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![]() * Cubemap shadow WIP * Fade out Point Light Shadow * Fixed SpotLight Direction and Angle Added Fadeout at the edges of Spot Light Cone * Using Light.Out for Spot Light Projection Matrix * Added Experimental Blob Shadows * Fixed Crash with too many blob shadows. Now using the 16 nearest spheres * Remove long unused UNIT_SHADOW * Fix merge * Check cast shadows flag for dynamic shadows generation * Make shadow spheres count customizable, add "shadows: all" setting * Fix headers * Fix copypaste error * Fix shader compiling * Format code, make subfunction for blobs rendering Co-authored-by: Raildex <n@a> Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com> |
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.. | ||
Andrea1.lua | ||
Gameflow.lua | ||
Settings.lua | ||
Strings.lua | ||
Title.lua | ||
Util.lua |