TombEngine/TR5Main/Objects/TR4/Entity
2021-04-21 06:45:08 +02:00
..
tr4_ahmet.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_ahmet.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr4_baboon.cpp Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues 2020-12-19 23:02:55 +01:00
tr4_baboon.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
tr4_baddy.cpp Fixed baddy state 0 2021-04-21 06:45:08 +02:00
tr4_baddy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_bat.cpp Fixed ID_BAT (but see notes in tr4_bat.cpp) 2020-12-01 18:35:21 +01:00
tr4_bat.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_big_beetle.cpp Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_big_beetle.h Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_bigscorpion.cpp Tested, cleaned and fixed ID_SCORPION and ID_SMALL_SCORPION 2020-12-26 14:44:05 +01:00
tr4_bigscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_crocodile.cpp Fixed serious bug in CreatureAIInfo(); Improved ID_CROCODILE; 2020-11-28 07:27:35 +01:00
tr4_crocodile.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_demigod.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_demigod.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_enemy_jeep.cpp Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues 2020-12-19 23:02:55 +01:00
tr4_enemy_jeep.h Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
tr4_guide.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_guide.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_harpy.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_harpy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_horseman.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_horseman.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_jeanyves.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_jeanyves.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_knighttemplar.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_knighttemplar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_littlebeetle.cpp Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
tr4_littlebeetle.h Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
tr4_mummy.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_mummy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_mutant.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_mutant.h Implemented Mutant and Locusts 2020-06-10 21:38:25 +02:00
tr4_sas.cpp Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
tr4_sas.h Decompiled ID_SAS_DRAG_BLOKE and ID_SAS_DYING; 2020-08-06 20:41:07 +02:00
tr4_sentrygun.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_sentrygun.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_setha.cpp Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
tr4_setha.h Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_skeleton.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_skeleton.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_smallscorpion.cpp Tested, cleaned and fixed ID_SCORPION and ID_SMALL_SCORPION 2020-12-26 14:44:05 +01:00
tr4_smallscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_sphinx.cpp Fixed ID_SPHINX; Fixed heavy triggers; 2020-12-10 15:22:18 +01:00
tr4_sphinx.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_troops.cpp Some fixed for ID_TROOPS 2020-11-14 15:24:28 +01:00
tr4_troops.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_von_croy.cpp Make Lara aware of virtual rooms 2021-01-07 11:16:21 -03:00
tr4_von_croy.h First ID_VON_CROY implementation; Added friendly to ITEM_INFO; 2020-08-29 09:39:10 +02:00
tr4_wildboar.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_wildboar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_wraith.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_wraith.h Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00