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HTML
635 lines
17 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.8.1 Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1> TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <a href="../3 primitive classes/Time.html">Time</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <here>Vec3</here></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.StreamerFeatherMode.html">Effects.StreamerFeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
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<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
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<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/CustomBar.html">CustomBar</a></li>
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<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Primitive Class <code>Vec3</code></h1>
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<p>Represents a float-based 3D vector.</p>
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<p>
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</p>
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<h2><a href="#Members">Members</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#x">x</a></td>
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<td class="summary">(float) X component.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#y">y</a></td>
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<td class="summary">(float) Y component.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#z">z</a></td>
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<td class="summary">(float) Z component.</td>
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</tr>
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</table>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#Vec3">Vec3(x, y, z)</a></td>
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<td class="summary">Create a Vec3 object.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3">Vec3(value)</a></td>
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<td class="summary">Create a Vec3 object.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3:Normalize">Vec3:Normalize()</a></td>
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<td class="summary">Get a copy of this Vec3 normalized to length 1.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Translate">Translate(dir, dist)</a></td>
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<td class="summary">Get a copy of this Vec3 translated in the input Vec3 direction by the input distance.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Translate">Translate(rot, dist)</a></td>
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<td class="summary">Get a copy of this Vec3 translated in the direction of the input Rotation object by the input distance.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Translate">Translate(rot, relOffset)</a></td>
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<td class="summary">Get a copy of this Vec3 translated by an offset, where the input relative offset Vec3 is rotated according to the input Rotation object.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3:Rotate">Vec3:Rotate(rot)</a></td>
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<td class="summary">Get a copy of this Vec3 rotated by the input Rotation object.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3:Lerp">Vec3:Lerp(vector, alpha)</a></td>
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<td class="summary">Get the linearly interpolated Vec3 between this Vec3 and the input Vec3 according to the input interpolation alpha.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3:Cross">Vec3:Cross(vector)</a></td>
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<td class="summary">Get the cross product of this Vec3 and the input Vec3.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3:Dot">Vec3:Dot(vector)</a></td>
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<td class="summary">Get the dot product of this Vec3 and the input Vec3.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3:Distance">Vec3:Distance(vector)</a></td>
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<td class="summary">Get the distance between this Vec3 and the input Vec3.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Vec3:Length">Vec3:Length()</a></td>
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<td class="summary">Get the length of this Vec3.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#__tostring">__tostring(This)</a></td>
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<td class="summary">Metafunction.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Members"></a>Members</h2>
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<dl class="function">
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<dt>
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<a name = "x"></a>
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<strong>x</strong>
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</dt>
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<dd>
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(float) X component.
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</dd>
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<dt>
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<a name = "y"></a>
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<strong>y</strong>
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</dt>
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<dd>
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(float) Y component.
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</dd>
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<dt>
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<a name = "z"></a>
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<strong>z</strong>
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</dt>
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<dd>
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(float) Z component.
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</dd>
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</dl>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "Vec3"></a>
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<strong>Vec3(x, y, z)</strong>
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</dt>
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<dd>
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Create a Vec3 object.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">x</span>
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<span class="types"><span class="type">float</span></span>
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X component.
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</li>
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<li><span class="parameter">y</span>
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<span class="types"><span class="type">float</span></span>
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Y component.
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</li>
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<li><span class="parameter">z</span>
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<span class="types"><span class="type">float</span></span>
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Z component.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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A new Vec3 object.
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</ol>
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</dd>
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<dt>
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<a name = "Vec3"></a>
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<strong>Vec3(value)</strong>
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</dt>
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<dd>
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Create a Vec3 object.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">value</span>
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<span class="types"><span class="type">float</span></span>
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X, Y, and Z component.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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A new Vec3 object.
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</ol>
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</dd>
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<dt>
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<a name = "Vec3:Normalize"></a>
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<strong>Vec3:Normalize()</strong>
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</dt>
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<dd>
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Get a copy of this Vec3 normalized to length 1.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Normalized vector.
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</ol>
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</dd>
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<dt>
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<a name = "Translate"></a>
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<strong>Translate(dir, dist)</strong>
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</dt>
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<dd>
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Get a copy of this Vec3 translated in the input Vec3 direction by the input distance.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">dir</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Direction vector. Normalized automatically to length 1.
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</li>
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<li><span class="parameter">dist</span>
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<span class="types"><span class="type">float</span></span>
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Distance.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Translated vector.
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</ol>
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</dd>
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<dt>
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<a name = "Translate"></a>
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<strong>Translate(rot, dist)</strong>
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</dt>
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<dd>
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Get a copy of this Vec3 translated in the direction of the input Rotation object by the input distance.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">rot</span>
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<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
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Rotation object defining the direction.
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</li>
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<li><span class="parameter">dist</span>
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<span class="types"><span class="type">float</span></span>
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Distance.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Translated vector.
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</ol>
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</dd>
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<dt>
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<a name = "Translate"></a>
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<strong>Translate(rot, relOffset)</strong>
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</dt>
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<dd>
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Get a copy of this Vec3 translated by an offset, where the input relative offset Vec3 is rotated according to the input Rotation object.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">rot</span>
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<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
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Rotation object rotating the input relative offset vector.
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</li>
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<li><span class="parameter">relOffset</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Relative offset vector before rotation.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Translated vector.
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</ol>
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</dd>
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<dt>
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<a name = "Vec3:Rotate"></a>
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<strong>Vec3:Rotate(rot)</strong>
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</dt>
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<dd>
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Get a copy of this Vec3 rotated by the input Rotation object.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">rot</span>
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<span class="types"><a class="type" href="../3 primitive classes/Rotation.html#">Rotation</a></span>
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Rotation object.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Rotated Vec3.
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</ol>
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</dd>
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<dt>
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<a name = "Vec3:Lerp"></a>
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<strong>Vec3:Lerp(vector, alpha)</strong>
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</dt>
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<dd>
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Get the linearly interpolated Vec3 between this Vec3 and the input Vec3 according to the input interpolation alpha.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">vector</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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Interpolation target.
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</li>
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<li><span class="parameter">alpha</span>
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<span class="types"><span class="type">float</span></span>
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Interpolation alpha in the range [0, 1].
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
|
|
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
Linearly interpolated vector.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "Vec3:Cross"></a>
|
|
<strong>Vec3:Cross(vector)</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the cross product of this Vec3 and the input Vec3.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">vector</span>
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
Input vector.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
Cross product.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "Vec3:Dot"></a>
|
|
<strong>Vec3:Dot(vector)</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the dot product of this Vec3 and the input Vec3.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">vector</span>
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
Input vector.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">float</span></span>
|
|
Dot product.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "Vec3:Distance"></a>
|
|
<strong>Vec3:Distance(vector)</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the distance between this Vec3 and the input Vec3.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">vector</span>
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
Input vector.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">float</span></span>
|
|
Distance.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "Vec3:Length"></a>
|
|
<strong>Vec3:Length()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the length of this Vec3.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">float</span></span>
|
|
Length.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "__tostring"></a>
|
|
<strong>__tostring(This)</strong>
|
|
</dt>
|
|
<dd>
|
|
Metafunction. Use tostring(vector).
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">This</span>
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
Vec3.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
A string showing the X, Y, and Z components of the Vec3.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
</div> <!-- id="content" -->
|
|
</div> <!-- id="main" -->
|
|
<div id="about">
|
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
|
</div> <!-- id="about" -->
|
|
</div> <!-- id="container" -->
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</body>
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</html>
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