mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-29 16:27:59 +03:00

- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default. - added the commented code in FireWeapon for TR3 entity (some function is missing)
823 lines
No EOL
18 KiB
C++
823 lines
No EOL
18 KiB
C++
#include "newobjects.h"
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#include "../Game/Box.h"
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#include "../Game/items.h"
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#include "../Game/lot.h"
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#include "../Game/control.h"
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#include "../Game/effects.h"
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#include "../Game/draw.h"
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#include "../Game/sphere.h"
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#include "../Game/effect2.h"
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#include "../Game/people.h"
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BITE_INFO guideBiteInfo1 = { 0, 20, 200, 18 };
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BITE_INFO guideBiteInfo2 = { 30, 80, 50, 15 };
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void InitialiseGuide(short itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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ClearItem(itemNum);
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item->animNumber = Objects[item->objectNumber].animIndex + 4;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 1;
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item->currentAnimState = 1;
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item->swapMeshFlags = 0x40000;
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}
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void GuideControl(short itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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if (!CreatureActive(itemNum))
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return;
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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OBJECT_INFO* obj = &Objects[item->objectNumber];
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short angle = 0;
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short tilt = 0;
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short joint2 = 0;
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short joint1 = 0;
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short joint0 = 0;
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if (item->itemFlags[1] == 2)
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{
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PHD_VECTOR pos;
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pos.x = guideBiteInfo1.x;
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pos.y = guideBiteInfo1.y;
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pos.z = guideBiteInfo1.z;
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GetJointAbsPosition(item, &pos, guideBiteInfo1.meshNum);
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AddFire(pos.x, pos.y, pos.z, 0, item->roomNumber, 0);
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SoundEffect(SFX_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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GrenadeLauncherSpecialEffect1(pos.x, pos.y - 40, pos.z, -1, 7);
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short random = GetRandomControl();
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TriggerDynamicLight(pos.x, pos.y, pos.z, 15, 255 - ((random >> 4) & 0x1F), 192 - ((random >> 6) & 0x1F), random & 0x3F);
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if (item->animNumber == obj->animIndex + 61)
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{
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if (item->frameNumber > Anims[item->animNumber].frameBase + 32 &&
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item->frameNumber < Anims[item->animNumber].frameBase + 42)
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{
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GrenadeLauncherSpecialEffect1(
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(random & 0x3F) + pos.x - 32,
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((random >> 3) & 0x3F) + pos.y - 128,
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pos.z + ((random >> 6) & 0x3F) - 32,
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-1,
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1);
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}
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}
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}
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item->aiBits = FOLLOW;
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GetAITarget(creature);
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AI_INFO info;
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AI_INFO laraInfo;
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int dx = LaraItem->pos.xPos - item->pos.xPos;
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int dz = LaraItem->pos.zPos - item->pos.zPos;
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laraInfo.angle = ATAN(dz, dx) - item->pos.yRot;
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laraInfo.ahead = true;
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if (laraInfo.angle <= -ANGLE(90) || laraInfo.angle >= ANGLE(90))
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laraInfo.ahead = false;
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int distance = 0;
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if (dz > 32000 || dz < -32000 || dx > 32000 || dx < -32000)
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laraInfo.distance = 0x7FFFFFFF;
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else
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laraInfo.distance = dx * dx + dz * dz;
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dx = abs(dx);
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dz = abs(dz);
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int dy = item->pos.yPos - LaraItem->pos.yPos;
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short rot2 = 0;
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if (dx <= dz)
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laraInfo.xAngle = ATAN(dz + (dx >> 1), dy);
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else
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laraInfo.xAngle = ATAN(dx + (dz >> 1), dy);
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ITEM_INFO* foundEnemy = NULL;
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if (item->currentAnimState < 4 || item->currentAnimState == 31)
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{
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int minDistance = 0x7FFFFFFF;
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CREATURE_INFO* baddie = &BaddieSlots[0];
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for (int i = 0; i < NUM_SLOTS; i++)
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{
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baddie = &BaddieSlots[i];
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if (baddie->itemNum == NO_ITEM || baddie->itemNum == itemNum)
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continue;
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ITEM_INFO* currentItem = &Items[baddie->itemNum];
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if (currentItem->objectNumber != ID_GUIDE &&
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abs(currentItem->pos.yPos - item->pos.yPos) <= 512)
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{
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dx = currentItem->pos.xPos - item->pos.xPos;
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dy = currentItem->pos.yPos - item->pos.yPos;
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dz = currentItem->pos.zPos - item->pos.zPos;
