mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 08:47:58 +03:00

- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default. - added the commented code in FireWeapon for TR3 entity (some function is missing)
782 lines
No EOL
19 KiB
C++
782 lines
No EOL
19 KiB
C++
#include "newobjects.h"
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#include "../Game/Box.h"
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#include "../Game/items.h"
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#include "../Game/lot.h"
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#include "../Game/control.h"
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#include "../Game/effects.h"
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#include "../Game/draw.h"
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#include "../Game/sphere.h"
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#include "../Game/effect2.h"
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#include "../Game/people.h"
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#include "../Game/debris.h"
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BITE_INFO skeletonBite = { 0, -16, 200, 11 };
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void InitialiseSkeleton(short itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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OBJECT_INFO* obj = &Objects[ID_SKELETON];
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ClearItem(itemNum);
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switch (item->triggerFlags)
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{
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case 0:
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item->goalAnimState = 0;
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item->currentAnimState = 0;
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item->animNumber = obj->animIndex;
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item->frameNumber = Anims[item->animNumber].frameBase;
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break;
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case 1:
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item->goalAnimState = 20;
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item->currentAnimState = 20;
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item->animNumber = obj->animIndex + 37;
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item->frameNumber = Anims[item->animNumber].frameBase;
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break;
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case 2:
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item->goalAnimState = 19;
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item->currentAnimState = 19;
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item->animNumber = obj->animIndex + 34;
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item->frameNumber = Anims[item->animNumber].frameBase;
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break;
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case 3:
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item->goalAnimState = 25;
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item->currentAnimState = 25;
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item->animNumber = obj->animIndex;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->status = ITEM_DEACTIVATED;
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break;
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}
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}
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void SkeletonControl(short itemNum)
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{
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bool someFlag1 = false;
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bool someFlag2 = false;
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if (!CreatureActive(itemNum))
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return;
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ITEM_INFO* item = &Items[itemNum];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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ITEM_INFO* enemyItem = creature->enemy;
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short tilt = 0;
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short angle = 0;
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short joint1 = 0;
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short joint2 = 0;
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short joint3 = 0;
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int distance = 0;
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short rot = 0;
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// Can skeleton jump? Check for a distance of 1 and 2 sectors
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int x = item->pos.xPos;
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int y = item->pos.yPos;
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int z = item->pos.zPos;
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int dx = 870 * SIN(item->pos.yRot) >> 14;
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int dz = 870 * COS(item->pos.yRot) >> 14;
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x += dx;
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z += dz;
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
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int height1 = GetFloorHeight(floor, x, y, z);
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x += dx;
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z += dz;
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roomNumber = item->roomNumber;
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floor = GetFloor(x, y, z, &roomNumber);
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int height2 = GetFloorHeight(floor, x, y, z);
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x += dx;
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z += dz;
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roomNumber = item->roomNumber;
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floor = GetFloor(x, y, z, &roomNumber);
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int height3 = GetFloorHeight(floor, x, y, z);
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int height = 0;
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bool canJump1sector = true;
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if (enemyItem && item->boxNumber == LaraItem->boxNumber && item->meshBits & 0x200
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|| y >= height1 - 384
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|| y >= height2 + 256
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|| y <= height2 - 256)
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{
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height = height2;
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canJump1sector = false;
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}
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bool canJump2sectors = true;
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if (enemyItem && item->boxNumber == LaraItem->boxNumber && item->meshBits & 0x200
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|| y >= height1 - 384
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|| y >= height - 384
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|| y >= height3 + 256
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|| y <= height3 - 256)
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{
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canJump2sectors = false;
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}
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if (item->aiBits)
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GetAITarget(creature);
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else
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creature->enemy = LaraItem;
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AI_INFO info;
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AI_INFO laraInfo;
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CreatureAIInfo(item, &info);
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if (item->hitStatus
