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* Set Secrets for level * Set NumberOfSecrets to TotalNumberOfSecrets * Secrets for Level Display * Get LevelSecrets with BitSet Count * Change Short to Int
145 lines
6.5 KiB
C++
145 lines
6.5 KiB
C++
#pragma once
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// std::string ID macros
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#define STRING_WINDOW_TITLE "window_title"
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#define STRING_PASSPORT "passport"
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#define STRING_LARA_HOME "lara_home"
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#define STRING_CONTROLS "controls"
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#define STRING_DISPLAY "display"
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#define STRING_OTHER_SETTINGS "other_settings"
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#define STRING_NEW_GAME "new_game"
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#define STRING_LOAD_GAME "load_game"
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#define STRING_SAVE_GAME "save_game"
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#define STRING_EXIT_GAME "exit_game"
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#define STRING_EXIT_TO_TITLE "exit_to_title"
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#define STRING_OPTIONS "options"
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#define STRING_UZIS "uzis"
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#define STRING_PISTOLS "pistols"
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#define STRING_SHOTGUN "shotgun"
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#define STRING_REVOLVER "revolver"
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#define STRING_REVOLVER_LASERSIGHT "revolver_lasersight"
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#define STRING_HK "hk"
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#define STRING_HK_LASERSIGHT "hk_lasersight"
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#define STRING_SHOTGUN_AMMO_1 "shotgun_normal_ammo"
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#define STRING_SHOTGUN_AMMO_2 "shotgun_wideshot_ammo"
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#define STRING_HK_SNIPER_MODE "hk_sniper_mode"
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#define STRING_HK_BURST_MODE "hk_burst_mode"
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#define STRING_HK_RAPID_MODE "hk_rapid_mode"
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#define STRING_HK_AMMO "hk_ammo"
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#define STRING_REVOLVER_AMMO "revolver_ammo"
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#define STRING_UZI_AMMO "uzi_ammo"
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#define STRING_PISTOL_AMMO "pistol_ammo"
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#define STRING_LASERSIGHT "lasersight"
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#define STRING_SILENCER "silencer"
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#define STRING_LARGE_MEDIPACK "large_medipack"
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#define STRING_SMALL_MEDIPACK "small_medipack"
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#define STRING_BINOCULARS "binoculars"
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#define STRING_HEADSET "headset"
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#define STRING_FLARES "flares"
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#define STRING_STATISTICS "statistics"
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#define STRING_CROWBAR "crowbar"
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#define STRING_USE "use"
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#define STRING_COMBINE "combine"
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#define STRING_SEPARATE "separate"
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#define STRING_CHOOSE_AMMO "choose_ammo"
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#define STRING_SELECT_LEVEL "select_level"
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#define STRING_GRENADE_LAUNCHER "grenade_launcher"
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#define STRING_GRENADE_LAUNCHER_AMMO_1 "grenade_launcher_normal_ammo"
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#define STRING_GRENADE_LAUNCHER_AMMO_2 "grenade_launcher_super_ammo"
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#define STRING_GRENADE_LAUNCHER_AMMO_3 "grenade_launcher_flash_ammo"
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#define STRING_HARPOON_GUN "harpoon_gun"
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#define STRING_HARPOON_GUN_AMMO "harpoon_gun_ammo"
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#define STRING_ROCKET_LAUNCHER "rocket_launcher"
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#define STRING_ROCKET_LAUNCHER_AMMO "rocket_launcher_ammo"
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#define STRING_CROSSBOW "crossbow"
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#define STRING_CROSSBOW_LASERSIGHT "crossbow_lasersight"
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#define STRING_CROSSBOW_AMMO_1 "crossbow_normal_ammo"
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#define STRING_CROSSBOW_AMMO_2 "crossbow_poison_ammo"
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#define STRING_CROSSBOW_AMMO_3 "crossbow_explosive_ammo"
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#define STRING_DIARY "diary"
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#define STRING_ENABLED "enabled"
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#define STRING_DISABLED "disabled"
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#define STRING_MUSIC_VOLUME "music_volume"
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#define STRING_SFX_VOLUME "sfx_volume"
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#define STRING_SCREEN_RESOLUTION "screen_resolution"
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#define STRING_SHADOWS "shadows"
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#define STRING_SHADOWS_PLAYER "player"
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#define STRING_SHADOWS_ALL "all"
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#define STRING_SHADOWS_NONE "none"
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#define STRING_CAUSTICS "caustics"
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#define STRING_VOLUMETRIC_FOG "volumetric_fog"
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#define STRING_ANTIALIASING "antialiasing"
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#define STRING_ANTIALIASING_NONE "none"
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#define STRING_ANTIALIASING_LOW "low"
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#define STRING_ANTIALIASING_MEDIUM "medium"
