A new and modern engine for custom Tomb Raider levels, incorporating classic features and new enhancements.
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Adngel a962a17f66
Adngel fix death camera (#1449)
* Update function

* Adding comments.

* Function renamed

Function renamed and conditionals separated for clarity.

* Extracted Camera data modifications

Extracted commands that changes camera data, from the camera code, and moved them into the objects coded to follow similar logic with other cases (like enemies that change these values from their control code).

Leaving a simplified CalculateDeathCamera() function.

* Update tr5_rollingball.cpp

Not really needed, so I removed it to keep consistency with the other calls.

Also edited values adding the .0f for same reasons.
2024-11-03 14:08:59 +02:00
.github/ISSUE_TEMPLATE Changed/Fixed enemy jeep behaviour (#1395) 2024-10-26 21:50:37 +03:00
Documentation Regenerate documentation 2024-11-03 11:39:16 +01:00
Libs Sound engine enhancements (#1141) 2023-06-17 12:02:51 +01:00
Scripts Decopypaste sync code, rename variable framerate to high, remove unused variables 2024-10-25 08:43:45 +02:00
TombEngine Adngel fix death camera (#1449) 2024-11-03 14:08:59 +02:00
Tools/Enum generation Cleanup generateobjects.lua and move it back into Enum generation 2022-09-13 21:22:21 +01:00
.gitignore Implemented fog bulb (#1110) 2023-05-31 09:12:20 +01:00
AUTHORS.md Update AUTHORS.md 2024-08-11 09:57:43 +01:00
CHANGELOG.md Fixed camera behaviour on sloped surfaces after player's death 2024-11-03 09:30:43 +01:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2024-05-15 23:43:08 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2024-05-16 08:24:36 +01:00
IMPORTANT_LINKS.md Update IMPORTANT_LINKS.md 2024-05-19 22:24:46 +01:00
LICENSE Create LICENSE 2024-08-11 12:12:10 +01:00
pull_request_template.md Update pull_request_template.md 2024-10-30 16:14:47 +02:00
README.md Update README.md 2024-11-01 23:37:00 +02:00
TEN logo.png add TEN logo 2024-05-19 22:22:20 +01:00
Title Image.psd Solve legal in pictures 2021-10-02 19:17:13 +03:00
TombEngine.sln x64 version (#1113) 2023-05-21 16:01:27 +01:00

TombEngine

Logo

TombEngine (TEN) is an open-source, custom level engine which aims to abolish limits and fix bugs of the classic Tomb Raider games, introduce new features while refining old ones, and provide user-friendly level creation process. Current support includes:

  • Lua (as the native scripting language)
  • Many objects from the original series (1-5)
  • Support for high framerate, antialiasing, mipmapping and SSAO
  • Full diagonal geometry support
  • Uncapped map size
  • A streamlined player control scheme.

If you would like to participate in TEN discussion with other TEN devs whether it is contributing, bugs or general discussion, then join this discord server: https://discord.gg/h5tUYFmres

Tomb Engine should be used in conjuction with Tomb Editor. Tomb Editor is also open source written in C#, you can find the repository here: https://github.com/MontyTRC89/Tomb-Editor

Compiling TombEngine

To compile TEN, ensure you have installed:

  • Microsoft Visual Studio
  • Tomb Editor (if you would like to create and test levels)

Steps:

  1. Clone the repository to your GitHub Desktop
  2. Open TombEngine.sln
  3. Compile the solution
  4. Once compiled, create a separate folder to serve as your main TEN directory (or create test TEN project using TombIDE)
  5. Copy everything inside the Build folder to the main TEN directory
  6. Ensure you have the necessary level data and texture files as well
  7. In the case Windows warns about missing DLLs, (bass.dll, etc.) copy the missing DLL files found inside the Libs folder to your main TEN directory.

Visual Studio may also warn about NuGet packages. To fix:

  1. Delete the Packages folder
  2. Go back to Microsoft Visual Studio
  3. Right-click on the TombEngine solution in the Solution Explorer tab and select "Restore NuGet Packages"
  4. If it doesn't help, manually install directxtk_desktop_2019 and Microsoft.XAudio2.Redist packages via NuGet Package Manager

Once done, you should be able to build a level with TombEditor and run it in TEN.

Disclaimer

This is a community project which is not affiliated with Core Design, Eidos Interactive, or Square Enix. Tomb Raider is a registered trademark of Square Enix; TombEngine is not be sold. The code is open-source to encourage contributions and to be used for study purposes. We are not responsible for illegal uses of this source code. This source code is released as-is and continues to be maintained by non-paid contributors in their free time.