TombEngine/TR5Main/Game/switch.h
TokyoSU 713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00

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1.9 KiB
C

#pragma once
#include "..\Global\global.h"
//#define InitialiseSwitch ((void (__cdecl*)(short)) 0x00440070)
//#define SequenceControl ((void (__cdecl*)(short)) 0x0047F520)
//#define SequenceCollision ((void (__cdecl*)(short,ITEM_INFO*,COLL_INFO*)) 0x0047F610)
//#define LeverSwitchCollision ((void (__cdecl*)(short,ITEM_INFO*,COLL_INFO*)) 0x0047EE00)
//#define InitialisePulleySwitch ((void (__cdecl*)(short)) 0x0043E1F0)
//#define InitialiseCrowDoveSwitch ((void (__cdecl*)(short)) 0x0043ECF0)
void CrowDoveSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void CrowDoveSwitchControl(short itemNumber);
void CogSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void CogSwitchControl(short itemNum);
void FullBlockSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void FullBlockSwitchControl(short itemNumber);
void CrowbarSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void JumpSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void RailSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void TurnSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void TurnSwitchControl(short itemNum);
void PulleyCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void UnderwaterSwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void SwitchCollision2(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void SwitchCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void SwitchControl(short itemNumber);
void TestTriggersAtXYZ(int x, int y, int z, short roomNumber, int heavy, int flags);
int GetKeyTrigger(ITEM_INFO* item);
int GetSwitchTrigger(ITEM_INFO* item, short* itemNos, int AttatchedToSwitch);
int SwitchTrigger(short itemNum, short timer);
void InitialiseSwitch(short itemNum);
void InitialisePulleySwitch(short itemNumber);
void InitialiseCrowDoveSwitch(short itemNumber);
void Inject_Switch();