TombEngine/TR5Main/Scripting
2021-06-16 14:52:30 +01:00
..
Scripts Change string back; I was using this for debugging. 2021-06-16 14:52:30 +01:00
AudioTracks.h Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them. 2021-06-16 14:29:50 +01:00
GameFlowScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
GameFlowScript.h GameFlowScript changes: 2021-06-16 14:51:58 +01:00
GameLogicScript.cpp GameLogicScript inherits from LuaHandler now. 2021-06-16 14:39:43 +01:00
GameLogicScript.h GameLogicScript inherits from LuaHandler now. 2021-06-16 14:39:43 +01:00
LanguageScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
LanguageScript.h Change Strings to std::unordered_map. This is a temporary thing to work nicely with the current English.lua, and will be removed/replaced/reworked when the new strings system is fully in place. 2021-06-16 14:33:43 +01:00
LuaHandler.cpp Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00
LuaHandler.h Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00