TombEngine/Scripts
Lwmte 784f957596
Fast reload (#1445)
* Initial commit
* Fix crash on title
* Update level.cpp
* Update CHANGELOG.md
* Do slight audiotrack fade-ins and fade-outs on leveljumps
* Implement hash checks
* Fixes
* Rename rapid to fast
* Fixed flipmaps and bridge reinit
* Bypass reinitializing renderer for fast reload
* Fix issue when title and last loaded level are the same files
* Update CHANGELOG.md
* Additional fixes
* Wrap savegame loading code into a try-catch
* Update CHANGELOG.md
* Remove door collision on fast reload, restore stopper flag
* Display log message if level file was not found
* Update CHANGELOG.md
* Clear blocked flag for boxes
* Implement fast reload setting
* Add defaults to settings
* Consistent naming
* Smooth level loading audio crossfades
* Stop non-ambience soundtracks early
* Minor formatting
* Update Settings.lua 
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Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2024-11-11 12:55:50 +02:00
..
Engine Add Timer.Delete() method to a timer module 2024-04-15 01:10:36 +02:00
Levels Update scripts structure 2024-01-06 13:36:18 +01:00
Gameflow.lua Update scripts structure 2024-01-06 13:36:18 +01:00
Settings.lua Fast reload (#1445) 2024-11-11 12:55:50 +02:00
Strings.lua Add "Lara's Home" menu entry (#1394) 2024-08-11 17:20:09 +01:00
SystemStrings.lua Decopypaste sync code, rename variable framerate to high, remove unused variables 2024-10-25 08:43:45 +02:00