TombEngine/TR5Main/Objects
2020-03-25 07:06:04 +01:00
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Effects Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN; 2020-03-21 19:14:28 +01:00
TR1 Fixed lara draw 2019-12-15 19:07:38 +01:00
TR2 Fix include 2020-03-17 21:47:37 -03:00
TR3 Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
TR4 Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN; 2020-03-21 19:14:28 +01:00
TR5 Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack; 2020-03-25 07:06:04 +01:00
Vehicles Added missing TR4 slots 2020-03-21 07:29:31 +01:00
newobjects.h Update Lot and ExtraAnims 2020-01-13 13:18:55 +01:00
oldobjects.h Fixed many bugs with GUARDIAN 2020-03-22 12:27:12 +01:00
puzzles.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
statue.cpp Restructured the Entity Files 2019-12-05 17:35:57 +01:00
trap.cpp Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN; 2020-03-21 19:14:28 +01:00