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https://github.com/TombEngine/TombEngine.git
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* Finalize features * Add descriptions * Amplify loudness output * fix compile error * Add subtitle parser for voice track * Update bass.lib * Return nil instead of empty string if no subtitle is found * Allow to use newlines in subtitles * Additionally try to load subtitles from /subtitles subdirectory * Don't stop ambience when Lara dies * Add option for turning subtitles on or off * Update TombEngine.vcxproj * Parse newlines correctly in subtitles * Add millisecond constant * Align menu * Minor formatting; remove newlines preventing tooltips --------- Co-authored-by: Kubsy <kubadd475@gmail.com> Co-authored-by: Sezz <sezzary@outlook.com>
499 lines
26 KiB
Text
499 lines
26 KiB
Text
Version 1.1.0
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==============
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* Fix enemies shooting Lara through static meshes and moveables.
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* Fix skeletons and mummies not affected by explosive weapons.
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* Fix crash on loading if static meshes with IDs above maximum are present.
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* Fix random crashes when playing audio tracks with names longer than 15 symbols.
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* Fix sprint value going below zero.
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* Fix fog bulb density formula.
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* Fix electricity effect crashing 64-bit version of the engine.
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* Fix clockwork beetle activation crashing the game.
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* Fix corrupted vehicle positions after savegame reload.
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* Fix default ambience overlapping current one when loading a savegame.
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* Fix doppelganger being limited to be in a single room.
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* Add multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
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* Implement separate audio track channel for playing voiceovers with subtitles.
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* Don't stop ambience when Lara dies.
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* Pause all sounds when entering inventory or pause menu.
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* Improve deflection against slopes.
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* Move and rotate Lara together with dynamic bridge objects.
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* Move and rotate activated pickups together with dynamic bridge objects.
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* Add TR1 skateboard kid.
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* Add TR1 Kold.
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Lua API changes:
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* Add soundtrack functions:
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- Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
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- Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
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- Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
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Version 1.0.9
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=============
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* Fix cold bar triggered in non-water rooms.
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* Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
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* Fix bats emitter crashing the game if little beetle object does not exist in wad.
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* Fix gunflash rendering and position for entities.
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* Fix snowmobile driver crashing the game.
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* Fix knifethrower not throwing knife.
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* Fix classic rollingball rolling in place into some closed doors.
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* Fix zipline not working properly.
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* Fix missing heavytrigger checks for node events activated from classic triggers.
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* Fix death flag burning enemies underwater.
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* Fix pickups and object collision not working properly in flipped rooms without portals.
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* Fix footprints not being cleared after level change.
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* Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
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* Fix soundtrack position not restoring if same track is already playing.
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* Fix inventory input interference when entering inventory via puzzle.
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* Fix gamepad still vibrating if Lara was poisoned prior to death.
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* Fix flare brightness.
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* Fix grenade firing angle.
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* Fix rendering for static meshes with custom blending modes and alpha transparency.
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* Fix inconsistent multiline string spacing on different display modes.
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* Remove search object 4 hardcoded meshswap activated with a flipmap.
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* Add TR1 cowboy.
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* Add TR3 wall mounted blade.
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* Add TR3 claw mutant.
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* Add TR5 lasers:
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- Choose colour for the lasers via tint menu.
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- Laser OCB means width of the laser in sectors.
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- Negative OCB laser will trigger heavy trigger.
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- Positive OCB kills Lara.
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* Add removable puzzles from puzzle holes and puzzle dones:
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- Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
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- Can be mixed with puzzle done and puzzle holes of the same or different type.
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* Add reusable keys for key holes:
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- Employed by setting the trigger type as "Switch" for key hole.
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* Allow key hole animation to be played via OCB number:
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- Default OCB 0 will play Lara use key animation.
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- Any positive OCB number will play the animation according to the OCB number.
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* Reimplement fog bulbs.
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* Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
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* Add ability to pick up a single inactive flare as an inventory item.
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* Add log reports if title level or other levels don't exist.
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* Add better error handling for missing font, sprites or shaders.
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* Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
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* Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.
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Lua API changes:
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* Add Vec2 class.
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* Add function String::SetTranslated().
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* Add function Misc::IsStringDisplaying().
