TombEngine/TR5Main/Game
2021-06-09 18:28:25 -04:00
..
debug Debug Improvements 2020-07-18 07:01:34 +02:00
Lara Prevent crouching from overriding lasersight 2021-06-09 18:28:25 -04:00
memory Refactor Renderer 2020-10-11 16:47:36 +02:00
particle Fix line endings 2020-12-21 13:16:29 -03:00
box.cpp Remove GET_REACHED_GOAL macro in GetAITarget(); Fixed GetFindAITargetObject(); Fixed ID_GUIDE; 2021-06-07 06:05:29 +02:00
Box.h Fixed SameZone(); Adding picking to Baddy 1-2; 2021-04-16 10:13:59 +02:00
bubble.cpp Disable all bubbles when the game unloads to avoid crashing 2021-06-06 18:14:13 -04:00
bubble.h Disable all bubbles when the game unloads to avoid crashing 2021-06-06 18:14:13 -04:00
camera.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
camera.h Fix line endings 2020-12-21 13:16:29 -03:00
chaffFX.cpp Implement new random system 2020-10-24 01:05:59 -03:00
chaffFX.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
collide.cpp Twoblockplatform ceiling adjusted to allow tall blocks to enter underneath. GetCollidingObjects no longer finds objects under the colliding item's floor 2021-06-07 12:03:53 -04:00
collide.h Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;' 2021-04-29 06:26:30 +02:00
control.cpp Disable all bubbles when the game unloads to avoid crashing 2021-06-06 18:14:13 -04:00
control.h clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
debris.cpp Animated Texture progress 2021-03-14 16:30:37 +01:00
debris.h Animated Texture progress 2021-03-14 16:30:37 +01:00
door.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-27 05:33:17 +02:00
door.h Fix line endings 2020-12-21 13:16:29 -03:00
draw.cpp Corrected GetBoundsAccurate() 2020-12-31 03:20:09 +01:00
draw.h Fix line endings 2020-12-21 13:16:29 -03:00
drip.cpp Fix line endings 2020-12-21 13:16:29 -03:00
drip.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
effect.cpp fix waterskin meshswaps 2021-06-05 22:15:25 -05:00
effect.h fix waterskin meshswaps 2021-06-05 22:15:25 -05:00
effect2.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
effect2.h Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;' 2021-04-29 06:26:30 +02:00
explosion.cpp Implement new random system 2020-10-24 01:05:59 -03:00
explosion.h Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
flmtorch.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
flmtorch.h Fix line endings 2020-12-21 13:16:29 -03:00
floordata.cpp Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken' 2021-06-05 05:35:46 +02:00
floordata.h Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken' 2021-06-05 05:35:46 +02:00
footprint.cpp Refactored framework.h 2020-09-29 21:43:56 +02:00
footprint.h Refactored framework.h 2020-09-29 21:43:56 +02:00
gameflow.cpp Fix line endings 2020-12-21 13:16:29 -03:00
gameflow.h Fix line endings 2020-12-21 13:16:29 -03:00
groundfx.h New project format (#206) 2020-05-27 09:21:20 +02:00
hair.cpp Fix line endings 2020-12-21 13:16:29 -03:00
hair.h Fix line endings 2020-12-21 13:16:29 -03:00
health.cpp fix multiple pickups display 2021-06-07 01:24:15 -05:00
health.h fix multiple pickups display 2021-06-07 01:24:15 -05:00
inventory.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-27 05:33:17 +02:00
inventory.h clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
items.cpp clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
items.h Fixed ID_BIG_SCORPION and ID_TROOPS 2021-05-13 10:11:22 +02:00
lightning.cpp Fixed SameZone(); Adding picking to Baddy 1-2; 2021-04-16 10:13:59 +02:00
lot.cpp Fix line endings 2020-12-21 13:16:29 -03:00
lot.h Fix line endings 2020-12-21 13:16:29 -03:00
misc.cpp Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons; 2020-08-09 17:18:21 +02:00
misc.h Fix line endings 2020-12-21 13:16:29 -03:00
missile.cpp Fix line endings 2020-12-21 13:16:29 -03:00
missile.h Fix line endings 2020-12-21 13:16:29 -03:00
newinv2.cpp implement inv obj rotations 2021-06-07 04:23:30 -05:00
newinv2.h implement examines; add inventory scale support; fix rocket and harpoon ammo not showing; 2021-06-06 15:01:46 -05:00
objects.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
objects.h Fix line endings 2020-12-21 13:16:29 -03:00
people.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
people.h Fix line endings 2020-12-21 13:16:29 -03:00
phd_global.h Frames refactoring 2020-07-25 18:02:35 +02:00
pickup.cpp fix waterskin meshswaps 2021-06-05 22:15:25 -05:00
pickup.h Fix line endings 2020-12-21 13:16:29 -03:00
prng.cpp Fix line endings 2020-12-21 13:16:29 -03:00
prng.h Fix line endings 2020-12-21 13:16:29 -03:00
puzzles_keys.cpp clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
puzzles_keys.h Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
room.h Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
rope.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
rope.h Fix line endings 2020-12-21 13:16:29 -03:00
savegame.cpp clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
savegame.h Fix line endings 2020-12-21 13:16:29 -03:00
smoke.cpp Implement new random system 2020-10-24 01:05:59 -03:00
smoke.h Added tweaked Rocket Launcher Smoke 2020-09-13 21:03:46 +02:00
sound.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
sound.h Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
spark.cpp Implement new random system 2020-10-24 01:05:59 -03:00
spark.h Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
sphere.cpp remove bitshifts 2020-10-16 12:06:33 -05:00
sphere.h Fix line endings 2020-12-21 13:16:29 -03:00
spotcam.cpp Removed invalid camera from final spline (if snap to lara is not enabled) 2021-06-09 09:15:58 -04:00
spotcam.h Fix line endings 2020-12-21 13:16:29 -03:00
switch.cpp Potentially fixed ID_PULLEY 2021-06-08 06:32:51 +02:00
switch.h Fix line endings 2020-12-21 13:16:29 -03:00
text.cpp Fix line endings 2020-12-21 13:16:29 -03:00
text.h Fix line endings 2020-12-21 13:16:29 -03:00
tomb4fx.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
tomb4fx.h Disable all bubbles when the game unloads to avoid crashing 2021-06-06 18:14:13 -04:00
traps.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
traps.h Fix line endings 2020-12-21 13:16:29 -03:00
trmath.cpp Fix line endings 2020-12-21 13:16:29 -03:00
trmath.h Implement new random system 2020-10-24 01:05:59 -03:00