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&& Lara.gunType == WEAPON_SHOTGUN
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&& info.distance < SQUARE(3584)
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&& item->currentAnimState != 7
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&& item->currentAnimState != 17
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&& item->currentAnimState != 12
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&& item->currentAnimState != 13
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&& item->currentAnimState != 25)
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{
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if (info.angle >= 12288 || info.angle <= -12288)
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{
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item->currentAnimState = 13;
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item->animNumber = Objects[ID_SKELETON].animIndex + 33;
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item->pos.yRot += info.angle + -32768;
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}
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else
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{
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item->currentAnimState = 12;
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item->animNumber = Objects[ID_SKELETON].animIndex + 17;
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item->pos.yRot += info.angle;
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}
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item->frameNumber = Anims[item->animNumber].frameBase;
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creature->LOT.isJumping = true;
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item->hitPoints = 25;
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}
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else
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{
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if (creature->enemy == LaraItem)
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{
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laraInfo.distance = info.distance;
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laraInfo.angle = info.angle;
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}
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else
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{
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dx = LaraItem->pos.xPos - item->pos.xPos;
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dz = LaraItem->pos.zPos - item->pos.zPos;
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laraInfo.angle = ATAN(dz, dx) - item->pos.yRot;
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laraInfo.distance = dx * dx + dz * dz;
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}
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GetCreatureMood(item, &info, VIOLENT);
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if (!(item->meshBits & 0x200))
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creature->mood = ESCAPE_MOOD;
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CreatureMood(item, &info, VIOLENT);
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angle = CreatureTurn(item, creature->maximumTurn);
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ITEM_INFO* tempEnemy = creature->enemy;
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creature->enemy = LaraItem;
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if (item->hitStatus || distance < SQUARE(1024) || TargetVisible(item, &laraInfo))
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creature->alerted = true;
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creature->enemy = tempEnemy;
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if (item != Lara.target || laraInfo.distance <= 870 || angle <= -10240 || angle >= 10240)
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{
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someFlag1 = false;
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someFlag2 = false;
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}
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else
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{
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dx = 870 * SIN(item->pos.yRot + ANGLE(45)) >> 14;
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dz = 870 * COS(item->pos.yRot + ANGLE(45)) >> 14;
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x = item->pos.xPos + dx;
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y = item->pos.yPos;
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z = item->pos.zPos + dz;
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roomNumber = item->roomNumber;
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floor = GetFloor(x, y, z, &roomNumber);
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int height4 = GetFloorHeight(floor, x, y, z);
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dx = 870 * SIN(item->pos.yRot + 14336) >> 14;
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dz = 870 * COS(item->pos.yRot + 14336) >> 14;
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x = item->pos.xPos + dx;
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y = item->pos.yPos;
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z = item->pos.zPos + dz;
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roomNumber = item->roomNumber;
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floor = GetFloor(x, y, z, &roomNumber);
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int height5 = GetFloorHeight(floor, x, y, z);
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if (abs(height5 - item->pos.yPos) > 256)
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someFlag2 = false;
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else
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{
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someFlag2 = true;
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if (height4 + 512 >= item->pos.yPos)
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someFlag2 = false;
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}
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dx = 870 * SIN(item->pos.yRot - 8192) >> 14;
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dz = 870 * COS(item->pos.yRot - 8192) >> 14;
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x = item->pos.xPos + dx;
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y = item->pos.yPos;
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z = item->pos.zPos + dz;
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roomNumber = item->roomNumber;
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floor = GetFloor(x, y, z, &roomNumber);
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int height6 = GetFloorHeight(floor, x, y, z);
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dx = 870 * SIN(item->pos.yRot - 14336) >> 14;
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dz = 870 * COS(item->pos.yRot - 14336) >> 14;
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x = item->pos.xPos + dx;
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y = item->pos.yPos;
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z = item->pos.zPos + dz;
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roomNumber = item->roomNumber;
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floor = GetFloor(x, y, z, &roomNumber);
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int height7 = GetFloorHeight(floor, x, y, z);
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if (abs(height7 - item->pos.yPos) > 256 || height6 + 512 >= item->pos.yPos)
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someFlag1 = false;
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else
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someFlag1 = true;
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}
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switch (item->currentAnimState)
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{
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case 1:
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if (!(GetRandomControl() & 0xF))
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{