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if (dx > 32000 || dx < -32000 || dz > 32000 || dz < -32000)
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distance = 0x7FFFFFFF;
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else
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distance = dx * dx + dz * dz;
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if (distance < minDistance && distance < SQUARE(2048) &&
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(dy < 256 || laraInfo.distance < SQUARE(2048) ||
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currentItem->objectNumber == ID_DOG))
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{
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foundEnemy = currentItem;
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minDistance = distance;
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}
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}
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}
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}
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ITEM_INFO* enemy = creature->enemy;
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if (foundEnemy)
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creature->enemy = foundEnemy;
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CreatureAIInfo(item, &info);
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GetCreatureMood(item, &info, VIOLENT);
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CreatureMood(item, &info, VIOLENT);
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angle = CreatureTurn(item, creature->maximumTurn);
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if (foundEnemy)
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{
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creature->enemy = enemy;
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enemy = foundEnemy;
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}
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bool someFlag = false;
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FLOOR_INFO* floor;
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PHD_VECTOR pos1;
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short frameNumber;
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short random;
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printf("Guide state: %d\n", item->currentAnimState);
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switch (item->currentAnimState)
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{
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case 1:
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creature->LOT.isJumping = false;
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creature->flags = 0;
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creature->maximumTurn = 0;
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joint2 = info.angle >> 1;
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if (laraInfo.ahead)
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{
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joint0 = laraInfo.angle >> 1;
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joint1 = laraInfo.xAngle >> 1;
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joint2 = laraInfo.angle >> 1;
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}
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else if (info.ahead)
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{
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joint0 = info.angle >> 1;
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joint1 = info.xAngle >> 1;
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joint2 = info.angle >> 1;
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}
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/*if (Objects[ID_WRAITH1].loaded & 0x10000)
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{
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if (item->itemFlags[3] == 5)
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item->goalAnimState = 2;
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if (item->itemFlags[3] == 5 || item->itemFlags[3] == 6)
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{
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CreatureTilt((int)item, tilt);
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CreatureJoint((int)item, 0, joint0);
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CreatureJoint((int)item, 1, joint1);
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CreatureJoint((int)item, 2, joint2);
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CreatureJoint((int)item, 3, joint1);
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CreatureAnimation(itemNum, angle, 0);
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return;
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}
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}*/
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if (item->requiredAnimState)
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{
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item->goalAnimState = item->requiredAnimState;
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}
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else if (Lara.location >= item->itemFlags[3] || item->itemFlags[1] != 2)
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{
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if (!creature->reachedGoal || foundEnemy)
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{
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if (item->swapMeshFlags == 0x40000)
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{
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item->goalAnimState = 40;
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}
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else if (foundEnemy && info.distance < SQUARE(1024))
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{
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if (info.bite)
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{
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item->goalAnimState = 31;
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}
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}
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else if (/*true ||*/ enemy != LaraItem || info.distance > SQUARE(2048))
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{
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item->goalAnimState = 2;
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}
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}
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else
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{
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if (!enemy->flags)
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{
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creature->reachedGoal = false;
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creature->enemy = NULL;
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item->aiBits = FOLLOW;
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item->itemFlags[3]++;
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break;
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}
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if (info.distance <= SQUARE(128))
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{
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switch (enemy->flags)
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{
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case 0x02:
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item->goalAnimState = 38;
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item->requiredAnimState = 38;
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break;
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case 0x20:
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item->goalAnimState = 37;
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item->requiredAnimState = 37;
