TombEngine/TR5Main/Objects/sas.cpp
TokyoSU 713c992d76 Added Sophia
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.

- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00

470 lines
No EOL
9.6 KiB
C++

#include "newobjects.h"
#include "..\Global\global.h"
#include "..\Game\Box.h"
#include "..\Game\items.h"
#include "..\Game\lot.h"
#include "..\Game\control.h"
#include "..\Game\effects.h"
#include "..\Game\draw.h"
#include "..\Game\sphere.h"
#include "..\Game\effect2.h"
#include "..\Game\people.h"
#include "..\Game\Lara.h"
BITE_INFO sasGun = { 0, 300, 64, 7 };
void InitialiseSas(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[item->objectNumber].animIndex + 12;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
void SasControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
ITEM_INFO* enemyItem = creature->enemy;
short tilt = 0;
short angle = 0;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
// Handle SAS firing
if (item->firedWeapon)
{
PHD_VECTOR pos;
pos.x = sasGun.x;
pos.y = sasGun.y;
pos.z = sasGun.z;
GetJointAbsPosition(item, &pos, sasGun.meshNum);
TriggerDynamicLight(pos.x, pos.y, pos.z, 2 * item->firedWeapon + 8, 24, 16, 4);
item->firedWeapon--;
}
if (item->hitPoints > 0)
{
if (item->aiBits)
GetAITarget(creature);
else
creature->enemy = LaraItem;
AI_INFO info;
int distance = 0;
int ang = 0;
int dx = 0;
int dz = 0;
CreatureAIInfo(item, &info);
if (creature->enemy == LaraItem)
{
ang = info.angle;
distance = info.distance;
}
else
{
dx = LaraItem->pos.xPos - item->pos.xPos;
dz = LaraItem->pos.zPos - item->pos.zPos;
ang = ATAN(dz, dx) - item->pos.yRot;
distance = dx * dx + dz * dz;
}
GetCreatureMood(item, &info, creature->enemy != LaraItem);
// Vehicle handling
if (g_LaraExtra.Vehicle != NO_ITEM && info.bite)
creature->mood == ESCAPE_MOOD;
CreatureMood(item, &info, creature->enemy != LaraItem);
angle = CreatureTurn(item, creature->maximumTurn);
if (item->hitStatus)
AlertAllGuards(itemNum);
int angle1 = 0;
int angle2 = 0;
switch (item->currentAnimState)
{
case 1:
creature->flags = 0;
creature->maximumTurn = 0;
joint2 = ang;
if (item->animNumber == Objects[item->objectNumber].animIndex + 17)
{
if (abs(info.angle) >= ANGLE(10))
{
if (info.angle >= 0)
item->pos.yRot += ANGLE(10);
else
item->pos.yRot -= ANGLE(10);
}
else
{
item->pos.yRot += info.angle;
}
}
else if (item->aiBits & MODIFY /*|| Lara.bike*/)
{
if (abs(info.angle) >= ANGLE(2))
{
if (info.angle >= 0)
item->pos.yRot += ANGLE(2);
else
item->pos.yRot -= ANGLE(2);
}
else
{
item->pos.yRot += info.angle;
}
}
if (item->aiBits & GUARD)
{
joint2 = AIGuard(creature);
if (!GetRandomControl())
{
if (item->currentAnimState == 1)
{
item->goalAnimState = 4;
break;
}
item->goalAnimState = 1;
}
}
else if (!(item->aiBits & PATROL1) || (item->aiBits & 0x1F) == MODIFY /* || Lara_Bike*/)
{
if (Targetable(item, &info))
{
if (info.distance < 9437184 || info.zoneNumber != info.enemyZone)
{
if (GetRandomControl() & 1)
{
item->goalAnimState = 8;
}
else if (GetRandomControl() & 1)
{
item->goalAnimState = 10;
}
else
{
item->goalAnimState = 12;
}
}
else if (!(item->aiBits & MODIFY))
{
item->goalAnimState = 2;
}
}
else
{
if (item->aiBits & MODIFY)
{
item->goalAnimState = 1;
}
else
{
if (creature->mood == ESCAPE_MOOD)
{
item->goalAnimState = 3;
}
else
{
if ((creature->alerted || creature->mood != BORED_MOOD) &&
(!item->hitStatus || !creature->reachedGoal && distance <= 0x400000))
{
if (creature->mood == BORED_MOOD || info.distance <= 0x400000)
{
item->goalAnimState = 2;
break;
}
item->goalAnimState = 3;
}
else
{
item->goalAnimState = 1;
}
}
}
}
}
else
{
item->goalAnimState = 2;
joint2 = 0;
}
break;
case 4:
joint2 = ang;
creature->flags = 0;
creature->maximumTurn = 0;
if (item->aiBits & GUARD)
{
joint2 = AIGuard(creature);
if (!GetRandomControl())
{
item->goalAnimState = 1;
}
}
else if (Targetable(item, &info)