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#define STRING_ANTIALIASING_HIGH "high"
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#define STRING_APPLY "apply"
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#define STRING_BACK "back"
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#define STRING_SOUND "sound"
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#define STRING_ENABLE_SOUND "enable_sound"
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#define STRING_REVERB "reverb"
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#define STRING_AUTO_TARGET "auto_target"
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#define STRING_RUMBLE "rumble"
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#define STRING_THUMBSTICK_CAMERA "thumbstick_camera"
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#define STRING_CONTROLS_MOVE_FORWARD "controls_move_forward"
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#define STRING_CONTROLS_MOVE_BACKWARD "controls_move_backward"
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#define STRING_CONTROLS_MOVE_LEFT "controls_move_left"
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#define STRING_CONTROLS_MOVE_RIGHT "controls_move_right"
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#define STRING_CONTROLS_CROUCH "controls_crouch"
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#define STRING_CONTROLS_SPRINT "controls_sprint"
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#define STRING_CONTROLS_WALK "controls_walk"
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#define STRING_CONTROLS_JUMP "controls_jump"
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#define STRING_CONTROLS_ACTION "controls_action"
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#define STRING_CONTROLS_DRAW_WEAPON "controls_draw_weapon"
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#define STRING_CONTROLS_USE_FLARE "controls_use_flare"
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#define STRING_CONTROLS_LOOK "controls_look"
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#define STRING_CONTROLS_ROLL "controls_roll"
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#define STRING_CONTROLS_INVENTORY "controls_inventory"
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#define STRING_CONTROLS_PAUSE "controls_pause"
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#define STRING_CONTROLS_STEP_LEFT "controls_step_left"
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#define STRING_CONTROLS_STEP_RIGHT "controls_step_right"
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#define STRING_CONTROLS_V_ACCELERATE "controls_accelerate"
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#define STRING_CONTROLS_V_REVERSE "controls_reverse"
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#define STRING_CONTROLS_V_SPEED "controls_speed"
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#define STRING_CONTROLS_V_SLOW "controls_slow"
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#define STRING_CONTROLS_V_BRAKE "controls_brake"
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#define STRING_CONTROLS_V_FIRE "controls_fire"
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#define STRING_TITLE_ITEMS "items"
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#define STRING_TITLE_PUZZLES "puzzles"
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#define STRING_TITLE_SETTINGS "settings"
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#define STRING_TITLE_CHOOSE_AMMO "choose_ammo"
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#define STRING_TITLE_COMBINE "combine"
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#define STRING_WAITING_FOR_INPUT "waiting_for_input"
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#define STRING_WINDOWED "windowed"
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#define STRING_OK "ok"
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#define STRING_CANCEL "cancel"
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#define STRING_RENDER_OPTIONS "render_options"
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#define STRING_DISPLAY_ADAPTER "display_adapter"
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#define STRING_OUTPUT_SETTINGS "output_settings"
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#define STRING_EQUIP "equip"
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#define STRING_COMBINE_WITH "combine_with"
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#define STRING_EXAMINE "examine"
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#define STRING_VIEW "view"
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#define STRING_CHOOSE_WEAPON "choose_weapon"
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#define STRING_EMPTY "empty"
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#define STRING_SAVEGAME_TIMESTAMP "savegame_timestamp"
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#define STRING_TIME_TAKEN "time_taken"
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#define STRING_DISTANCE_TRAVELLED "distance_travelled"
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#define STRING_USED_MEDIPACKS "used_medipacks"
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#define STRING_AMMO_USED "ammo_used"
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#define STRING_TOTAL_SECRETS_FOUND "total_secrets_found"
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#define STRING_LEVEL_SECRETS_FOUND "level_secrets_found"
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#define STRING_WATERSKIN_SMALL_EMPTY "waterskin_small_empty"
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#define STRING_WATERSKIN_SMALL_1L "waterskin_small_1l"
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#define STRING_WATERSKIN_SMALL_2L "waterskin_small_2l"
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#define STRING_WATERSKIN_SMALL_3L "waterskin_small_3l"
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#define STRING_WATERSKIN_LARGE_EMPTY "waterskin_large_empty"
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#define STRING_WATERSKIN_LARGE_1L "waterskin_large_1l"
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#define STRING_WATERSKIN_LARGE_2L "waterskin_large_2l"
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#define STRING_WATERSKIN_LARGE_3L "waterskin_large_3l"
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#define STRING_WATERSKIN_LARGE_4L "waterskin_large_4l"
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#define STRING_WATERSKIN_LARGE_5L "waterskin_large_5l"
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#define STRING_TORCH "torch"
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#define STRING_MECHANICAL_SCARAB "mechanical_scarab"
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#define STRING_MECHANICAL_SCARAB_1 "mechanical_scarab_1"
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#define STRING_MECHANICAL_SCARAB_2 "mechanical_scarab_2"
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