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break;
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case 0x28:
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if (laraInfo.distance < SQUARE(2048))
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{
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item->goalAnimState = 39;
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item->requiredAnimState = 39;
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}
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break;
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case 0x10:
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if (laraInfo.distance < SQUARE(2048))
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{
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// Ignite torch
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item->goalAnimState = 36;
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item->requiredAnimState = 36;
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}
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break;
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case 0x04:
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if (laraInfo.distance < SQUARE(2048))
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{
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item->goalAnimState = 36;
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item->requiredAnimState = 43;
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}
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break;
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case 0x3Eu:
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item->status = ITEM_INVISIBLE;
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RemoveActiveItem(itemNum);
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DisableBaddieAI(itemNum);
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break;
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}
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}
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else
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{
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creature->maximumTurn = 0;
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item->requiredAnimState = 42 - (info.ahead != 0);
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}
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}
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}
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else
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{
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item->goalAnimState = 1;
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}
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break;
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case 2:
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creature->LOT.isJumping = false;
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creature->maximumTurn = ANGLE(7);
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if (laraInfo.ahead)
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{
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if (info.ahead)
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{
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joint2 = info.angle;
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}
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}
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else
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{
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joint2 = laraInfo.angle;
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}
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if (item->itemFlags[1] == 1)
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{
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item->goalAnimState = 1;
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item->requiredAnimState = 11; // Ignite torch
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}
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else if (creature->reachedGoal)
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{
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if (!creature->enemy->flags)
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{
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creature->reachedGoal = false;
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creature->enemy = NULL;
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item->aiBits = FOLLOW;
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item->itemFlags[3]++;
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break;
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}
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item->goalAnimState = 1;
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}
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else
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{
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if (Lara.location >= item->itemFlags[3])
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{
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if (!foundEnemy || info.distance >= 0x200000 && (item->swapMeshFlags & 0x40000 || info.distance >= 9437184))
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{
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if (creature->enemy == LaraItem)
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{
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if (info.distance >= 0x400000)
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{
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if (info.distance > 0x1000000)
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{
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item->goalAnimState = 3;
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}
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}
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else
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{
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item->goalAnimState = 1;
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}
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}
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else if (Lara.location > item->itemFlags[3] && laraInfo.distance > 0x400000)
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{
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item->goalAnimState = 3;
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}
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}
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else
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{
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item->goalAnimState = 1;
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}
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}
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else
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{
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item->goalAnimState = 1;
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}
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}
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break;
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case 3:
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if (info.ahead)
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{
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joint2 = info.angle;
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}
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creature->maximumTurn = ANGLE(11);
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tilt = angle / 2;
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if (info.distance < SQUARE(2048) || Lara.location < item->itemFlags[3])
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{
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item->goalAnimState = 1;
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break;
