TombEngine/TR5Main/Scripting
Brad Ellis a435b889a2 Call WriteDefaults and AddTracks. These are temporary things to add the settings which were in SCRIPT.DAT but which have no Lua counterpart yet.
The bool "rain" is now the WeatherType "Weather" to reflect what's in the C++ implementation.

Gameflow -> GameFlow to be consistent with C++.
2021-06-16 14:38:59 +01:00
..
Scripts Call WriteDefaults and AddTracks. These are temporary things to add the settings which were in SCRIPT.DAT but which have no Lua counterpart yet. 2021-06-16 14:38:59 +01:00
AudioTracks.h Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them. 2021-06-16 14:29:50 +01:00
GameFlowScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
GameFlowScript.h Fix line endings 2020-12-21 13:16:29 -03:00
GameLogicScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
GameLogicScript.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
LanguageScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
LanguageScript.h Change Strings to std::unordered_map. This is a temporary thing to work nicely with the current English.lua, and will be removed/replaced/reworked when the new strings system is fully in place. 2021-06-16 14:33:43 +01:00
LuaHandler.cpp Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00
LuaHandler.h Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00