.. |
debug
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Debug Improvements
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2020-07-18 07:01:34 +02:00 |
Lara
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Prevent crouching from overriding lasersight
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2021-06-09 18:28:25 -04:00 |
memory
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Refactor Renderer
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2020-10-11 16:47:36 +02:00 |
particle
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
box.cpp
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Remove GET_REACHED_GOAL macro in GetAITarget(); Fixed GetFindAITargetObject(); Fixed ID_GUIDE;
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2021-06-07 06:05:29 +02:00 |
Box.h
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Fixed SameZone(); Adding picking to Baddy 1-2;
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2021-04-16 10:13:59 +02:00 |
bubble.cpp
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Disable all bubbles when the game unloads to avoid crashing
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2021-06-06 18:14:13 -04:00 |
bubble.h
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Disable all bubbles when the game unloads to avoid crashing
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2021-06-06 18:14:13 -04:00 |
camera.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
camera.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
chaffFX.cpp
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Implement new random system
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2020-10-24 01:05:59 -03:00 |
chaffFX.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
collide.cpp
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Twoblockplatform ceiling adjusted to allow tall blocks to enter underneath. GetCollidingObjects no longer finds objects under the colliding item's floor
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2021-06-07 12:03:53 -04:00 |
collide.h
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Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
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2021-04-29 06:26:30 +02:00 |
control.cpp
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Disable all bubbles when the game unloads to avoid crashing
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2021-06-06 18:14:13 -04:00 |
control.h
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
debris.cpp
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Animated Texture progress
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2021-03-14 16:30:37 +01:00 |
debris.h
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Animated Texture progress
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2021-03-14 16:30:37 +01:00 |
door.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2021-05-27 05:33:17 +02:00 |
door.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
draw.cpp
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Corrected GetBoundsAccurate()
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2020-12-31 03:20:09 +01:00 |
draw.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
drip.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
drip.h
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
effect.cpp
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fix waterskin meshswaps
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2021-06-05 22:15:25 -05:00 |
effect.h
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fix waterskin meshswaps
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2021-06-05 22:15:25 -05:00 |
effect2.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
effect2.h
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Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
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2021-04-29 06:26:30 +02:00 |
explosion.cpp
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Implement new random system
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2020-10-24 01:05:59 -03:00 |
explosion.h
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
flmtorch.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
flmtorch.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
floordata.cpp
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Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
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2021-06-05 05:35:46 +02:00 |
floordata.h
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Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
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2021-06-05 05:35:46 +02:00 |
footprint.cpp
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Refactored framework.h
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2020-09-29 21:43:56 +02:00 |
footprint.h
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Refactored framework.h
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2020-09-29 21:43:56 +02:00 |
gameflow.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
gameflow.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
groundfx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
hair.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
hair.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
health.cpp
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fix multiple pickups display
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2021-06-07 01:24:15 -05:00 |
health.h
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fix multiple pickups display
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2021-06-07 01:24:15 -05:00 |
inventory.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2021-05-27 05:33:17 +02:00 |
inventory.h
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
items.cpp
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
items.h
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Fixed ID_BIG_SCORPION and ID_TROOPS
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2021-05-13 10:11:22 +02:00 |
lightning.cpp
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Fixed SameZone(); Adding picking to Baddy 1-2;
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2021-04-16 10:13:59 +02:00 |
lot.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
lot.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
misc.cpp
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Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons;
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2020-08-09 17:18:21 +02:00 |
misc.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
missile.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
missile.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
newinv2.cpp
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implement inv obj rotations
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2021-06-07 04:23:30 -05:00 |
newinv2.h
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implement examines; add inventory scale support; fix rocket and harpoon ammo not showing;
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2021-06-06 15:01:46 -05:00 |
objects.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
objects.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
people.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
people.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
phd_global.h
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Frames refactoring
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2020-07-25 18:02:35 +02:00 |
pickup.cpp
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fix waterskin meshswaps
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2021-06-05 22:15:25 -05:00 |
pickup.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
prng.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
prng.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
puzzles_keys.cpp
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
puzzles_keys.h
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Refactor: move puzzle and keys out of pickup.cpp into their own file
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2020-08-09 01:24:06 -05:00 |
room.h
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Added Static Mesh Tint Support
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2020-10-07 09:08:23 +02:00 |
rope.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
rope.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
savegame.cpp
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
savegame.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
smoke.cpp
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Implement new random system
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2020-10-24 01:05:59 -03:00 |
smoke.h
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Added tweaked Rocket Launcher Smoke
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2020-09-13 21:03:46 +02:00 |
sound.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
sound.h
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
spark.cpp
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Implement new random system
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2020-10-24 01:05:59 -03:00 |
spark.h
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Added Ricochet Sparks
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2020-06-15 16:43:32 +02:00 |
sphere.cpp
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remove bitshifts
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2020-10-16 12:06:33 -05:00 |
sphere.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
spotcam.cpp
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Removed invalid camera from final spline (if snap to lara is not enabled)
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2021-06-09 09:15:58 -04:00 |
spotcam.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
switch.cpp
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Potentially fixed ID_PULLEY
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2021-06-08 06:32:51 +02:00 |
switch.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
text.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
text.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
tomb4fx.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
tomb4fx.h
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Disable all bubbles when the game unloads to avoid crashing
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2021-06-06 18:14:13 -04:00 |
traps.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
traps.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
trmath.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
trmath.h
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Implement new random system
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2020-10-24 01:05:59 -03:00 |