TombEngine/TR5Main/Objects/TR2/Entity
2020-10-17 13:23:01 -05:00
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tr2_barracuda.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_barracuda.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_birdmonster.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_birdmonster.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_dragon.cpp removing more bitshifts 2020-10-17 13:23:01 -05:00
tr2_dragon.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr2_eagle_or_crow.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_eagle_or_crow.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_knifethrower.cpp Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
tr2_knifethrower.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_mercenary.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_mercenary.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_monk.cpp removing more bitshifts 2020-10-17 13:23:01 -05:00
tr2_monk.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_rat.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_rat.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_shark.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_shark.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_silencer.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_silencer.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_skidman.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_skidman.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr2_spear_guardian.cpp removing more bitshifts 2020-10-17 13:23:01 -05:00
tr2_spear_guardian.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_spider.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_spider.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_sword_guardian.cpp removing more bitshifts 2020-10-17 13:23:01 -05:00
tr2_sword_guardian.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_worker_dualrevolver.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_worker_dualrevolver.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_worker_flamethrower.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_worker_flamethrower.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_worker_machinegun.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_worker_machinegun.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_worker_shotgun.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_worker_shotgun.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00
tr2_yeti.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr2_yeti.h Fixing Entity Include (Part 1) 2020-05-27 13:01:32 +02:00