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34 lines
838 B
C++
34 lines
838 B
C++
#pragma once
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#include "GameScriptNamedBase.h"
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#include "phd_global.h"
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namespace sol {
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class state;
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}
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class GameScriptPosition;
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class GameScriptCameraInfo : public GameScriptNamedBase<GameScriptCameraInfo, LEVEL_CAMERA_INFO &>
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{
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public:
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using IdentifierType = std::reference_wrapper<LEVEL_CAMERA_INFO>;
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GameScriptCameraInfo(LEVEL_CAMERA_INFO& ref, bool temp);
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~GameScriptCameraInfo();
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GameScriptCameraInfo& operator=(GameScriptCameraInfo const& other) = delete;
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GameScriptCameraInfo(GameScriptCameraInfo const& other) = delete;
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static void Register(sol::state *);
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GameScriptPosition GetPos() const;
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void SetPos(GameScriptPosition const& pos);
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short GetRoom() const;
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void SetRoom(short Room);
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std::string GetName() const;
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void SetName(std::string const &);
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private:
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LEVEL_CAMERA_INFO & m_camera;
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bool m_temporary;
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};
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