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}
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if (creature->reachedGoal)
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{
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if (!enemy->flags)
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{
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creature->reachedGoal = false;
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creature->enemy = NULL;
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item->aiBits = FOLLOW;
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item->itemFlags[3]++;
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break;
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}
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item->goalAnimState = 1;
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}
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else if (foundEnemy && (info.distance < 0x200000 || !(item->swapMeshFlags & 0x40000) && info.distance < SQUARE(3072)))
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{
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item->goalAnimState = 1;
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break;
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}
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break;
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case 11:
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// Ignite torch
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pos1.x = guideBiteInfo2.x;
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pos1.y = guideBiteInfo2.y;
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pos1.z = guideBiteInfo2.z;
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GetJointAbsPosition(item, &pos1, guideBiteInfo2.meshNum);
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frameNumber = item->frameNumber - Anims[item->animNumber].frameBase;
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random = GetRandomControl();
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if (frameNumber == 32)
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{
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item->swapMeshFlags |= 0x8000;
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}
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else if (frameNumber == 216)
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{
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item->swapMeshFlags &= 0x7FFF;
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}
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else if (frameNumber <= 79 || frameNumber >= 84)
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{
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if (frameNumber <= 83 || frameNumber >= 94)
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{
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if (frameNumber <= 159 || frameNumber >= 164)
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{
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if (frameNumber > 163 && frameNumber < 181)
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{
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GrenadeLauncherSpecialEffect1(
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(random & 0x3F) + pos1.x - 64,
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((random >> 5) & 0x3F) + pos1.y - 96,
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((random >> 10) & 0x3F) + pos1.z - 64,
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-1,
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7);
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TriggerDynamicLight(
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pos1.x - 32,
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pos1.y - 64,
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pos1.z - 32,
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10,
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192 - ((random >> 4) & 0x1F),
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128 - ((random >> 6) & 0x1F),
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random & 0x1F);
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item->itemFlags[1] = 2;
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}
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}
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else
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{
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TriggerMetalSparks(pos1.x, pos1.y, pos1.z, -1, -1, 0, 1);
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TriggerDynamicLight(pos1.x, pos1.y, pos1.z, 10, random & 0x1F, 96 - ((random >> 6) & 0x1F), 128 - ((random >> 4) & 0x1F));
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}
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}
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else
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{
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TriggerDynamicLight(pos1.x - 32, pos1.y - 64, pos1.z - 32, 10, 192 - ((random >> 4) & 0x1F), 128 - ((random >> 6) & 0x1F), random & 0x1F);
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GrenadeLauncherSpecialEffect1(
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(random & 0x3F) + pos1.x - 64,
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((random >> 5) & 0x3F) + pos1.y - 96,
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((random >> 10) & 0x3F) + pos1.z - 64,
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-1,
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7);
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}
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}
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else
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{
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TriggerDynamicLight(pos1.x, pos1.y, pos1.z, 10, random & 0x1F, 96 - ((random >> 6) & 0x1F), 128 - ((random >> 4) & 0x1F));
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TriggerMetalSparks(pos1.x, pos1.y, pos1.z, -1, -1, 0, 1);
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}
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break;
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case 22:
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creature->maximumTurn = 0;
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if (laraInfo.angle < -256)
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{
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item->pos.yRot -= 399;
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}
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break;
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case 31:
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if (info.ahead)
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{
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joint0 = info.angle >> 1;
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joint2 = info.angle >> 1;
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joint1 = info.xAngle >> 1;
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}
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creature->maximumTurn = 0;
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if (abs(info.angle) >= ANGLE(7))
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{
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if (info.angle < 0)
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{
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item->pos.yRot += ANGLE(7);
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}
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else
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{
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item->pos.yRot -= ANGLE(7);
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}
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}
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else
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{
