TombEngine/TR5Main/Scripting/GameScriptAudioTrack.h
2022-02-10 18:26:11 +00:00

16 lines
245 B
C++

#pragma once
#include <string>
namespace sol {
class state;
}
struct GameScriptAudioTrack
{
std::string trackName;
bool looped;
GameScriptAudioTrack(std::string const & trackName, bool looped);
static void Register(sol::state* lua);
};