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* Add the following for use in AddCallback and RemoveCallback:
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- PRESTART, POSTSTART
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- PREEND, POSTEND
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- PRESAVE, POSTSAVE
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- PRELOAD, POSTLOAD
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Version 1.0.8
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=============
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* Fix bubbles phasing through ceilings.
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* Fix object camera not clearing at level end.
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* Fix double breath sound effect when coming up for air.
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* Fix flickering hair.
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* Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
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* Fix Z-fighting in inventory rendering.
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* Fix transparent objects not displaying correctly in the Inventory.
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* Fix dozy cheat always giving uzi weapons even if not present in WAD.
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* Fix player getting launched when landing close to an edge.
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* Fix player going through trapdoor/bridge while climbing up a climbable wall.
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* Fix TR3 Sophia's charge ring drawing below floor.
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* Fix TR5 imp collision handling and animations:
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- OCB 1: Climbs up to player when triggered.
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- OCB 2: Starts rolling on the floor when triggered.
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- OCB 3: Will throw stones at player.
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- Imp is also scared of of the player if holding a lit torch.
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- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr5_Imp.wad2
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* Fix and improve wraith tails.
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* Add dedicated WRAITH_TRAP object with enhanced effects.
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- OCB 0: Effect disabled.
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- OCB 1: Effect enabled.
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* Add TR1 slamming doors.
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* Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
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* Add TR3 Corpse
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- OCB 0: used for coprses targeted by the compsognathus dinosaur.
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- OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
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- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr3_Compsognathus_Cadavar.wad2
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* Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
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* Add water wakes for vehicles.
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* Restored light effect nullmeshes (color, electrical, pulse, and strobe):
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- Select the light color as object tint in the OCB menu in Tomb Editor.
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- ELECTRICAL_LIGHT:
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- Can have multiple meshes. Add mesh number to OCB to be renderd with the light.
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- OCB + (mesh number): Light behaves like a neon light.
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- OCB – (mesh number): Light flickers.
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* Restored inventory compass.
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* Allow dynamic segment count for hair object.
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Lua API changes:
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* Add function Misc::IsSoundPlaying()
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* Add function DisplayString::SetFlags()
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Version 1.0.7
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=============
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* Fix spark particles not being cleared on level reload.
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* Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
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* Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
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* Fix valve switch unable to untrigger objects.
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* Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
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* Fix incorrect Lara alignment on monkeyswing autojump.
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* Fix silent crash if hair object or skin joints are missing.
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* Fix holster meshes not displaying for Lara's shadow.
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* Use Lara object's own meshes if Lara skin object does not exist in level file.
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* Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
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* Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
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* Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
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* Fix TR2 sword and spear guardian:
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- Not doing transition from alive to stone and stone to alive.
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- Taking damage in stone mode.
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- Wrong joint index for rotating the head and torso.
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- Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
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- Killing move for spear used wrong value.
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* Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
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* Fix TR3 Tony and add boss effect for him.
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* Add TR3 civvy.
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* Add TR3 electric cleaner.
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* Add TR3 Sophia Leigh with following OCBs:
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- 0 – Normal mode. Sophia behaves like a regular enemy.
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- 1 – Tower mode. Behaviour matched from Tomb Raider III.
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- 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
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* Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
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* Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
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* Add instant headshot to guards.
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* Polish the distance position between Lara and switch objects.
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* Adjust rocket ammo pickup from 10 to 1.
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* Improve behaviour of tiger and lion enemies.
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* Implement more realistic water bubble effects.
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* Implement a new stacked pickup display inspired by OpenLara.
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* Prevent Lara from drawing weapons during parallel bar swinging.
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* Further renderer performance optimizations and bugfixes.
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Lua API changes:
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* Fix Camera:SetPosition not updating camera position when it is played simultaneously.
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* Add Moveable:GetAirborne and Moveable:SetAirborne.
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* Add Moveable:GetLocationAI and Moveable:SetLocationAI.
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Version 1.0.6
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=============
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* Fix major pathfinding bug which could have caused lots of issues with enemy behaviour.
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* Fix potential random crashes due to incorrect rendering behaviour.
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* Fix savegame crash for disabled enemies with partially set activation mask.
