.. |
tr4_ahmet.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_ahmet.h
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Cleaned ID_AHMET
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2021-08-29 08:10:29 +02:00 |
tr4_baboon.cpp
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Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors
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2021-11-12 00:48:51 +03:00 |
tr4_baboon.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
tr4_baddy.cpp
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Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections
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2021-11-25 23:38:59 +11:00 |
tr4_baddy.h
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Placed some namespaces
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2021-08-29 14:20:05 +02:00 |
tr4_bat.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_bat.h
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Placed some namespaces
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2021-08-29 14:20:05 +02:00 |
tr4_big_beetle.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_big_beetle.h
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Placed some namespaces
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2021-08-29 14:20:05 +02:00 |
tr4_bigscorpion.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_bigscorpion.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_crocodile.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_crocodile.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_demigod.cpp
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Rename basic state functions; rename some state enum members; rename LG_NO_ARMS to LG_HANDS_FREE; move lara_as_gymnast() to lara_hang.cpp; minor corrections
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2021-11-25 23:38:59 +11:00 |
tr4_demigod.h
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Fixed demigods; Fixed energy bubbles;
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2021-10-07 05:30:01 +02:00 |
tr4_dog.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_dog.h
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Fixed TR4 dog
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2021-08-31 05:19:11 +02:00 |
tr4_enemy_jeep.cpp
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made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI.
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2021-10-03 10:07:01 +02:00 |
tr4_enemy_jeep.h
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Decompiled ID_ENEMY_JEEP
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2020-08-08 20:31:48 +02:00 |
tr4_guide.cpp
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Replace logD/logE everywhere with TENLog
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2021-10-31 10:50:36 +03:00 |
tr4_guide.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_hammerhead.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_hammerhead.h
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Decompiled ID_HAMMERHEAD
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2021-04-29 15:19:28 +02:00 |
tr4_harpy.cpp
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W1
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2021-09-25 16:03:28 -05:00 |
tr4_harpy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_horseman.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_horseman.h
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Decompiled ID_HORSEMAN and ID_HORSE (to finish states names)
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2021-09-02 05:51:10 +02:00 |
tr4_jeanyves.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_jeanyves.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_knighttemplar.cpp
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Fix #344
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2021-11-08 17:28:04 +03:00 |
tr4_knighttemplar.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_littlebeetle.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_littlebeetle.h
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Renamed little bettes to scarabs; Added statics, cameras, scarabs, spiders, rats, bats to savegames
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2021-10-15 10:28:32 +02:00 |
tr4_mummy.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_mummy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_mutant.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_mutant.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
tr4_sas.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_sas.h
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_sentrygun.cpp
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Rename newinv2 to gui
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2021-11-16 15:51:50 +03:00 |
tr4_sentrygun.h
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Cleaned SENTRY_GUN
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2021-09-18 11:15:01 +02:00 |
tr4_setha.cpp
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W1
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2021-09-25 16:03:28 -05:00 |
tr4_setha.h
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_skeleton.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_skeleton.h
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Refactored switches
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2021-08-28 06:37:22 +02:00 |
tr4_smallscorpion.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_smallscorpion.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_sphinx.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_sphinx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_troops.cpp
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W1
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2021-09-25 16:03:28 -05:00 |
tr4_troops.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_von_croy.cpp
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Replace logD/logE everywhere with TENLog
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2021-10-31 10:50:36 +03:00 |
tr4_von_croy.h
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First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
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2020-08-29 09:39:10 +02:00 |
tr4_wildboar.cpp
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Cleanup
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2021-09-25 16:00:30 +03:00 |
tr4_wildboar.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_wraith.cpp
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Collide code reorganizing (#393)
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2021-12-19 05:24:12 +03:00 |
tr4_wraith.h
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Fixing wraiths and demigods
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2021-10-08 07:29:02 +02:00 |
tr4_wraith_info.h
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Integrated ITEM_DATA into ITEM_INFO
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2021-08-29 16:11:03 +02:00 |