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collision
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Move more headers.
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2022-02-10 18:31:34 +00:00 |
control
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Make DoTitle take the title of an ambient track by reference. Update DoLevel to do the same.
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2022-02-10 18:35:17 +00:00 |
debug
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Move libs to common.
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2022-02-10 18:31:18 +00:00 |
effects
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Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand.
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2022-02-10 18:35:17 +00:00 |
itemdata
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Move more headers.
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2022-02-10 18:31:34 +00:00 |
Lara
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Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand.
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2022-02-10 18:35:17 +00:00 |
particle
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
pickup
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Move GameScriptFreeFunctions over.
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2022-02-10 18:33:15 +00:00 |
animation.cpp
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Merge branch 'master' into animation_integers
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2021-12-24 03:34:53 +03:00 |
camera.cpp
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Code cleaning; Moved fade stuff to camera code;
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2022-01-25 05:42:41 +01:00 |
gui.cpp
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Compile fixes. Don't be alarmed at the removal of the save vectors, they weren't connected to anything yet.
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2022-02-10 18:35:16 +00:00 |
health.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
health.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
items.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
misc.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
misc.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
missile.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
missile.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
people.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
people.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
room.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
savegame.cpp
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Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.
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2022-02-10 18:35:17 +00:00 |
spotcam.cpp
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Code cleaning; Moved fade stuff to camera code;
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2022-01-25 05:42:41 +01:00 |
spotcam.h
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Code cleaning; Moved fade stuff to camera code;
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2022-01-25 05:42:41 +01:00 |