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item->goalAnimState = 2;
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}
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break;
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case 2:
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creature->flags = 0;
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creature->LOT.isJumping = false;
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creature->maximumTurn = creature->mood != ESCAPE_MOOD ? ANGLE(2) : 0;
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if (item->aiBits & GUARD
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|| !(GetRandomControl() & 0x1F) && (info.distance > SQUARE(1024) || creature->mood != ATTACK_MOOD))
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{
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if (!(GetRandomControl() & 0x3F))
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{
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if (GetRandomControl() & 1)
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{
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item->goalAnimState = 3;
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}
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else
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{
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item->goalAnimState = 4;
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}
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}
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}
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else
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{
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if (item->aiBits & PATROL1)
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{
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item->goalAnimState = 15;
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}
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else if (canJump1sector || canJump2sectors)
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{
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creature->maximumTurn = 0;
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item->animNumber = Objects[ID_SKELETON].animIndex + 40;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->currentAnimState = 21;
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if (!canJump2sectors)
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{
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item->goalAnimState = 21;
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creature->LOT.isJumping = true;
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}
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else
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{
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item->goalAnimState = 22;
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creature->LOT.isJumping = true;
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}
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}
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else if (someFlag1)
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{
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item->animNumber = Objects[ID_SKELETON].animIndex + 34;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 19;
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item->currentAnimState = 19;
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}
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else if (someFlag2)
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{
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item->animNumber = Objects[ID_SKELETON].animIndex + 37;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 20;
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item->currentAnimState = 20;
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}
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else
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{
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if (creature->mood == ESCAPE_MOOD)
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{
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if (Lara.target == item || !info.ahead || item->hitStatus || !(item->meshBits & 0x200))
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{
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item->goalAnimState = 15;
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break;
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}
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item->goalAnimState = 2;
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}
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else if (creature->mood != BORED_MOOD ||
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item->aiBits & FOLLOW &&
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(creature->reachedGoal ||
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laraInfo.distance > SQUARE(2048)))
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{
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if (item->requiredAnimState)
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{
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item->goalAnimState = item->requiredAnimState;
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}
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else if (!(GetRandomControl() & 0x3F))
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{
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item->goalAnimState = 15;
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}
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}
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else if (Lara.target == item
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&& laraInfo.angle
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&& laraInfo.distance < SQUARE(2048)
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&& GetRandomControl() & 1
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&& (Lara.gunType == WEAPON_SHOTGUN || !(GetRandomControl() & 0xF))
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&& item->meshBits == -1)
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{
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item->goalAnimState = 7;
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}
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else if (info.bite && info.distance < SQUARE(682))
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{
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if (GetRandomControl() & 3 && LaraItem->hitPoints > 0)
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{
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if (GetRandomControl() & 1)
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{
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item->goalAnimState = 8;
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}
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else
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{
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item->goalAnimState = 9;
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}
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}
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else
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{
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item->goalAnimState = 10;
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}
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}
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else if (item->hitStatus || item->requiredAnimState)
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{
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if (GetRandomControl() & 1)
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{
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item->goalAnimState = 5;
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item->requiredAnimState = item->goalAnimState;
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}
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else
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{
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item->goalAnimState = 6;
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item->requiredAnimState = item->goalAnimState;