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item->pos.yRot += info.angle;
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}
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if (!creature->flags)
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{
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if (enemy)
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{
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if (item->frameNumber > Anims[item->animNumber].frameBase + 15 &&
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item->frameNumber < Anims[item->animNumber].frameBase + 26)
|
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{
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dx = abs(enemy->pos.xPos - item->pos.xPos);
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dy = abs(enemy->pos.yPos - item->pos.yPos);
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dz = abs(enemy->pos.zPos - item->pos.zPos);
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if (dx <= 512 && dy <= 512 && dz >= 512)
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{
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enemy->hitPoints -= 20;
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if (enemy->hitPoints <= 0)
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{
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item->aiBits = FOLLOW;
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}
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enemy->hitStatus = true;
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creature->flags = 1;
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CreatureEffect2(
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item,
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&guideBiteInfo1,
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8,
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-1,
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DoBloodSplat);
|
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}
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}
|
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}
|
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}
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|
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break;
|
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|
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case 35:
|
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creature->maximumTurn = 0;
|
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|
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if (laraInfo.angle > 256)
|
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{
|
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item->pos.yRot += 399;
|
|
}
|
|
|
|
break;
|
|
|
|
case 36:
|
|
case 43:
|
|
if (enemy)
|
|
{
|
|
short deltaAngle = enemy->pos.yRot - item->pos.yRot;
|
|
if (deltaAngle <= 364)
|
|
{
|
|
if (deltaAngle < -364)
|
|
item->pos.yRot -= 364;
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot += 364;
|
|
}
|
|
}
|
|
|
|
if (item->requiredAnimState == 43)
|
|
{
|
|
item->goalAnimState = 43;
|
|
}
|
|
else
|
|
{
|
|
if (item->animNumber != obj->animIndex + 57
|
|
&& item->frameNumber == Anims[item->animNumber].frameEnd - 20)
|
|
{
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &item->roomNumber);
|
|
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
|
|
creature->reachedGoal = false;
|
|
creature->enemy = NULL;
|
|
item->aiBits = FOLLOW;
|
|
item->itemFlags[3]++;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 37:
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase)
|
|
{
|
|
someFlag = true;
|
|
|
|
item->pos.xPos = enemy->pos.xPos;
|
|
item->pos.yPos = enemy->pos.yPos;
|
|
item->pos.zPos = enemy->pos.zPos;
|
|
item->pos.xRot = enemy->pos.xRot;
|
|
item->pos.yRot = enemy->pos.yRot;
|
|
item->pos.zRot = enemy->pos.zRot;
|
|
}
|
|
else if (item->frameNumber == Anims[item->animNumber].frameBase + 35)
|
|
{
|
|
item->swapMeshFlags &= 0xFFFBFFFF;
|
|
|
|
ROOM_INFO* room = &Rooms[item->roomNumber];
|
|
ITEM_INFO* currentItem = NULL;
|
|
|
|
short currentItemNumber = room->itemNumber;
|
|
while (currentItemNumber != NO_ITEM)
|
|
{
|
|
currentItem = &Items[currentItemNumber];
|
|
|
|
if (currentItem->objectNumber >= ID_ANIMATING1
|
|
&& currentItem->objectNumber <= ID_ANIMATING15
|
|
&& trunc(item->pos.xPos) == trunc(currentItem->pos.xPos)
|
|
&& trunc(item->pos.zPos) == trunc(currentItem->pos.zPos))
|
|
{
|
|
break;
|
|
}
|
|
|
|
currentItemNumber = currentItem->nextItem;
|
|
}
|
|
|
|
if (currentItem != NULL)
|
|
currentItem->meshBits = 0xFFFFFFFD;
|
|
}
|
|
|
|
item->itemFlags[1] = 1;
|
|
if (someFlag)
|
|
{
|
|
creature->reachedGoal = false;
|
|
creature->enemy = NULL;
|
|
item->aiBits = FOLLOW;
|
|
item->itemFlags[3]++;
|
|
}
|
|
|
|
break;
|
|
|
|
case 38:
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase)
|
|
{
|
|
item->pos.xPos = enemy->pos.xPos;
|
|
item->pos.yPos = enemy->pos.yPos;
|
|
item->pos.zPos = enemy->pos.zPos;
|
|
}
|
|
else
|
|
{
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase + 42)
|
|
{
|
|
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &item->roomNumber);
|
|
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
|
|
item->pos.yRot = enemy->pos.yRot;
|
|
//goto LABEL_222;
|
|
|
|
creature->reachedGoal = false;
|
|
creature->enemy = NULL;
|
|
item->aiBits = FOLLOW;
|
|
item->itemFlags[3]++;
|
|
|
|
break;
|
|
}
|
|
if (item->frameNumber < Anims[item->animNumber].frameBase + 42)
|
|
{
|
|
if (enemy->pos.yRot - item->pos.yRot <= ANGLE(2))
|
|
{
|
|
if (enemy->pos.yRot - item->pos.yRot < -ANGLE(2))
|
|
{
|
|
item->pos.yRot -= ANGLE(2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot += ANGLE(2);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 39:
|
|
if (item->frameNumber >= Anims[item->animNumber].frameBase + 20)
|
|
{
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase + 20)
|
|
{
|
|
item->goalAnimState = 1;
|
|
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &item->roomNumber);
|
|
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
|
|
// LABEL_222
|
|
creature->reachedGoal = false;
|
|
creature->enemy = NULL;
|
|
item->aiBits = FOLLOW;
|
|
item->itemFlags[3]++;
|
|
|
|
break;
|
|
}
|
|
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase + 70 && item->roomNumber == 70)
|
|
{
|
|
item->requiredAnimState = 3;
|
|
item->swapMeshFlags |= 0x200000;
|
|
SoundEffect(SFX_TR4_GUIDE_SCARED_ID194, &item->pos, 0);
|
|
}
|
|
}
|
|
else if (enemy->pos.yRot - item->pos.yRot <= ANGLE(2))
|
|
{
|
|
if (enemy->pos.yRot - item->pos.yRot < -ANGLE(2))
|
|
{
|
|
item->pos.yRot -= ANGLE(2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->pos.yRot += ANGLE(2);
|
|
}
|
|
|
|
break;
|
|
|
|
case 40:
|
|
creature->LOT.isJumping;
|
|
creature->maximumTurn = ANGLE(7);
|
|
|
|
if (laraInfo.ahead)
|
|
{
|
|
if (info.ahead)
|
|
{
|
|
joint2 = info.angle;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
joint2 = laraInfo.angle;
|
|
}
|
|
if (!(creature->reachedGoal))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (!enemy->flags)
|
|
{
|
|
creature->reachedGoal = false;
|
|
creature->enemy = NULL;
|
|
item->aiBits = FOLLOW;
|
|
item->itemFlags[3]++;
|
|
|
|
break;
|
|
}
|
|
if (enemy->flags == 42)
|
|
{
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &item->roomNumber);
|
|
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
|
|
//LABEL_222:
|
|
creature->reachedGoal = false;
|
|
creature->enemy = NULL;
|
|
item->aiBits = FOLLOW;
|
|
item->itemFlags[3]++;
|
|
}
|
|
else if (item->triggerFlags <= 999)
|
|
{
|
|
item->goalAnimState = 1;
|
|
}
|
|
else
|
|
{
|
|
KillItem(itemNum);
|
|
DisableBaddieAI(itemNum);
|
|
item->flags |= 1;
|
|
}
|
|
|
|
break;
|
|
|
|
case 41:
|
|
case 42:
|
|
creature->maximumTurn = 0;
|
|
MoveCreature3DPos(&item->pos, &enemy->pos, 15, enemy->pos.yRot - item->pos.yRot, ANGLE(10));
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CreatureTilt(item, tilt);
|
|
|
|
CreatureJoint(item, 0, joint0);
|
|
CreatureJoint(item, 1, joint1);
|
|
CreatureJoint(item, 2, joint2);
|
|
CreatureJoint(item, 3, joint1);
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
} |