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124 lines
5.4 KiB
C++
124 lines
5.4 KiB
C++
#pragma once
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// Define std::string ids
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#define STRING_WINDOW_TITLE "window_title"
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#define STRING_PASSPORT "passport"
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#define STRING_LARA_HOME "lara_home"
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#define STRING_CONTROLS "controls"
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#define STRING_DISPLAY "display"
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#define STRING_SOUND "sounds"
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#define STRING_NEW_GAME "new_game"
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#define STRING_LOAD_GAME "load_game"
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#define STRING_SAVE_GAME "save_game"
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#define STRING_EXIT_GAME "exit_game"
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#define STRING_EXIT_TO_TITLE "exit_to_title"
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#define STRING_UZI "uzi"
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#define STRING_PISTOLS "pistols_ammo"
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#define STRING_SHOTGUN "shotgun"
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#define STRING_REVOLVER "revolver"
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#define STRING_REVOLVER_LASER "reolver_laser"
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#define STRING_HK "hk"
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#define STRING_HK_SILENCED "hk_silenced"
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#define STRING_SHOTGUN_AMMO1 "shotgun_ammo1"
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#define STRING_SHOTGUN_AMMO2 "shotgun_ammo2"
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#define STRING_HK_SNIPER_MODE "hk_sniper_mode"
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#define STRING_HK_BURST_MODE "hk_burst_mode"
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#define STRING_HK_RAPID_MODE "hk_rapid_mode"
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#define STRING_HK_AMMO "hk_ammo"
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#define STRING_REVOLVER_AMMO "revolver_ammo"
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#define STRING_UZI_AMMO "uzi_ammo"
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#define STRING_PISTOLS_AMMO "pistols_ammo"
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#define STRING_LASERSIGHT "lasersight"
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#define STRING_SILENCER "silencer"
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#define STRING_LARGE_MEDIPACK "large_medipack"
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#define STRING_SMALL_MEDIPACK "small_medipack"
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#define STRING_BINOCULARS "binoculars"
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#define STRING_HEADSET "headset"
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#define STRING_FLARES "flares"
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#define STRING_TIMEX "timex"
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#define STRING_CROWBAR "crowbar"
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#define STRING_USE "use"
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#define STRING_COMBINE "combine"
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#define STRING_SEPARE "separe"
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#define STRING_CHOOSE_AMMO "choose_ammo"
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#define STRING_SELECT_LEVEL "select_level"
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#define STRING_GRENADE_LAUNCHER "grenade_launcher"
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#define STRING_GRENADE_AMMO1 "grenade_launcher_ammo1"
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#define STRING_GRENADE_AMMO2 "grenade_launcher_ammo2"
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#define STRING_GRENADE_AMMO3 "grenade_launcher_ammo3"
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#define STRING_HARPOON_GUN "harpoon_gun"
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#define STRING_HARPOON_AMMO "harpoon_ammo"
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#define STRING_ROCKET_LAUNCHER "rocket_launcher"
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#define STRING_ROCKET_AMMO "rocket_ammo"
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#define STRING_CROSSBOW "crossbow"
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#define STRING_CROSSBOW_LASER "crossbow_laser"
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#define STRING_CROSSBOW_AMMO1 "crossbow_ammo1"
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#define STRING_CROSSBOW_AMMO2 "crossbow_ammo2"
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#define STRING_CROSSBOW_AMMO3 "crossbow_ammo3"
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#define STRING_DIARY "diary"
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#define STRING_ENABLED "enabled"
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#define STRING_DISABLED "disabled"
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#define STRING_MUSIC_VOLUME "music_volume"
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#define STRING_SFX_VOLUME "sfx_volume"
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#define STRING_SCREEN_RESOLUTION "screen_resolution"
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#define STRING_SHADOWS "shadows"
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#define STRING_CAUSTICS "caustics"
