mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-03 10:17:59 +03:00
223 lines
5.6 KiB
C++
223 lines
5.6 KiB
C++
#pragma once
|
|
#include "Specific/phd_global.h"
|
|
#include "Specific/level.h"
|
|
|
|
struct ITEM_INFO;
|
|
struct BITE_INFO;
|
|
struct CreatureInfo;
|
|
struct LOTInfo;
|
|
|
|
enum TARGET_TYPE
|
|
{
|
|
NO_TARGET,
|
|
PRIME_TARGET,
|
|
SECONDARY_TARGET
|
|
};
|
|
|
|
struct OBJECT_BONES
|
|
{
|
|
short bone0;
|
|
short bone1;
|
|
short bone2;
|
|
short bone3;
|
|
|
|
OBJECT_BONES()
|
|
{
|
|
this->bone0 = 0;
|
|
this->bone1 = 0;
|
|
this->bone2 = 0;
|
|
this->bone3 = 0;
|
|
}
|
|
|
|
OBJECT_BONES(short all)
|
|
{
|
|
this->bone0 = all;
|
|
this->bone1 = all;
|
|
this->bone2 = all;
|
|
this->bone3 = all;
|
|
}
|
|
|
|
OBJECT_BONES(short angleY, short angleX)
|
|
{
|
|
this->bone0 = angleY;
|
|
this->bone1 = angleX;
|
|
this->bone2 = angleY;
|
|
this->bone3 = angleX;
|
|
}
|
|
|
|
OBJECT_BONES(short angleY, short angleX, bool total)
|
|
{
|
|
this->bone0 = angleY;
|
|
this->bone1 = angleX;
|
|
|
|
if (total)
|
|
{
|
|
this->bone2 = angleY;
|
|
this->bone3 = angleX;
|
|
}
|
|
else
|
|
{
|
|
this->bone2 = 0;
|
|
this->bone3 = 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
struct AI_INFO
|
|
{
|
|
int zoneNumber;
|
|
int enemyZone;
|
|
int distance;
|
|
int ahead;
|
|
int bite;
|
|
short angle;
|
|
short xAngle;
|
|
short enemyFacing;
|
|
};
|
|
|
|
struct BOX_INFO
|
|
{
|
|
unsigned int left;
|
|
unsigned int right;
|
|
unsigned int top;
|
|
unsigned int bottom;
|
|
int height;
|
|
int overlapIndex;
|
|
int flags;
|
|
};
|
|
|
|
struct OVERLAP
|
|
{
|
|
int box;
|
|
int flags;
|
|
};
|
|
|
|
struct BITE_INFO
|
|
{
|
|
int x;
|
|
int y;
|
|
int z;
|
|
int meshNum;
|
|
|
|
BITE_INFO()
|
|
{
|
|
this->x = 0;
|
|
this->y = 0;
|
|
this->z = 0;
|
|
this->meshNum = 0;
|
|
}
|
|
|
|
BITE_INFO(int xpos, int ypos, int zpos, int meshNumber)
|
|
{
|
|
this->x = xpos;
|
|
this->y = ypos;
|
|
this->z = zpos;
|
|
this->meshNum = meshNumber;
|
|
}
|
|
};
|
|
|
|
struct EntityStoringInfo
|
|
{
|
|
// position of the entity
|
|
int x;
|
|
int y;
|
|
int z;
|
|
// waterLevel is mostly -NO_HEIGHT but if the position are in water then it's 0
|
|
// waterDepth is the depth starting for the water room ceiling (0) and increase 1 by 1
|
|
// to store from GetWaterDepth() and GetWaterHeight()
|
|
int waterLevel;
|
|
int waterDepth;
|
|
// to store roomNumber from GetFloor()
|
|
short roomNumber;
|
|
// store the boxNumber from LOT or from room->floor[].box
|
|
short boxNumber;
|
|
|
|
EntityStoringInfo()
|
|
{
|
|
this->x = 0;
|
|
this->y = 0;
|
|
this->z = 0;
|
|
this->waterLevel = 0;
|
|
this->waterDepth = 0;
|
|
this->roomNumber = 0;
|
|
this->boxNumber = 0;
|
|
}
|
|
|
|
EntityStoringInfo(int xpos, int ypos, int zpos)
|
|
{
|
|
this->x = xpos;
|
|
this->y = ypos;
|
|
this->z = zpos;
|
|
this->waterLevel = 0;
|
|
this->waterDepth = 0;
|
|
this->roomNumber = 0;
|
|
this->boxNumber = 0;
|
|
}
|
|
};
|
|
|
|
#define CreatureEffectFunction short(int x, int y, int z, short speed, short yRot, short roomNumber)
|
|
|
|
constexpr auto BOX_BLOCKED = (1 << 14); // unpassable for other enemies, always set for movable blocks & closed doors
|
|
constexpr auto BOX_LAST = (1 << 15); // unpassable by large enemies (T-Rex, Centaur, etc), always set behind doors
|
|
