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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
20 lines
531 B
C++
20 lines
531 B
C++
#include "framework.h"
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#include "objlight.h"
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#include "control.h"
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#include "effect2.h"
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void TriggerAlertLight(int x, int y, int z, int r, int g, int b, int angle, short room, int falloff)
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{
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GAME_VECTOR source, target;
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source.x = x;
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source.y = y;
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source.z = z;
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GetFloor(x, y, z, &room);
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source.roomNumber = room;
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target.x = x + phd_sin(16 * angle);
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target.y = y;
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target.z = z + phd_cos(16 * angle);
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if (!LOS(&source, &target))
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TriggerDynamicLight(target.x, target.y, target.z, falloff, r, g, b);
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}
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