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Removed Renderer headers from framework.h Removed bass headers from framework.h Removed windows-related headers to avoid nameclashes with std::min and std::max added <algorithm> for general-purpose functions (like std::min/max) Added NOMINMAX define to project Minor Refactorings
21 lines
415 B
C++
21 lines
415 B
C++
#pragma once
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <memory>
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#include <functional>
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#include <vector>
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#include <map>
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#include <string>
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#include <array>
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#include <d3d11.h>
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#include <SimpleMath.h>
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#include <sol.hpp>
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#include "memory/malloc.h"
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#include "Game/debug/debug.h"
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#include <algorithm>
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using namespace DirectX;
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using namespace DirectX::SimpleMath;
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#pragma warning(disable: 4996)
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