mirror of
https://github.com/TombEngine/TombEngine.git
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204 lines
5.2 KiB
HTML
204 lines
5.2 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.0.2 Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Members">Members</a></li>
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<li><a href="#Functions">Functions</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li><a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
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<li><a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
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<li><a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li><a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li><a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
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<li><a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li><strong>Flow.SkyLayer</strong></li>
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<li><a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li><a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li><a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li><a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li><a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li><a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li><a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li><a href="../1 modules/Effects.html">Effects</a></li>
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<li><a href="../1 modules/Flow.html">Flow</a></li>
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<li><a href="../1 modules/Inventory.html">Inventory</a></li>
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<li><a href="../1 modules/Logic.html">Logic</a></li>
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<li><a href="../1 modules/Misc.html">Misc</a></li>
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<li><a href="../1 modules/Objects.html">Objects</a></li>
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<li><a href="../1 modules/Strings.html">Strings</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li><a href="../3 primitive classes/Color.html">Color</a></li>
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<li><a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li><a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li><a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li><a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li><a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li><a href="../5 lua utility modules/Timer.html">Timer</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Class <code>Flow.SkyLayer</code></h1>
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<p>Describes a layer of moving clouds.</p>
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<p>As seen in TR4's City of the Dead.</p>
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<h2><a href="#Members">Members</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#color">color</a></td>
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<td class="summary">(<a href="../3 primitive classes/Color.html#">Color</a>) RGB sky color</td>
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</tr>
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<tr>
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<td class="name" ><a href="#speed">speed</a></td>
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<td class="summary">(int) cloud speed.</td>
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</tr>
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</table>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#SkyLayer">SkyLayer(color, speed)</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Members"></a>Members</h2>
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<dl class="function">
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<dt>
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<a name = "color"></a>
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<strong>color</strong>
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</dt>
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<dd>
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(<a href="../3 primitive classes/Color.html#">Color</a>) RGB sky color
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</dd>
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<dt>
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<a name = "speed"></a>
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<strong>speed</strong>
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</dt>
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<dd>
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(int) cloud speed. </p>
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<p>Values can be between [-32768, 32767], with positive numbers resulting in a sky that scrolls from
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west to east, and negative numbers resulting in one that travels east to west.</p>
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<p>Please note that speeds outside of the range of about [-1000, 1000] will cause the
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sky to scroll so fast that it will no longer appear as a coherent stream of clouds.
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Less is more. City of The Dead, for example, uses a speed value of 16.
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</dd>
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</dl>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "SkyLayer"></a>
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<strong>SkyLayer(color, speed)</strong>
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</dt>
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<dd>
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">color</span>
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<span class="types"><span class="type">Color</span></span>
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RGB color
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</li>
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<li><span class="parameter">speed</span>
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<span class="types"><span class="type">int</span></span>
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cloud speed
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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A SkyLayer object.
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</ol>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2022-09-14 20:04:13 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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