TombEngine/TombEngine/Objects/TR5/Object/tr5_raisingblock.cpp
Anatoly 827416f887
Meshswap refactor (#828)
* Work
* Fix TestMeshSwapFlags
* Rename callbacks
* Revert unrelated changes
* Update items.h
2022-11-11 14:47:20 +02:00

188 lines
4.2 KiB
C++

#include "framework.h"
#include "tr5_raisingblock.h"
#include "Game/items.h"
#include "Specific/level.h"
#include "Specific/setup.h"
#include "Game/collision/collide_room.h"
#include "Game/animation.h"
#include "Game/control/control.h"
#include "Game/control/box.h"
#include "Objects/objectslist.h"
#include "Sound/sound.h"
#include "Game/camera.h"
#include "Game/collision/floordata.h"
using namespace TEN::Floordata;
void InitialiseRaisingBlock(short itemNumber)
{
auto* item = &g_Level.Items[itemNumber];
short roomNumber = item->RoomNumber;
FloorInfo* floor = GetFloor(item->Pose.Position.x, item->Pose.Position.y, item->Pose.Position.z, &roomNumber);
if(floor->Box != NO_BOX)
g_Level.Boxes[floor->Box].flags &= ~BLOCKED;
// Set mutators to 0 by default
for (int i = 0; i < item->Model.Mutator.size(); i++)
item->Model.Mutator[i].Scale.y = 0;
if (item->TriggerFlags < 0)
{
item->AIBits |= ALL_AIOBJ;
AddActiveItem(itemNumber);
item->Status = ITEM_ACTIVE;
}
TEN::Floordata::UpdateBridgeItem(itemNumber);
}
void ControlRaisingBlock(short itemNumber)
{
auto* item = &g_Level.Items[itemNumber];
if (TriggerActive(item))
{
if (!item->ItemFlags[2])
{
if (item->ObjectNumber == ID_RAISING_BLOCK1)
{
if (item->TriggerFlags == -1)
{
//AlterFloorHeight(item, -255);
}
else if (item->TriggerFlags == -3)
{
//AlterFloorHeight(item, -1023);
}
else
{
//AlterFloorHeight(item, -item->itemFlags[7]);
}
}
else
{
//AlterFloorHeight(item, -item->itemFlags[7]);
}
item->ItemFlags[2] = 1;
}
if (item->TriggerFlags < 0)
item->ItemFlags[1] = 1;
else if (item->ItemFlags[1] < 4096)
{
SoundEffect(SFX_TR4_RAISING_BLOCK, &item->Pose);
item->ItemFlags[1] += 64;
if (item->TriggerFlags > 0)
{
if (abs(item->Pose.Position.x - Camera.pos.x) < 10240 &&
abs(item->Pose.Position.x - Camera.pos.x) < 10240 &&
abs(item->Pose.Position.x - Camera.pos.x) < 10240)
{
if (item->ItemFlags[1] == 64 || item->ItemFlags[1] == 4096)
Camera.bounce = -32;
else
Camera.bounce = -16;
}
}
}
}
else if (item->ItemFlags[1] <= 0 || item->TriggerFlags < 0)
{
if (item->ItemFlags[2])
{
item->ItemFlags[1] = 0;
if (item->ObjectNumber == ID_RAISING_BLOCK1)
{
if (item->TriggerFlags == -1)
{
//AlterFloorHeight(item, 255);
item->ItemFlags[2] = 0;
}
else if (item->TriggerFlags == -3)
{
//AlterFloorHeight(item, 1023);
item->ItemFlags[2] = 0;
}
else
{
//AlterFloorHeight(item, item->itemFlags[7]);
}
}
else
{
//AlterFloorHeight(item, item->itemFlags[7]);
}
item->ItemFlags[2] = 0;
}
}
else
{
SoundEffect(SFX_TR4_RAISING_BLOCK, &item->Pose);
if (item->TriggerFlags >= 0)
{
if (abs(item->Pose.Position.x - Camera.pos.x) < 10240 &&
abs(item->Pose.Position.x - Camera.pos.x) < 10240 &&
abs(item->Pose.Position.x - Camera.pos.x) < 10240)
{
if (item->ItemFlags[1] == 64 || item->ItemFlags[1] == 4096)
Camera.bounce = -32;
else
Camera.bounce = -16;
}
}
item->ItemFlags[1] -= 64;
}
// Update bone mutators
if (item->TriggerFlags > -1)
{
for (int i = 0; i < item->Model.Mutator.size(); i++)
item->Model.Mutator[i].Scale = Vector3(1.0f, item->ItemFlags[1] / 4096.0f, 1.0f);
}
}
std::optional<int> RaisingBlockFloor(short itemNumber, int x, int y, int z)
{
auto bboxHeight = GetBridgeItemIntersect(itemNumber, x, y, z, false);
if (bboxHeight.has_value())
{
auto* item = &g_Level.Items[itemNumber];
auto bounds = GameBoundingBox(item);
int height = bounds.GetHeight();
int currentHeight = item->Pose.Position.y - height * item->ItemFlags[1] / 4096;
return std::optional{ currentHeight };
}
return bboxHeight;
}
std::optional<int> RaisingBlockCeiling(short itemNumber, int x, int y, int z)
{
auto bboxHeight = GetBridgeItemIntersect(itemNumber, x, y, z, true);
if (bboxHeight.has_value())
return std::optional{ bboxHeight.value() + 1 };
else
return bboxHeight;
}
int RaisingBlockFloorBorder(short itemNumber)
{
return GetBridgeBorder(itemNumber, false);
}
int RaisingBlockCeilingBorder(short itemNumber)
{
return GetBridgeBorder(itemNumber, true);
}