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* Fix certain enemies not damaging Lara if binoculars or lasersight mode is active.
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* Fix invisible Lara after starting a new game from title flyby with hidden Lara.
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* Fix backholster weapons not updating their sound position together with player.
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* Fix black screen bug when there was an obstacle between the fixed camera and the target.
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* Fix underwater caustics not appearing without visiting options menu beforehand.
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* Fix TR1 ape climbing.
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* Fix TR1 rat which crashed the game when it was killed.
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* Fix TR2 small spider climbing and pathfinding.
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* Fix TR3 Shiva and TR4 baddy 2 not blocking bullets.
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* Fix TR4 harpy's sting attack which was neither hurting nor poisoning Lara.
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* Fix TR4 SAS teleporting over the blocks he walks by.
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* Fix TR4 seth blades that were doing a double activation when used an OCB different than 0.
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* Fix TR4 skeleton spawn when used with OCB 3.
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* Fix TR4 sphinx solving his bugged behaviour that happened if it received a lot of damage.
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* Fix TR5 Roman statue and its meshswap.
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* Fix TR5 twogun laser guard.
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* Fix enemy projectile effect colours.
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* Fix enemy shadow position.
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* Fix sound positions not updated during flybys.
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* Fix grenade launcher super ammo emitting too many fragments.
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* Fix grenade and rocket launcher lighting.
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* Fix ceiling trapdoor and floor trapdoor that Lara couldn't open manually.
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* Make enemies drop pickups at first available bounding box corner point, not centerpoint.
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* Restore original volumetric explosion effects.
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* Add TR3 lizard and Puna.
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* Add TR3 boss effects in ID_BOSS_SHIELD and ID_BOSS_SHOCKWAVE_EXPLOSION slots.
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* Add an option to activate Lua or node events from legacy triggers.
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* Add more warnings in logs to enemies which animation or required slot is missing.
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* Antitriggering an enemy will now cause it to vanish and pause.
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* Re-triggering an enemy will cause it to reappear and unpause.
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* Lua Moveable functions Enable and Disable now correctly trigger and antitrigger the moveable.
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* Improve level loading speed a lot.
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Lua API changes:
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* Moveable:SetVisible has been added. MakeInvisible is now an alias for SetVisible(false).
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* Moveable:MeshIsVisible is now GetMeshVisible.
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* Moveable:SetMeshVisible has been added to replace ShowMesh/HideMesh.
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* Moveable:MeshIsSwapped is now GetMeshSwapped
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* Camera:SetPosition now updates the position if it's called while it's being played.
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* Primitive Classes (Color, Rotation, Vec3) can now be saved via Levelvars and Gamevars variables.
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* OnSave function now gets called just before data is saved, rather than just after.
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* Add new function CameraObject::PlayCamera()
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* Add new function Misc::GetCameraType()
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* Add new functions Moveable:GetAirborne() and Moveable:SetAirborne(bool input)
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Version 1.0.5
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=============
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* Fix combined items not existing in inventory upon game reload.
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* Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
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* Fix rollingball not killing Lara under certain movement angles.
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* Fix savegame crashes when rooms with static meshes are flipped.
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* Fix discrepancies between statistics and save / load game time units.
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* Fix draw key incorrectly working in binoculars / lasersight mode.
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* Fix incorrect picking up from plinths concealed by raising blocks.
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* Fix reversed grenade rotation.
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* Fix flame emitter 3 not burning player.
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* Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
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* Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
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* Fix TR3 tribeman with axe not attacking Lara.
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* Fix TR3 tribeman with dart not shooting at Lara's direction.
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* Fix TR3 crow and TR4 harpy death animations not performing correctly.
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* Fix TR4 crocodile attack range and joint rotation speed.
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* Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
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* Fix TR4 baddies not using animation for 3 step down vaults.
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* Fix TR5 laserhead guardian.
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* Fix crash, water death and meshswap issues for TR5 cyborg.
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* Fix pathfinding problems for first initialized enemy of every slot.
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* Fix pathfinding of flying and water creatures (partial).
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* Fix rare crash when smash item is inside a wall and add warning log for the scenario.
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* Fix bone rotations of some entities.
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* Fix Lara's animation for cog switch release.