|| creature->mood != BORED_MOOD
|| !info.ahead
|| item->hitStatus
/*|| Lara_Bike*/)
{
item->goalAnimState = 1;
}
break;
case 2:
creature->flags = 0;
creature->maximumTurn = ANGLE(5);
joint2 = ang;
if (item->aiBits & PATROL1)
{
item->goalAnimState = 2;
}
else if (/*!Lara_Bike ||*/ !(item->aiBits & GUARD) && item->aiBits)
{
if (creature->mood == ESCAPE_MOOD)
{
item->goalAnimState = 3;
}
else
{
if (item->aiBits & GUARD || item->aiBits & FOLLOW && (creature->reachedGoal || distance > 0x400000))
{
item->goalAnimState = 1;
break;
}
if (Targetable(item, &info))
{
if (info.distance < 9437184 || info.enemyZone != info.zoneNumber)
{
item->goalAnimState = 1;
break;
}
item->goalAnimState = 9;
}
else if (creature->mood)
{
if (info.distance > 0x400000)
{
item->goalAnimState = 3;
}
}
else if (info.ahead)
{
item->goalAnimState = 1;
break;
}
}
}
else
{
item->goalAnimState = 1;
}
break;
case 3:
if (info.ahead)
joint2 = info.angle;
creature->maximumTurn = ANGLE(10);
tilt = angle / 2;
/*if (Lara_Bike)
{
v22 = (item->MainFlags >> 9) & 0x1F;
if (v22 == 8 || !v22)
{
goto LABEL_99;
}
}*/
if (item->aiBits & GUARD || item->aiBits & FOLLOW && (creature->reachedGoal || distance > 0x400000))
{
item->goalAnimState = 2;
break;
}
if (creature->mood != ESCAPE_MOOD)
{
if (Targetable(item, &info))
{
item->goalAnimState = 2;
}
else
{
if (creature->mood != BORED_MOOD || creature->mood == STALK_MOOD &&
item->aiBits & FOLLOW && info.distance < 0x400000)
{
item->goalAnimState = 2;
}
}
}
break;
case 8:
case 10:
case 12:
creature->flags = 0;
if (info.ahead)
{
joint1 = info.xAngle;
joint0 = info.angle;
if (Targetable(item, &info))
{
if (item->currentAnimState == 8)
{
item->goalAnimState = 5;
}
else if (item->currentAnimState == 12)
{
item->goalAnimState = 13;
}
else
{
if (!(GetRandomControl() & 1))
{
item->goalAnimState = 15;
break;
}
item->goalAnimState = 11;
}
}
else
{
item->goalAnimState = 1;
}
}
break;
case 9:
creature->flags = 0;
if (info.ahead)
{
joint1 = info.xAngle;
joint0 = info.angle;
if (Targetable(item, &info))
{
item->goalAnimState = 6;
}
else
{
item->goalAnimState = 2;
}
}
break;
case 15:
if (info.ahead)
{
joint1 = info.xAngle;
joint0 = info.angle;
}
break;
case 16:
if (info.ahead)
{
angle1 = info.angle;
angle2 = info.xAngle;
joint1 = info.xAngle;
joint0 = info.angle;
if (info.distance > 9437184)
{
joint1 = SQRT_ASM(info.distance) + info.xAngle - 1024;
}
}
if (item->frameNumber == Anims[item->animNumber].frameBase + 20)
{
if (!creature->enemy->speed)
{
angle2 += (GetRandomControl() & 0x1FF) - 256;
joint1 = angle2;
angle1 += (GetRandomControl() & 0x1FF) - 256;
joint0 = angle1;
}
//ShotGreanade((int)item, v28, v27);
if (Targetable(item, &info))
item->goalAnimState = 15;
}
break;
case 11:
case 13:
case 5:
case 6:
if (item->currentAnimState == 11 || item->currentAnimState == 13)
{
if (item->goalAnimState != 1 && item->goalAnimState != 14 && (creature->mood == ESCAPE_MOOD || !Targetable(item, &info)))
{
item->goalAnimState = item->currentAnimState != 11 ? 14 : 1;
}
}
if (info.ahead)
{
joint0 = info.angle;
joint1 = info.xAngle;
}
if (creature->flags)
creature->flags -= 1;
else
{
ShotLara(item, &info, &sasGun, joint0, 15);
creature->flags = 5;
item->firedWeapon = 3;
}
break;
case 17:
if (!WeaponEnemyTimer && !(GetRandomControl() & 0x7F))
item->goalAnimState = 4;
break;
default:
break;
}
if ((unsigned __int8)WeaponEnemyTimer > 0x64u && item->currentAnimState != 17)
{
creature->maximumTurn = 0;
item->animNumber = Objects[item->objectNumber].animIndex + 28;
item->frameNumber = Anims[item->animNumber].frameBase + (GetRandomControl() & 7);
item->currentAnimState = 17;
}
}
else if (item->currentAnimState != 7)
{
item->animNumber = Objects[item->objectNumber].animIndex + 19;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 7;
}
CreatureTilt(item, tilt);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNum, angle, 0);
}