;
}
if (creature->mood != BORED_MOOD)
{
item->requiredAnimState = STATE_DOG_RUN;
if (item->currentAnimState == STATE_DOG_STOP)
item->goalAnimState = STATE_DOG_CROUCH;
break;
}
creature->flags = 0;
creature->maximumTurn = ANGLE(1);
if (random < 256)
{
if (item->aiBits & MODIFY)
{
if (item->currentAnimState == STATE_DOG_STOP)
{
item->goalAnimState = STATE_DOG_SLEEP;
creature->flags = 0;
break;
}
}
}
if (random >= 4096)
{
if (!(random & 0x1F))
item->goalAnimState = STATE_DOG_HOWL;
break;
}
if (item->currentAnimState == STATE_DOG_STOP)
{
item->goalAnimState = STATE_DOG_WALK;
break;
}
}
item->goalAnimState = STATE_DOG_STOP;
break;
case STATE_DOG_WALK:
creature->maximumTurn = ANGLE(3);
if (item->aiBits & PATROL1)
{
item->goalAnimState = STATE_DOG_WALK;
break;
}
if (!creature->mood && random < 256)
{
item->goalAnimState = STATE_DOG_STOP;
break;
}
item->goalAnimState = STATE_DOG_STALK;
break;
case STATE_DOG_RUN:
creature->maximumTurn = ANGLE(6);
if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target != item && info.ahead)
item->goalAnimState = STATE_DOG_CROUCH;
}
else if (creature->mood)
{
if (info.bite && info.distance < SQUARE(1024))
{
item->goalAnimState = STATE_DOG_JUMP_ATTACK;
}
else if (info.distance < SQUARE(1536))
{
item->requiredAnimState = STATE_DOG_STALK;
item->goalAnimState = STATE_DOG_CROUCH;
}
}
else
{
item->goalAnimState = STATE_DOG_CROUCH;
}
break;
case STATE_DOG_STALK:
creature->maximumTurn = ANGLE(3);
if (creature->mood)
{
if (creature->mood == ESCAPE_MOOD)
{
item->goalAnimState = STATE_DOG_RUN;
}
else if (info.bite && info.distance < SQUARE(341))
{
item->goalAnimState = STATE_DOG_CROUCH_ATTACK;
item->requiredAnimState = STATE_DOG_STALK;
}
else if (info.distance > SQUARE(1536) || item->hitStatus)
{
item->goalAnimState = STATE_DOG_RUN;
}
}
else
{
item->goalAnimState = STATE_DOG_CROUCH;
}
break;
case STATE_DOG_JUMP_ATTACK:
if (info.bite
&& item->touchBits & 0x6648
&& frame >= 4
&& frame <= 14)
{
CreatureEffect2(item, &DogBite, 2, -1, DoBloodSplat);
LaraItem->hitPoints -= DOG_JUMP_ATTACK_DAMAGE;
LaraItem->hitStatus = true;
}
item->goalAnimState = STATE_DOG_RUN;
break;
case STATE_DOG_HOWL:
joint1 = 0;
joint2 = 0;
break;
case STATE_DOG_CROUCH_ATTACK:
if (info.bite
&& item->touchBits & 0x48
&& (frame >= 9
&& frame <= 12
|| frame >= 22
&& frame <= 25))
{
CreatureEffect2(item, &DogBite, 2, -1, DoBloodSplat);
LaraItem->hitPoints -= DOG_CROUCH_ATTACK_DAMAGE;
LaraItem->hitStatus = true;
}
break;
default:
break;
}
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
}
}