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* Added new OCB to cog switch object:
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- Use OCB 0 to have the traditional behaviour.
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- Use any other OCB to can use the Cog Switch without need of any door linked.
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* Allow to freely rotate dart emitter in all directions.
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* Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
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* Draw real mesh for darts.
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* Added warning log when one slot requires another slot which is missing.
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Lua API changes:
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* Add new Room class and several methods for it.
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Version 1.0.4
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=============
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* Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
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* Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
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* Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
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* Activate Lara-bound volume triggers with mounted vehicles.
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* Allow multiple individual activators for the same volume at the same time.
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* Remove TRC remnant which added HK to inventory if pistols weren't available.
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* Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
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* Reduce idle pose time from 30 to 20 seconds.
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* Automatically align pickups to floor surface.
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* Minecart enhancements:
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- Add landing / jump sound.
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- Add falldamage.
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- Explode in water below 2 click surface.
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- Fix jump.
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* Templar Knight enhancements:
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- Restored spark effects.
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- Can destroy statics in shatter slots.
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- Fix crash when attacking.
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* SAS enhancements:
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- Fix grenade shooting.
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- Fix AI_MODIFY and AI_GUARD behaviour.
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* Fix choppy camera movement in several cases.
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* Fix Lara's vertical position when shimmying around steep slope corners.
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* Fix legacy pickup triggers not working in certain cases.
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* Fix crawl pickup not actually doing any pickups.
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* Fix demigod and harpy shooting in incorrect directions.
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* Fix particle effects for seth and harpy magic attacks.
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* Fix lasersight always displaying with HK, revolver and crossbow.
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* Fix rapid ammo spending in HK lasersight mode.
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* Fix incorrect string IDs for item combine, HK and revolver with lasersight.
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* Fix puzzle holes not swapping to puzzle done objects.
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* Fix several collision and sound source issues in flipped rooms.
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* Fix several pushable sound and object collision bugs.
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* Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
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* Fix original bug with reassigned control keys still triggering default events.
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* Fix TR1 centaur bubble targeting.
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* Fix TR5 autogun rotation.
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* Fix occasional wrong rollingball collision in narrow pits.
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* Fix classic rollingball and big rollingball not behaving properly.
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* Fix caustics not turning off in display settings.
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* Fix windowed mode not using real resolution when DPI scaling is active.
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* Fix control lock not working in flyby sequences.
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* Fix empty inventory when using build and play feature in TE.
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* Fix non-pickupable thrown flares.
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* Fix throwing flare without drawing any weapons if there are no weapons present.
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* Fix several incorrect FOV reset issues.
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* Fix current soundtrack fading into silence if incoming one doesn't exist.
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* Fix crash if there is an attempt to display a string with missing characters.
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Lua API changes:
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* Add new Volume class and several methods for it.
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* Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
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* Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
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* Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
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* Add Gameflow.lua options:
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- Flow.EnableMassPickup for mass pickup functionality.
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- Flow.EnableLaraInTitle for displaying Lara in title flyby.
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- Flow.EnableLevelSelect for title flyby level selection.
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- level.secrets for level-specific secret count.
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* Fix level.ambientTrack property not working for title flyby.
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* Fix action key script functions not fully working in some cases.
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* Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
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* Fix SetPosition command not updating room number correctly.
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* Fix Rotation class using integers under the hood which prevented using fractional rotation values.
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* Fix distance tests failing on a very high distances.
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Version 1.0.3
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=============
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* Add ledge jumps (Lara object must be updated with new animations to make it work).
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* Allow any object slot to be used as a meshswap.
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* Add OCB 1 for rollingball to make it silent.
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* Customize waterfall mist colour and OCB (XXYY, where XX is width, and YY is size).
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* Implement HK shooting modes from TR5.
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* Implement sprite instancing to speed up rendering.
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* Enable dynamic lights for swarm enemies (beetles, rats and bats).
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* Re-enable underwater caustics.
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* Increase amount of maximum secrets per level from 8 to 32.
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* Improve game and inventory input handling.
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* Adjust sprint jump timing.
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* Backport DAMOCLES_SWORD from TR1.
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* Fix going into inventory and load/save dialogs during fade-ins and fade-outs.
