TombEngine/TR5Main/Game/misc.h
TokyoSU 76b1d69599 Implemented Ahmet
- fixed some entity not having zoneType !
2020-05-19 19:01:11 +02:00

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750 B
C

#pragma once
#include "../Global/global.h"
enum LARA_MESH_MASK
{
LARA_ONLY_LEGS = (0 << 1),
LARA_ONLY_ARMS = (1 << 1),
LARA_ONLY_TORSO = (2 << 1),
LARA_ONLY_HEAD = (4 << 1),
LARA_ONLY_LEFT_ARM = (8 << 1),
LARA_ONLY_RIGHT_ARM = (16 << 1),
LARA_LEGS_TORSO_HEAD = (32 << 1),
LARA_LEGS_TORSO_HEAD_ARMS = (64 << 1)
};
short GF(short animIndex, short frameToStart); // for lara
short GF2(short objectID, short animIndex, short frameToStart); // for entity
CREATURE_INFO* GetCreatureInfo(ITEM_INFO* item);
void GetRoomList(short roomNumber, short* roomArray, short* numRooms); // return the value via roomArray and numRooms
void GetRoomList(short roomNumber, vector<short>* DestRoomList); // return the value via DestRoomList