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- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default. - added the commented code in FireWeapon for TR3 entity (some function is missing)
34 lines
No EOL
1.9 KiB
C
34 lines
No EOL
1.9 KiB
C
#pragma once
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#include "..\Global\global.h"
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//#define InitialiseSwitch ((void (__cdecl*)(short)) 0x00440070)
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//#define SequenceControl ((void (__cdecl*)(short)) 0x0047F520)
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//#define SequenceCollision ((void (__cdecl*)(short,ITEM_INFO*,COLL_INFO*)) 0x0047F610)
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//#define LeverSwitchCollision ((void (__cdecl*)(short,ITEM_INFO*,COLL_INFO*)) 0x0047EE00)
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//#define InitialisePulleySwitch ((void (__cdecl*)(short)) 0x0043E1F0)
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//#define InitialiseCrowDoveSwitch ((void (__cdecl*)(short)) 0x0043ECF0)
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void CrowDoveSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void CrowDoveSwitchControl(short itemNumber);
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void CogSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void CogSwitchControl(short itemNum);
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void FullBlockSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void FullBlockSwitchControl(short itemNumber);
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void CrowbarSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void JumpSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void RailSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void TurnSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void TurnSwitchControl(short itemNum);
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void PulleyCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void UnderwaterSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void SwitchCollision2(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void SwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
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void SwitchControl(short itemNumber);
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void TestTriggersAtXYZ(int x, int y, int z, short roomNumber, int heavy, int flags);
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int GetKeyTrigger(ITEM_INFO* item);
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int GetSwitchTrigger(ITEM_INFO* item, short* itemNos, int AttatchedToSwitch);
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int SwitchTrigger(short itemNum, short timer);
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void InitialiseSwitch(short itemNum);
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void InitialisePulleySwitch(short itemNumber);
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void InitialiseCrowDoveSwitch(short itemNumber);
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void Inject_Switch(); |