TombEngine/TR5Main/Objects/Generic/Switches/generic_switch.h

16 lines
269 B
C++

#pragma once
struct ITEM_INFO;
struct CollisionInfo;
namespace TEN::Entities::Switches
{
enum SwitchStatus
{
SWITCH_OFF,
SWITCH_ON
};
void SwitchControl(short itemNumber);
void SwitchCollision(short itemNumber, ITEM_INFO* laraItem, CollisionInfo* coll);
}