TombEngine/TR5Main/Objects
2021-08-02 12:07:54 +03:00
..
Effects Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
Generic Rearrange headers so generic_bridge.h sees g_Level. 2021-07-23 21:41:44 +01:00
TR1 Switched audio tracks from int index to string; Added Tracks.lua loading support; 2021-06-26 07:36:54 +02:00
TR2 Define some PHD_3DPOS vars before TriggerShockwave calls so that we don't take an address of a temporary. 2021-07-23 21:51:41 +01:00
TR3 Define some PHD_3DPOS vars before TriggerShockwave calls so that we don't take an address of a temporary. 2021-07-23 21:51:41 +01:00
TR4 Fix small scorpion poisoning ratio 2021-08-02 12:07:54 +03:00
TR5 Fix #268 2021-07-31 04:48:15 +03:00
Utils Reimplement virtual rooms into floordata 2021-01-27 01:04:31 -03:00
objectslist.h Fix assignment-addition operator of GAME_OBJECT_ID, thus fixing a stack overflow. The operator was calling itself... Silly me D: 2021-08-01 20:49:28 +01:00