constexpr auto TIMID = 0;
|
|
constexpr auto VIOLENT = 1;
|
|
constexpr auto REVERSE = 0x4000;
|
|
constexpr auto BLOCKABLE = 0x8000;
|
|
constexpr auto BLOCKED = 0x4000;
|
|
constexpr auto SEARCH_NUMBER = 0x7FFF;
|
|
constexpr auto BLOCKED_SEARCH = 0x8000;
|
|
constexpr auto NO_BOX = -1;
|
|
constexpr auto NO_ZONE = -1;
|
|
constexpr auto BOX_JUMP = 0x800;
|
|
constexpr auto BOX_MONKEY = 0x2000;
|
|
constexpr auto BOX_END_BIT = 0x8000;
|
|
constexpr auto EXPAND_LEFT = 0x1;
|
|
constexpr auto EXPAND_RIGHT = 0x2;
|
|
constexpr auto EXPAND_TOP = 0x4;
|
|
constexpr auto EXPAND_BOTTOM = 0x8;
|
|
constexpr auto NO_FLYING = 0;
|
|
constexpr auto FLY_ZONE = 0x2000;
|
|
constexpr auto CLIP_LEFT = 0x1;
|
|
constexpr auto CLIP_RIGHT = 0x2;
|
|
constexpr auto CLIP_TOP = 0x4;
|
|
constexpr auto CLIP_BOTTOM = 0x8;
|
|
constexpr auto SECONDARY_CLIP = 0x10;
|
|
constexpr auto ALL_CLIP = (CLIP_LEFT | CLIP_RIGHT | CLIP_TOP | CLIP_BOTTOM);
|
|
|
|
void GetCreatureMood(ITEM_INFO* item, AI_INFO* AI, int violent);
|
|
void CreatureMood(ITEM_INFO* item, AI_INFO* AI, int violent);
|
|
void FindAITargetObject(CreatureInfo* creature, short objectNumber);
|
|
void GetAITarget(CreatureInfo* creature);
|
|
int CreatureVault(short itemNumber, short angle, int vault, int shift);
|
|
void DropEntityPickups(ITEM_INFO* item);
|
|
int MoveCreature3DPos(PHD_3DPOS* srcPos, PHD_3DPOS* destPos, int velocity, short angleDif, int angleAdd);
|
|
void CreatureYRot2(PHD_3DPOS* srcPos, short angle, short angadd);
|
|
bool SameZone(CreatureInfo* creature, ITEM_INFO* target);
|
|
void FindAITargetObject(CreatureInfo* creature, short objNum);
|
|
short AIGuard(CreatureInfo* creature);
|
|
void AlertNearbyGuards(ITEM_INFO* item);
|
|
void AlertAllGuards(short itemNumber);
|
|
void CreatureKill(ITEM_INFO* item, int killAnim, int killState, int laraKillState);
|
|
short CreatureEffect2(ITEM_INFO* item, BITE_INFO* bite, short damage, short angle, std::function<CreatureEffectFunction> func);
|
|
short CreatureEffect(ITEM_INFO* item, BITE_INFO* bite, std::function<CreatureEffectFunction> func);
|
|
void CreatureUnderwater(ITEM_INFO* item, int depth);
|
|
void CreatureFloat(short itemNumber);
|
|
void CreatureJoint(ITEM_INFO* item, short joint, short required);
|
|
void CreatureTilt(ITEM_INFO* item, short angle);
|
|
short CreatureTurn(ITEM_INFO* item, short maxTurn);
|
|
void CreatureDie(short itemNumber, int explode);
|
|
int BadFloor(int x, int y, int z, int boxHeight, int nextHeight, short roomNumber, LOTInfo* LOT);
|
|
int CreatureCreature(short itemNumber);
|
|
int ValidBox(ITEM_INFO* item, short zoneNumber, short boxNumber);
|
|
int EscapeBox(ITEM_INFO* item, ITEM_INFO* enemy, int boxNumber);
|
|
void TargetBox(LOTInfo* LOT, int boxNumber);
|
|
int UpdateLOT(LOTInfo* LOT, int expansion);
|
|
int SearchLOT(LOTInfo* LOT, int expansion);
|
|
int CreatureActive(short itemNumber);
|
|
void InitialiseCreature(short itemNumber);
|
|
int StalkBox(ITEM_INFO* item, ITEM_INFO* enemy, int boxNumber);
|
|
void CreatureAIInfo(ITEM_INFO* item, AI_INFO* AI);
|
|
TARGET_TYPE CalculateTarget(PHD_VECTOR* target, ITEM_INFO* item, LOTInfo* LOT);
|
|
int CreatureAnimation(short itemNumber, short angle, short tilt);
|
|
void AdjustStopperFlag(ITEM_INFO* item, int direction, bool set);
|
|
void InitialiseItemBoxData();
|