TombEngine/Scripts
Lwmte 222177f45b
Mirrors (#1519)
* WIP TR4 style mirrors

* Fixed broken previous commit

* Added debris and effects drawing in mirrored rooms;
Some optimizations for early skip non mirrored items;

* Implemented mirrors in file format

* Use default argument value for ReadCount

* Use emplace_back and camera room number

* Fixed items culling in mirror rooms;
Changed file format for having also virtual room;

* Cached reflection matrix of mirrors at load time;
Fixed lighting in mirrored items;
Added bad cull mode after mirrore debrises drawing;
Added mirroring of dynamic lights;

* Fixed ambient occlusion in mirrored rooms

* Fixed random statics positions while shooting

* Added logic for hiding selectively reflecting moveables and statics;
Added enabled flag for disabling mirrros in the future with LUA;

* Simplify renderer code, remove excessive if statements

* Update level.cpp

* Decopypaste more mirror-related code

* More decopypasting, rename inline function, remove unneeded arg

* Remove unnecessary inline, dont reflect room lights

* Fixed billboards, reintroduce ReflectVectorOptionally

* Fixed dynamic lights

* Update RendererDraw.cpp

* Fixed 3D sprites mirroring

* Draw reflections also when Lara is in any of mirrored rooms, not only camera

* Remove unrelated changes

* Remove lambdas

* Rename fields for consistency

* Reorganize renderer code a little

* Rename

* Spawn mirrored dynamic lights in Lara rooms too

* Update RendererDraw.cpp

* Add option to reflect sprites

* Update CHANGELOG.md

* Fixed mirrors on savegame reloading

* Fix Lara not mirroring when using binoculars

* Continuation of previous fix

* Fixed 3D non-sorted sprites mirroring

* Fixed various binocular / lasersight issues

* Fix meshswap, if object is not present

* Don't perform binocular animations if binocular meshswap is not present

* Rename CamOldPos and use more consistent type for it

* Update title.bin

* Fixed #1521

* Fixed #1522

* Interpolate Lara flare light, hide target highlighters in binos

* Fix #1525

* Fixed postprocessing order and precompile shaders to speed-up loading

* Fixed #1524

* Fixed silent crash if several Lara objects are present in level near dynamic light with shadow

* Implement proper soft shadows

* Disable self-shadowing for now, as it's causing visual glitches

* Update RendererInit.cpp

* Update CHANGELOG.md

* Update CHANGELOG.md

* Formatting pass

* Revert "Formatting pass"

This reverts commit 88a8ba24de.

* Reapply "Formatting pass"

This reverts commit becd24da93.

* Update RendererFrame.cpp

* Final formatting pass

---------

Co-authored-by: MontyTRC89 <montyhammet@hotmail.it>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-25 10:21:07 +02:00
..
Engine Don't give LDoc warning on compile 2024-12-21 12:40:24 +01:00
Levels Update scripts structure 2024-01-06 13:36:18 +01:00
Gameflow.lua Mirrors (#1519) 2024-12-25 10:21:07 +02:00
Settings.lua Minor changes 2024-12-21 20:01:55 +01:00
Strings.lua Add "Lara's Home" menu entry (#1394) 2024-08-11 17:20:09 +01:00
SystemStrings.lua Customize global hardcoded parameters (#1495) 2024-12-15 18:24:49 +02:00