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* Fix savegames not preserving save number and game timer.
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* Fix dodgy weapon lock angle constraints.
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* Fix wrong shotgun ammo pickup amount.
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* Fix shotgun using 6 units of ammo with each shot.
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* Fix rocket explosions near statics.
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* Fix explosive crossbow bolts not damaging player.
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* Fix poisoned crossbow bolts not damaging enemies.
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* Fix TR3 monkey level crash.
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* Fix occasional ejections when landing on a slope.
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* Fix occasional ejections when climbing up on a ledge under a slope.
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* Fix pushables not being pushable on top of bridges and other pushables.
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* Fix pushables having incorrect collision when bounding box is bigger than 1 sector.
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* Fix grabbing narrow ledges below ceilings.
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* Fix slow centaur projectile velocity.
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* Fix search animations - allow chest and shelf animations to play properly.
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* Fix sarcophagus and its item pickup.
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* Fix underwater door and double doors continuing to be interactable after opening.
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* Fix underwater door being interactable when underwater switch is on the same square.
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* Fix ability to turn when aligning to an object while standing.
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* Fix left arm lock while picking up an item with a flare in hand.
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* Fix potential crashes when exiting game.
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* Fix secret soundtrack (which filename number should be the last) not playing.
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* Fix distance fog not applying properly to additive and subtractive surfaces.
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* Fix swarm enemies and projectiles occasionally drawn using incorrect meshes.
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* Fix single-hand weapons not having a sound on draw and undraw.
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* Fix waterfall mist - it can now be disabled with antitrigger.
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* Fix underwater lever pull animation playing after interacting with underwater ceiling switch.
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* Fix SAS_DRAG_BLOKE object interaction.
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* Fix KILLER_STATUE not triggering.
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Lua API changes:
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* A new class has been added, LaraObject, for Lara-specific functions. The built-in "Lara" variable now uses this class.
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* Add functions for Lara object:
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- GetPoison / SetPoison
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- GetAir / SetAir
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- GetOnFire / SetOnFire
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- GetSprintEnergy / SetSprintEnergy
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- GetWet / SetWet
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- GetWeaponType / SetWeaponType
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- UndrawWeapon
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- GetAmmoCount
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- GetHandStatus
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- ThrowAwayTorch
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* Add FlipMap and PlayFlyBy script commands and node functions.
|
||
* Add GetMoveablesBySlot and GetStaticsBySlot script commands to select groups of items.
|
||
* Add FlyCheat option to gameflow script for disabling dozy mode.
|
||
* Add SetTotalSecretCount option to gameflow script to set overall amount of secrets.
|
||
* Raised the maximum value on Moveable.SetHP to 32767 (its internal numeric maximum).
|
||
|
||
Version 1.0.2
|
||
=============
|
||
|
||
* Fix removing Pistols with TakeItem and SetItemCount.
|
||
* Allow saving and loading of Vec3s in LevelVars and GameVars.
|
||
* Support volume triggers made with node editor.
|
||
* Adjust max turn rate of idle state.
|
||
* Align Lara on slopes when crouching, crawling, and dying.
|
||
* Better slope alignment for large, flat enemies (i.e. big scorpion and crocodile).
|
||
* Lock turn rate when automatically aligning Lara to objects.
|
||
* Don't play Lara alignment animations if the interacted object is too close.
|
||
* Allow vertical pole mounts only when facing one directly.
|
||
* Allow vertical pole mounts while turning, walking, or running.
|
||
* Update monkey swing 180 turn animation.
|
||
* Update backward monkey swing animations.
|
||
* Added standing 180 turn. Activated with WALK+ROLL on dry ground, automatic when in wade-height water or swamp.
|
||
* Added crouch turn and crawl turn animations.
|
||
* Added new switch OCBs:
|
||
- 0 for wall switch
|
||
- 1 for small wall switch
|
||
- 2 for small button
|
||
- 3 for big button
|
||
- 4 for giant button (sequence switch)
|
||
- 5 for valve turn
|
||
- 6 for hole switch
|
||
- any other OCBs play corresponding switch on anim or OCB+1 switch off anim.
|
||
|
||
* Fix incorrect pole mounting.
