TombEngine/TR5Main/Scripting
2021-06-29 05:03:57 +02:00
..
AudioTracks.h Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them. 2021-06-16 14:29:50 +01:00
GameFlowScript.cpp Merge branch 'NewLuaScripting' of https://github.com/MontyTRC89/TR5Main into NewLuaScripting 2021-06-26 07:37:02 +02:00
GameFlowScript.h Merge branch 'NewLuaScripting' of https://github.com/MontyTRC89/TR5Main into NewLuaScripting 2021-06-26 07:37:02 +02:00
GameLogicScript.cpp Merge branch 'NewLuaScripting' of https://github.com/MontyTRC89/TR5Main into NewLuaScripting 2021-06-29 05:03:57 +02:00
GameLogicScript.h Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP; 2021-06-29 05:00:15 +02:00
GameScriptItemInfo.cpp Add GameScriptItemInfo class. 2021-06-28 18:23:26 +01:00
GameScriptItemInfo.h Add GameScriptItemInfo class. 2021-06-28 18:23:26 +01:00
LanguageScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
LanguageScript.h Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting; 2021-06-23 05:58:24 +02:00
LuaHandler.cpp Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting; 2021-06-23 05:58:24 +02:00
LuaHandler.h Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00