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}
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}
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else
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{
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item->goalAnimState = 15;
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}
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}
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}
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break;
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case 15:
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creature->flags = 0;
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creature->LOT.isJumping = false;
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creature->maximumTurn = creature->mood != BORED_MOOD ? 1092 : 364;
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if (item->aiBits & PATROL1)
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{
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item->goalAnimState = 15;
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}
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else if (item->hitStatus)
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{
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item->goalAnimState = 2;
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if (GetRandomControl() & 1)
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{
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item->requiredAnimState = 5;
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}
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else
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{
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item->requiredAnimState = 6;
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}
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}
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else
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{
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if (someFlag1 || someFlag2)
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{
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item->goalAnimState = 2;
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break;
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}
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if (creature->mood == ESCAPE_MOOD)
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{
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item->goalAnimState = 16;
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}
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else if (creature->mood != BORED_MOOD)
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{
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if (info.distance >= SQUARE(682))
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{
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if (info.bite && info.distance < SQUARE(1024))
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{
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item->goalAnimState = 18;
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}
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else if (canJump1sector || canJump2sectors)
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{
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creature->maximumTurn = 0;
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item->goalAnimState = 2;
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}
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else if (!info.ahead || info.distance > SQUARE(2048))
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{
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item->goalAnimState = 16;
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}
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}
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else
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{
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item->goalAnimState = 2;
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}
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}
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else if (!(GetRandomControl() & 0x3F))
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{
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item->goalAnimState = 2;
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}
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}
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break;
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case 16:
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creature->maximumTurn = 1274;
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creature->LOT.isJumping = false;
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if (item->aiBits & GUARD || canJump1sector || canJump2sectors)
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{
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if (item->meshBits & 0x200)
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{
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creature->maximumTurn = 0;
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item->goalAnimState = 2;
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break;
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}
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creature->LOT.isJumping = true;
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floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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if (GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos) > item->pos.yPos + 1024)
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{
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creature->maximumTurn = 0;
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item->animNumber = Objects[ID_SKELETON].animIndex + 44;
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item->currentAnimState = 23;
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item->frameNumber = Anims[item->animNumber].frameBase;
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creature->LOT.isJumping = false;
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item->gravityStatus = true;
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}
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}
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else
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{
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if (creature->mood == ESCAPE_MOOD)
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{
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if (Lara.target != item && info.ahead && (item->meshBits & 0x200))
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item->goalAnimState = 2;
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}
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else if (item->aiBits & FOLLOW && (creature->reachedGoal || laraInfo.distance > SQUARE(2048)))
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{
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item->goalAnimState = 2;
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}
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else if (creature->mood != BORED_MOOD)
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{
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if (info.ahead && info.distance < SQUARE(2048))
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{
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item->goalAnimState = 15;
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}
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}
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else
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{
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item->goalAnimState = 15;
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}
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}
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break;
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case 10:
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creature->maximumTurn = 0;
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if (abs(info.angle) >= 1092)
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{
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if (info.angle >= 0)