|
||
* Fix zeroed forward velocity upon landing.
|
||
* Fix incorrect behaviour when falling on statics from the top after monkeyswing.
|
||
* Fix missing animcommand calls on first animation frame.
|
||
* Fix 1-frame turn rate delays.
|
||
* Fix occasional leave event calls when moving closer to volumes.
|
||
* Fix incorrect viewport size in windowed mode.
|
||
* Fix late landing animation dispatch in rare cases.
|
||
* Fix incorrect velocity calculations for death animations.
|
||
* Fix horseman's axe attack using his left foot as the damaging joint.
|
||
* Fix stargate blades needlessly pushing the player around while hardly doing any damage.
|
||
* Fix weapon hotkeys and add missing crossbow hotkey.
|
||
|
||
Lua API changes:
|
||
* Util.ShortenTENCalls no longer needs to be called; it is now automatic for both level scripts and Gameflow.lua.
|
||
* Flow.InvID has been removed; any function taking a pickup (e.g. GiveItem) now takes an Objects.ObjID instead.
|
||
* Add Enable, Disable, GetActive, Get/SetSolid functions for static meshes.
|
||
* Add FadeOutComplete, StopAudioTrack and StopAudioTracks functions.
|
||
* Account for objects in HasLineOfSight tests.
|
||
* Move Timer.lua, EventSequence.lua and Util.lua to a subfolder named "Engine".
|
||
* LevelFuncs can now contain tables as well as functions. These tables can contain functions and other tables, and so forth.
|
||
* Moveable functions SetOnHit, SetOnKilled, SetOnCollidedWithObject and SetOnCollidedWithRoom no longer take strings, and instead take function objects themselves.
|
||
* Don't require EventSequence and Timer to call Timer.UpdateAll in OnControlPhase.
|
||
* Add TEN.Logic.AddCallback and TEN.Logic.RemoveCallback.
|
||
* Rework GiveItem, TakeItem, and SetItemCount (e.g. SetItemCount with a value of -1 can give infinite ammo/consumables).
|
||
|
||
|
||
Version 1.0.1
|
||
=============
|
||
|
||
* Added antialiasing support.
|
||
* Added static mesh scaling support.
|
||
* Added free rotation for teeth spikes instead of using OCB codes.
|
||
* Fix some issues with shimmying between diagonal ledges and walls.
|
||
* Fix rope transparency.
|
||
* Fix objects disappearing under certain angles at the edges of the screen.
|
||
* Fix incorrect polerope and jumpswitch grabbing.
|
||
* Fix camera behaviour with pushable blocks.
|
||
* Fix minecart unduck on inclines.
|
||
* Fix quadbike dismount with jump key and allow to shoot big gun with action key.
|
||
* Fix static meshes having wrong colors on savegame reload.
|
||
* Fix rollingball incorrectly killing Lara in water and in jump.
|
||
* Fix resurfacing on underwater death.
|
||
* Fix water to ladder animation not activating in all cases.
|
||
* Fix ripples not appearing on water connections higher than room bottom.
|
||
* Fix several problems with ropes (stumbling, rope length, etc).
|
||
* Fix several problems with teeth spikes.
|
||
* Fix falling through twoblock platform on room number change.
|
||
* Fix falling block breaking too early if placed on a vertical portal.
|
||
* Fix crashes when loading image files are missing.
|
||
* Disable trigger check for puzzle holes.
|
||
* Clear locusts and other swarm enemies on level reload.
|
||
* Enhance cobra AI and fix targeting.
|
||
* Fully decompile HAMMER object from TR4.
|
||
* Prevent title music audio from starting in a random place.
|
||
* Update harpoon speed on room change.
|
||
* Enable second sky layer rendering.
|
||
* Preserve inventory and flare on level jumps.
|
||
* Timer.Create now lets you choose the units to display remaining time.
|
||
* Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
|
||
* SetFarView has been removed, and Flow.Level.farView is now uncapped.
|
||
* DisplayString text will now be cleared when a level is exited or reloaded.
|
||
* EventSequence.lua has been added and documented.
|
||
|
||
|
||
Version 1.0
|
||
===========
|
||
|
||
First beta release.
|