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418 lines
13 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.8.1 Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1> TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <here>Sound</here></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <a href="../3 primitive classes/Time.html">Time</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Effects.StreamerFeatherMode.html">Effects.StreamerFeatherMode</a></li>
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<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
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<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
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<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
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<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/CustomBar.html">CustomBar</a></li>
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<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Table <code>Sound</code></h1>
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<p>Functions for sound management.</p>
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<p>
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</p>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#PlayAudioTrack">PlayAudioTrack(filename, type)</a></td>
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<td class="summary">Play an audio track.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#SetAmbientTrack">SetAmbientTrack(name, fromStart)</a></td>
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<td class="summary">Set and play an ambient track.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#StopAudioTracks">StopAudioTracks()</a></td>
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<td class="summary">Stop any audio tracks currently playing.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#StopAudioTrack">StopAudioTrack(type)</a></td>
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<td class="summary">Stop audio track that is currently playing.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#GetAudioTrackLoudness">GetAudioTrackLoudness(type)</a></td>
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<td class="summary">Get current loudness level for specified track type.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#PlaySound">PlaySound(soundID[, position])</a></td>
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<td class="summary">Play sound effect.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#StopSound">StopSound(soundID)</a></td>
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<td class="summary">Stop sound effect.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#IsSoundPlaying">IsSoundPlaying(soundID)</a></td>
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<td class="summary">Check if the sound effect is playing.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#IsAudioTrackPlaying">IsAudioTrackPlaying(Track)</a></td>
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<td class="summary">Check if the audio track is playing.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#GetCurrentSubtitle">GetCurrentSubtitle()</a></td>
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<td class="summary">Get current subtitle string for a voice track currently playing.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "PlayAudioTrack"></a>
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<strong>PlayAudioTrack(filename, type)</strong>
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</dt>
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<dd>
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Play an audio track. Supported formats are wav, mp3 and ogg.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">filename</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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Filename of a track (without file extension) to play.
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</li>
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<li><span class="parameter">type</span>
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<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
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Type of the audio track to play.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "SetAmbientTrack"></a>
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<strong>SetAmbientTrack(name, fromStart)</strong>
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</dt>
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<dd>
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Set and play an ambient track.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">name</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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Name of track (without file extension) to play.
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</li>
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<li><span class="parameter">fromStart</span>
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<span class="types"><span class="type">bool</span></span>
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Specifies whether ambient track should play from the start, or crossfade at a random position.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "StopAudioTracks"></a>
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<strong>StopAudioTracks()</strong>
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</dt>
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<dd>
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Stop any audio tracks currently playing.
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</dd>
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<dt>
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<a name = "StopAudioTrack"></a>
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<strong>StopAudioTrack(type)</strong>
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</dt>
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<dd>
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Stop audio track that is currently playing.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">type</span>
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<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
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Type of the audio track.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "GetAudioTrackLoudness"></a>
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<strong>GetAudioTrackLoudness(type)</strong>
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</dt>
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<dd>
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Get current loudness level for specified track type.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">type</span>
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<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
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Type of the audio track.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">float</span></span>
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Current loudness of a specified audio track.
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</ol>
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</dd>
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<dt>
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<a name = "PlaySound"></a>
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<strong>PlaySound(soundID[, position])</strong>
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</dt>
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<dd>
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Play sound effect.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">soundID</span>
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<span class="types"><span class="type">int</span></span>
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Sound ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
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</li>
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<li><span class="parameter">position</span>
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<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
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The 3D position of the sound, i.e. where the sound "comes from". If not given, the sound will not be positional.
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(<em>optional</em>)
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "StopSound"></a>
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<strong>StopSound(soundID)</strong>
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</dt>
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<dd>
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Stop sound effect.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">soundID</span>
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<span class="types"><span class="type">int</span></span>
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Sound ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "IsSoundPlaying"></a>
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<strong>IsSoundPlaying(soundID)</strong>
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</dt>
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<dd>
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Check if the sound effect is playing.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">soundID</span>
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<span class="types"><span class="type">int</span></span>
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Sound ID to check. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "IsAudioTrackPlaying"></a>
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<strong>IsAudioTrackPlaying(Track)</strong>
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</dt>
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<dd>
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Check if the audio track is playing.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">Track</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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Filename to check. Should be without extension and without full directory path.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "GetCurrentSubtitle"></a>
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<strong>GetCurrentSubtitle()</strong>
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</dt>
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<dd>
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Get current subtitle string for a voice track currently playing.
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Subtitle file must be in .srt format, have same filename as voice track, and be placed in same directory as voice track.
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Returns nil if no voice track is playing or no subtitle present.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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Current subtitle string.
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</ol>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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