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{
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item->pos.yRot += 1092;
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}
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else
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{
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item->pos.yRot -= 1092;
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}
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}
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else
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{
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item->pos.yRot += info.angle;
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}
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if (!creature->flags)
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{
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if (item->touchBits & 0x18000)
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{
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LaraItem->hitPoints -= 80;
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LaraItem->hitStatus = true;
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CreatureEffect2(item, &skeletonBite, 15, -1, DoBloodSplat);
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SoundEffect(SFX_LARA_THUD, &item->pos, 0);
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creature->flags = 1;
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}
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}
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if (!(GetRandomControl() & 0x3F) || LaraItem->hitPoints <= 0)
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{
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item->goalAnimState = 11;
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}
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break;
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case 8:
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case 9:
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case 18:
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creature->maximumTurn = 0;
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if (abs(info.angle) >= 1092)
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{
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if (info.angle >= 0)
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{
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item->pos.yRot += 1092;
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot -= 1092;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot += info.angle;
|
|
}
|
|
if (item->frameNumber > Anims[item->animNumber].frameBase + 15)
|
|
{
|
|
ROOM_INFO* room = &Rooms[item->roomNumber];
|
|
PHD_VECTOR pos;
|
|
|
|
GetJointAbsPosition(item, &pos, 16);
|
|
|
|
FLOOR_INFO* floor = &room->floor[((z - room->z) >> 10) + room->ySize * ((x - room->x) >> 10)];
|
|
if (floor->stopper)
|
|
{
|
|
MESH_INFO* staticMesh = room->mesh;
|
|
if (room->numMeshes > 0)
|
|
{
|
|
for (int i = 0; i < room->numMeshes; i++)
|
|
{
|
|
staticMesh = &room->mesh[i];
|
|
if (abs(pos.x - staticMesh->x) < 1024 && abs(pos.z - staticMesh->z) < 1024 && staticMesh->staticNumber >= 50)
|
|
{
|
|
ShatterObject(0, staticMesh, -128, LaraItem->roomNumber, 0);
|
|
SoundEffect(SFX_TR4_HIT_ROCK_ID347, &item->pos, 0);
|
|
staticMesh->Flags &= ~1;
|
|
floor->stopper = 0;
|
|
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!creature->flags)
|
|
{
|
|
if (item->touchBits & 0x18000)
|
|
{
|
|
LaraItem->hitPoints -= 80;
|
|
LaraItem->hitStatus = true;
|
|
CreatureEffect2(item, &skeletonBite, 10, item->pos.yRot, DoBloodSplat);
|
|
|
|
SoundEffect(SFX_LARA_THUD, &item->pos, 0);
|
|
|
|
creature->flags = 1;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
if (item->hitStatus)
|
|
{
|
|
if (item->meshBits == -1 && laraInfo.angle && Lara.gunType == WEAPON_SHOTGUN)
|
|
{
|
|
if (GetRandomControl() & 3)
|
|
{
|
|
item->goalAnimState = 17;
|
|
}
|
|
else
|
|
{
|
|
ExplodeItemNode(item, 11, 1, -24);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LABEL_153:
|
|
item->goalAnimState = 2;
|
|
}
|
|
}
|
|
else if (Lara.target != item || item->meshBits != -1 || Lara.gunType != WEAPON_SHOTGUN || !(GetRandomControl() & 0x7F))
|
|
{
|
|
item->goalAnimState = 2;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
if (item->animNumber == Objects[item->objectNumber].animIndex + 43)
|
|
{
|
|
roomNumber = item->roomNumber;
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
|
if (GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos) > item->pos.yPos + 1280)
|
|
{
|
|
creature->maximumTurn = 0;
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 44;
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
item->currentAnimState = 23;
|
|
creature->LOT.isJumping = false;
|
|
item->gravityStatus = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
case 24:
|
|
roomNumber = item->roomNumber;
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
|
if (GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos) <= item->pos.yPos)
|
|
{
|
|
if (item->active)
|
|
{
|
|
ExplodingDeath(itemNum, -1, 929);
|
|
KillItem(itemNum);
|
|
DisableBaddieAI(itemNum);
|
|
//Savegame.Kills++;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 25:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
if ((item->currentAnimState == 12 || item->currentAnimState == 13) &&
|
|
item->frameNumber < Anims[item->animNumber].frameBase + 20)
|
|
{
|
|
item->hitPoints = 25;
|
|
creature->maximumTurn = 0;
|
|
break;
|
|
}
|
|
if (item->currentAnimState == 11)
|
|
{
|
|
creature->maximumTurn = 0;
|
|
break;
|
|
}
|
|
|
|
item->hitPoints = 25;
|
|
creature->LOT.isJumping = false;
|
|
|
|
roomNumber = item->roomNumber;
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
|
if (GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos) <= item->pos.yPos + 1024)
|
|
{
|
|
if (!(GetRandomControl() & 0x1F))
|
|
{
|
|
item->goalAnimState = 14;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
creature->maximumTurn = 0;
|
|
item->animNumber = Objects[item->objectNumber].animIndex + 47;
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
item->currentAnimState = 24;
|
|
item->gravityStatus = true;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
case 20:
|
|
creature->alerted = false;
|
|
creature->maximumTurn = 0;
|
|
item->status = ITEM_ACTIVE;
|
|
break;
|
|
|
|
case 0:
|
|
if (item->frameNumber - Anims[item->animNumber].frameBase < 32)
|
|
{
|
|
WakeUpSkeleton(item);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
}
|
|
}
|
|
|
|
void WakeUpSkeleton(ITEM_INFO* item)
|
|
{
|
|
short fxNum = CreateNewEffect(item->roomNumber);
|
|
if (fxNum != NO_ITEM)
|
|
{
|
|
FX_INFO* fx = &Effects[fxNum];
|
|
|
|
short roomNumber = item->roomNumber;
|
|
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
|
|
|
fx->pos.xPos = (byte)GetRandomControl() + item->pos.xPos - 128;
|
|
fx->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
|
fx->pos.zPos = (byte)GetRandomControl() + item->pos.zPos - 128;
|
|
fx->roomNumber = item->roomNumber;
|
|
fx->pos.yRot = 2 * GetRandomControl();
|
|
fx->speed = GetRandomControl() >> 11;
|
|
fx->fallspeed = -(GetRandomControl() >> 10);
|
|
fx->frameNumber = Objects[103].meshIndex;
|
|
fx->objectNumber = ID_BODY_PART;
|
|
fx->shade = 0x4210;
|
|
fx->flag2 = 0x601;
|
|
|
|
SPARKS* spark = &Sparks[GetFreeSpark()];
|
|
spark->on = 1;
|
|
spark->sR = 0;
|
|
spark->sG = 0;
|
|
spark->sB = 0;
|
|
spark->dR = 100;
|
|
spark->dG = 60;
|
|
spark->dB = 30;
|
|
spark->fadeToBlack = 8;
|
|
spark->colFadeSpeed = (GetRandomControl() & 3) + 4;
|
|
spark->life = spark->sLife = (GetRandomControl() & 7) + 16;
|
|
spark->x = fx->pos.xPos;
|
|
spark->y = fx->pos.yPos;
|
|
spark->z = fx->pos.zPos;
|
|
spark->xVel = SIN(fx->pos.yRot) >> 2;
|
|
spark->yVel = 0;
|
|
spark->zVel = COS(fx->pos.yRot) >> 2;
|
|
spark->transType = 2;
|
|
spark->friction = 68;
|
|
spark->flags = 26;
|
|
spark->rotAng = GetRandomControl() & 0xFFF;
|
|
if (GetRandomControl() & 1)
|
|
{
|
|
spark->rotAdd = -16 - (GetRandomControl() & 0xF);
|
|
}
|
|
else
|
|
{
|
|
spark->rotAdd = (GetRandomControl() & 0xF) + 16;
|
|
}
|
|
spark->gravity = -4 - (GetRandomControl() & 3);
|
|
spark->scalar = 3;
|
|
spark->maxYvel = -4 - (GetRandomControl() & 3);
|
|
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 8;
|
|
spark->dSize = spark->size * 4;
|
|
}
|
|
} |