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<li> <here>Objects.LaraObject</here></li>
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<h1>Class <code>Objects.LaraObject</code></h1>
<p>Class for extra player-only functions.</p>
<p> Do not try to create an object of this type. Use the built-in <em>Lara</em> variable instead.
LaraObject inherits all the functions of <a href="../2 classes/Objects.Moveable.html#">Moveable</a>.</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#LaraObject:SetPoison">LaraObject:SetPoison([poison])</a></td>
<td class="summary">Set player poison.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetPoison">LaraObject:GetPoison()</a></td>
<td class="summary">Get poison potency of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetAir">LaraObject:SetAir(air)</a></td>
<td class="summary">Set air value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetAir">LaraObject:GetAir()</a></td>
<td class="summary">Get air value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetWet">LaraObject:SetWet(wetness)</a></td>
<td class="summary">Set wetness value of Lara (causes dripping).</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetWet">LaraObject:GetWet()</a></td>
<td class="summary">Get wetness value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetStamina">LaraObject:SetStamina(stamina)</a></td>
<td class="summary">Set sprint energy value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetStamina">LaraObject:GetStamina()</a></td>
<td class="summary">Get stamina value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#Moveable:GetAirborne">Moveable:GetAirborne()</a></td>
<td class="summary">Get the moveable's airborne status.</td>
</tr>
<tr>
<td class="name" ><a href="#Moveable:SetAirborne">Moveable:SetAirborne(airborne)</a></td>
<td class="summary">Set the moveable's airborne status.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:UndrawWeapon">LaraObject:UndrawWeapon()</a></td>
<td class="summary">Lara will undraw her weapon if it is drawn and throw away a flare if she is currently holding one.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:ThrowAwayTorch">LaraObject:ThrowAwayTorch()</a></td>
<td class="summary">Lara will throw away the torch if she currently holds one in her hand.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetHandStatus">LaraObject:GetHandStatus()</a></td>
<td class="summary">Get actual hand status of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetWeaponType">LaraObject:GetWeaponType()</a></td>
<td class="summary">Get actual weapon type of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetWeaponType">LaraObject:SetWeaponType(weaponType, activate)</a></td>
<td class="summary">Set Lara weapon type.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetAmmoType">LaraObject:GetAmmoType()</a></td>
<td class="summary">Get player weapon ammo type.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetAmmoCount">LaraObject:GetAmmoCount()</a></td>
<td class="summary">Get current weapon's ammo count.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetVehicle">LaraObject:GetVehicle()</a></td>
<td class="summary">Get current vehicle, if it exists.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetTarget">LaraObject:GetTarget()</a></td>
<td class="summary">Get the player's current targeted moveable (if it exists).</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetInteractedMoveable">LaraObject:GetInteractedMoveable()</a></td>
<td class="summary">Get the player's current interacted moveable (if it exists).</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:TorchIsLit">LaraObject:TorchIsLit()</a></td>
<td class="summary">Get current light state of the torch, if it exists</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "LaraObject:SetPoison"></a>
<strong>LaraObject:SetPoison([poison])</strong>
</dt>
<dd>
Set player poison.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">poison</span>
<span class="types"><span class="type">int</span></span>
Poison strength. Maximum value is 128 (default 0)
<em>Optional.</em>
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetPoison(<span class="number">10</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetPoison"></a>
<strong>LaraObject:GetPoison()</strong>
</dt>
<dd>
Get poison potency of Lara.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
Current poison potency.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> poisonPotency = Lara:GetPoison()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:SetAir"></a>
<strong>LaraObject:SetAir(air)</strong>
</dt>
<dd>
Set air value of Lara.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">air</span>
<span class="types"><span class="type">int</span></span>
Air value to give Lara. Maximum value is 1800.
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetAir(<span class="number">100</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetAir"></a>
<strong>LaraObject:GetAir()</strong>
</dt>
<dd>
Get air value of Lara.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
Current air value.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> currentAir = Lara:GetAir()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:SetWet"></a>
<strong>LaraObject:SetWet(wetness)</strong>
</dt>
<dd>
Set wetness value of Lara (causes dripping).
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">wetness</span>
<span class="types"><span class="type">int</span></span>
Wetness value. Maximum value is 255.
