TombEngine/TR5Main/Objects/TR4/Entity
Lwmte 2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00
..
tr4_ahmet.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_ahmet.h Cleaned ID_AHMET 2021-08-29 08:10:29 +02:00
tr4_baboon.cpp Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors 2021-11-12 00:48:51 +03:00
tr4_baboon.h Further organizing 2021-09-08 18:31:35 +03:00
tr4_baddy.cpp Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections 2021-11-25 23:38:59 +11:00
tr4_baddy.h Placed some namespaces 2021-08-29 14:20:05 +02:00
tr4_bat.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_bat.h Placed some namespaces 2021-08-29 14:20:05 +02:00
tr4_big_beetle.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_big_beetle.h Placed some namespaces 2021-08-29 14:20:05 +02:00
tr4_bigscorpion.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_bigscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_crocodile.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_crocodile.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_demigod.cpp Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections 2021-11-25 23:38:59 +11:00
tr4_demigod.h Fixed demigods; Fixed energy bubbles; 2021-10-07 05:30:01 +02:00
tr4_dog.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_dog.h Fixed TR4 dog 2021-08-31 05:19:11 +02:00
tr4_enemy_jeep.cpp made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI. 2021-10-03 10:07:01 +02:00
tr4_enemy_jeep.h Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
tr4_guide.cpp Replace logD/logE everywhere with TENLog 2021-10-31 10:50:36 +03:00
tr4_guide.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_hammerhead.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_hammerhead.h Decompiled ID_HAMMERHEAD 2021-04-29 15:19:28 +02:00
tr4_harpy.cpp W1 2021-09-25 16:03:28 -05:00
tr4_harpy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_horseman.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_horseman.h Decompiled ID_HORSEMAN and ID_HORSE (to finish states names) 2021-09-02 05:51:10 +02:00
tr4_jeanyves.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_jeanyves.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_knighttemplar.cpp Fix #344 2021-11-08 17:28:04 +03:00
tr4_knighttemplar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_littlebeetle.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_littlebeetle.h Renamed little bettes to scarabs; Added statics, cameras, scarabs, spiders, rats, bats to savegames 2021-10-15 10:28:32 +02:00
tr4_mummy.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_mummy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_mutant.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_mutant.h Further organizing 2021-09-08 18:31:35 +03:00
tr4_sas.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_sas.h Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_sentrygun.cpp Rename newinv2 to gui 2021-11-16 15:51:50 +03:00
tr4_sentrygun.h Cleaned SENTRY_GUN 2021-09-18 11:15:01 +02:00
tr4_setha.cpp W1 2021-09-25 16:03:28 -05:00
tr4_setha.h Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_skeleton.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_skeleton.h Refactored switches 2021-08-28 06:37:22 +02:00
tr4_smallscorpion.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_smallscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_sphinx.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_sphinx.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_troops.cpp W1 2021-09-25 16:03:28 -05:00
tr4_troops.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_von_croy.cpp Replace logD/logE everywhere with TENLog 2021-10-31 10:50:36 +03:00
tr4_von_croy.h First ID_VON_CROY implementation; Added friendly to ITEM_INFO; 2020-08-29 09:39:10 +02:00
tr4_wildboar.cpp Cleanup 2021-09-25 16:00:30 +03:00
tr4_wildboar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_wraith.cpp Collide code reorganizing (#393) 2021-12-19 05:24:12 +03:00
tr4_wraith.h Fixing wraiths and demigods 2021-10-08 07:29:02 +02:00
tr4_wraith_info.h Integrated ITEM_DATA into ITEM_INFO 2021-08-29 16:11:03 +02:00