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#define STRING_VOLUMETRIC_FOG "volumetric_fog"
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#define STRING_APPLY "apply"
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#define STRING_BACK "back"
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#define STRING_ENABLE_SOUND "enable_sound"
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#define STRING_SPECIAL_SOUND_FX "special_sound_fx"
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#define STRING_CONTROLS_MOVE_FORWARD "controls_move_forward"
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#define STRING_CONTROLS_MOVE_BACKWARD "controls_move_backward"
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#define STRING_CONTROLS_MOVE_LEFT "controls_move_left"
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#define STRING_CONTROLS_MOVE_RIGHT "controls_move_right"
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#define STRING_CONTROLS_DUCK "controls_duck"
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#define STRING_CONTROLS_DASH "controls_dash"
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#define STRING_CONTROLS_WALK "controls_walk"
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#define STRING_CONTROLS_JUMP "controls_jump"
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#define STRING_CONTROLS_ACTION "controls_action"
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#define STRING_CONTROLS_DRAW_WEAPON "controls_draw_weapon"
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#define STRING_CONTROLS_USE_FLARE "controls_use_flare"
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#define STRING_CONTROLS_LOOK "controls_look"
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#define STRING_CONTROLS_ROLL "controls_roll"
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#define STRING_CONTROLS_INVENTORY "controls_inventory"
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#define STRING_CONTROLS_STEP_LEFT "controls_step_left"
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#define STRING_CONTROLS_STEP_RIGHT "controls_step_right"
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#define STRING_TITLE_ITEMS "items"
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#define STRING_TITLE_PUZZLES "puzzles"
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#define STRING_TITLE_SETTINGS "settings"
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#define STRING_TITLE_CHOOSE_AMMO "choose_ammo"
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#define STRING_TITLE_COMBINE "combine"
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#define STRING_WAITING_FOR_KEY "waiting_for_key"
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#define STRING_WINDOWED "windowed"
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#define STRING_OK "ok"
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#define STRING_CANCEL "cancel"
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#define STRING_RENDER_OPTIONS "render_options"
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#define STRING_DISPLAY_ADAPTER "display_adapter"
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#define STRING_OUTPUT_SETTINGS "output_settings"
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#define STRING_EQUIP "equip"
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#define STRING_COMBINE_WITH "combine_with"
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#define STRING_EXAMINE "examine"
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#define STRING_STATISTICS "statistics"
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#define STRING_CHOOSE_WEAPON "choose_weapon"
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#define STRING_UNUSED "unused"
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#define STRING_SAVEGAME_TIMESTAMP "savegame_timestamp"
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#define STRING_TIME_TAKEN "time_taken"
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#define STRING_DISTANCE_TRAVELLED "distance_travelled"
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#define STRING_USED_MEDIPACKS "used_medipacks"
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#define STRING_USED_AMMOS "used_ammos"
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#define STRING_SECRETS_FOUND "secrets_found"
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#define STRING_WATERSKIN_SMALL_EMPTY "waterskin_small_empty"
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#define STRING_WATERSKIN_SMALL_1 "waterskin_small_1"
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#define STRING_WATERSKIN_SMALL_2 "waterskin_small_2"
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#define STRING_WATERSKIN_SMALL_3 "waterskin_small_3"
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#define STRING_WATERSKIN_LARGE_EMPTY "waterskin_large_empty"
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#define STRING_WATERSKIN_LARGE_1 "waterskin_large_1"
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#define STRING_WATERSKIN_LARGE_2 "waterskin_large_2"
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#define STRING_WATERSKIN_LARGE_3 "waterskin_large_3"
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#define STRING_WATERSKIN_LARGE_4 "waterskin_large_4"
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#define STRING_WATERSKIN_LARGE_5 "waterskin_large_5"
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#define STRING_TORCH "torch"
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#define STRING_CLOCKWORK_BEETLE "clockwork_beetle"
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#define STRING_CLOCKWORK_BEETLE_COMBO1 "clockwork_beetle_combo1"
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#define STRING_CLOCKWORK_BEETLE_COMBO2 "clockwork_beetle_combo2"
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