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetWet(<span class="number">100</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetWet"></a>
<strong>LaraObject:GetWet()</strong>
</dt>
<dd>
Get wetness value of Lara.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
Current wetness value.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> dripAmount = Lara:GetWet()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:SetStamina"></a>
<strong>LaraObject:SetStamina(stamina)</strong>
</dt>
<dd>
Set sprint energy value of Lara.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">stamina</span>
<span class="types"><span class="type">int</span></span>
Stamina to give to Lara. Maximum value is 120.
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetStamina(<span class="number">120</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetStamina"></a>
<strong>LaraObject:GetStamina()</strong>
</dt>
<dd>
Get stamina value of Lara.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
Current sprint value.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> sprintEnergy = Lara:GetStamina()</pre>
</ul>
</dd>
<dt>
<a name = "Moveable:GetAirborne"></a>
<strong>Moveable:GetAirborne()</strong>
</dt>
<dd>
Get the moveable's airborne status.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
True if Lara state must react to aerial forces.
</ol>
</dd>
<dt>
<a name = "Moveable:SetAirborne"></a>
<strong>Moveable:SetAirborne(airborne)</strong>
</dt>
<dd>
Set the moveable's airborne status.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">airborne</span>
<span class="types"><span class="type">bool</span></span>
New airborne status for Lara.
</li>
</ul>
</dd>
<dt>
<a name = "LaraObject:UndrawWeapon"></a>
<strong>LaraObject:UndrawWeapon()</strong>
</dt>
<dd>
Lara will undraw her weapon if it is drawn and throw away a flare if she is currently holding one.
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:UndrawWeapon()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:ThrowAwayTorch"></a>
<strong>LaraObject:ThrowAwayTorch()</strong>
</dt>
<dd>
Lara will throw away the torch if she currently holds one in her hand.
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:ThrowAwayTorch()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetHandStatus"></a>
<strong>LaraObject:GetHandStatus()</strong>
</dt>
<dd>
Get actual hand status of Lara.
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../4 enums/Objects.HandStatus.html#">HandStatus</a></span>
Current hand status.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> handStatus = Lara:GetHandStatus()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetWeaponType"></a>
<strong>LaraObject:GetWeaponType()</strong>
</dt>
<dd>
Get actual weapon type of Lara.
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
Current weapon type.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> weaponType = Lara:GetWeaponType()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:SetWeaponType"></a>
<strong>LaraObject:SetWeaponType(weaponType, activate)</strong>
</dt>
<dd>
Set Lara weapon type.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">weaponType</span>
<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
New weapon type to set.
</li>
<li><span class="parameter">activate</span>
<span class="types"><span class="type">bool</span></span>
If <code>true</code>, also draw the weapons or set torch lit. If <code>false</code>, keep weapons holstered or leave torch unlit.
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Lara:SetWeaponType(WeaponType.PISTOLS, <span class="keyword">false</span>)</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetAmmoType"></a>
<strong>LaraObject:GetAmmoType()</strong>
</dt>
<dd>
Get player weapon ammo type.
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../4 enums/Objects.AmmoType.html#">AmmoType</a></span>
Player weapon ammo type.
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> CurrentAmmoType = Lara:GetAmmoType()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetAmmoCount"></a>
<strong>LaraObject:GetAmmoCount()</strong>
</dt>
<dd>
Get current weapon's ammo count.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
Current ammo count (-1 if infinite).
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> equippedWeaponAmmoLeft = Lara:GetAmmoCount()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetVehicle"></a>
<strong>LaraObject:GetVehicle()</strong>
</dt>
<dd>
Get current vehicle, if it exists.
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
current vehicle (nil if no vehicle present).
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> vehicle = Lara:GetVehicle()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetTarget"></a>
<strong>LaraObject:GetTarget()</strong>
</dt>
<dd>
Get the player's current targeted moveable (if it exists).
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
Target moveable (nil if the player is not currently targeting a moveable).
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> target = Lara:GetTarget()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:GetInteractedMoveable"></a>
<strong>LaraObject:GetInteractedMoveable()</strong>
</dt>
<dd>
Get the player's current interacted moveable (if it exists).
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
Interacted moveable (nil if the player is not interacting with a moveable).
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> interactedMoveable = Lara:GetInteractedMoveable()</pre>
</ul>
</dd>
<dt>
<a name = "LaraObject:TorchIsLit"></a>
<strong>LaraObject:TorchIsLit()</strong>
</dt>
<dd>
Get current light state of the torch, if it exists
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
is torch currently lit or not? (false if no torch exists)
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example"><span class="keyword">local</span> torchIsLit = Lara:TorchIsLit()</pre>
</ul>
</dd>
</dl>
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