mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-02 17:57:59 +03:00
1083 lines
28 KiB
C++
1083 lines
28 KiB
C++
#include "framework.h"
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#include "Objects/TR3/Vehicles/upv.h"
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#include "Game/animation.h"
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#include "Game/camera.h"
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#include "Game/collision/sphere.h"
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#include "Game/collision/collide_item.h"
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#include "Game/collision/collide_room.h"
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#include "Game/control/box.h"
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#include "Game/control/los.h"
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#include "Game/effects/bubble.h"
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#include "Game/effects/effects.h"
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#include "Game/items.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara_flare.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Game/Lara/lara_one_gun.h"
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#include "Game/savegame.h"
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#include "Objects/TR3/Vehicles/upv_info.h"
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#include "Sound/sound.h"
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#include "Specific/level.h"
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#include "Specific/input.h"
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#include "Specific/setup.h"
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BITE_INFO UPVBites[6] =
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{
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{ 0, 0, 0, 3 },
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{ 0, 96, 256, 0 },
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{ -128, 0, -64, 1 },
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{ 0, 0, -64, 1 },
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{ 128, 0, -64, 2 },
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{ 0, 0, -64, 2 }
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};
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#define UPV_CONTROL 1
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#define UPV_SURFACE 2
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#define UPV_DIVE 4
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#define UPV_DEAD 8
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#define ACCELERATION 0x40000
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#define FRICTION 0x18000
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#define MAX_VELOCITY 0x400000
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#define ROT_ACCELERATION 0x400000
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#define ROT_SLOWACCEL 0x200000
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#define ROT_FRICTION 0x100000
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#define MAX_ROTATION 0x1c00000
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#define UPDOWN_ACCEL (ANGLE(2.0f) * (USHRT_MAX + 1))
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#define UPDOWN_SLOWACCEL (ANGLE(1.0f) * (USHRT_MAX + 1))
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#define UPDOWN_FRICTION (ANGLE(1.0f) * (USHRT_MAX + 1))
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#define MAX_UPDOWN (ANGLE(2.0f) * (USHRT_MAX + 1))
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#define UPDOWN_LIMIT ANGLE(80.0f)
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#define UPDOWN_SPEED 10
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#define SURFACE_DIST 210
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#define SURFACE_ANGLE ANGLE(30.0f)
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#define DIVE_ANGLE ANGLE(15.0f)
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#define DIVE_SPEED ANGLE(5.0f)
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#define UPV_DRAW_SHIFT 128
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#define UPV_RADIUS 300
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#define UPV_HEIGHT 400
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#define UPV_LENGTH SECTOR(1)
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#define FRONT_TOLERANCE (ANGLE(45.0f) * (USHRT_MAX + 1))
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#define TOP_TOLERANCE (ANGLE(45.0f) * (USHRT_MAX + 1))
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#define WALL_DEFLECT (ANGLE(2.0f) * (USHRT_MAX + 1))
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#define DISMOUNT_DISTANCE SECTOR(1)
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#define HARPOON_VELOCITY CLICK(1)
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#define HARPOON_RELOAD 15
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#define UPV_TURBINE_BONE 3
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#define DEATH_FRAME_1 16
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#define DEATH_FRAME_2 17
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#define DISMOUNT_SURFACE_FRAME 51
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#define MOUNT_SURFACE_SOUND_FRAME 30
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#define MOUNT_SURFACE_CONTROL_FRAME 50
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#define DISMOUNT_UNDERWATER_FRAME 42
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#define MOUNT_UNDERWATER_SOUND_FRAME 30
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#define MOUNT_UNDERWATER_CONTROL_FRAME 42
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#define UPV_IN_PROPEL IN_JUMP
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#define UPV_IN_UP IN_FORWARD
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#define UPV_IN_DOWN IN_BACK
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#define UPV_IN_LEFT IN_LEFT
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#define UPV_IN_RIGHT IN_RIGHT
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#define UPV_IN_FIRE IN_ACTION
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#define UPV_IN_DISMOUNT IN_ROLL
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enum UPVState
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{
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UPV_STATE_DEATH = 0,
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UPV_STATE_HIT = 1,
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UPV_STATE_DISMOUNT_WATER_SURFACE = 2,
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UPV_STATE_UNK1 = 3,
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UPV_STATE_MOVE = 4,
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UPV_STATE_IDLE = 5,
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UPV_STATE_UNK2 = 6, // TODO
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UPV_STATE_UNK3 = 7, // TODO
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UPV_STATE_MOUNT = 8,
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UPV_STATE_DISMOUNT_UNDERWATER = 9
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};
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// TODO
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enum UPVAnim
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{
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UPV_ANIM_DEATH = 0,
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UPV_ANIM_IDLE = 5,
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UPV_ANIM_DISMOUNT_SURFACE = 9,
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UPV_ANIM_MOUNT_SURFACE_START = 10,
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UPV_ANIM_MOUNT_SURFACE_END = 11,
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UPV_ANIM_DISMOUNT_UNDERWATER = 12,
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UPV_ANIM_MOUNT_UNDERWATER = 13,
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};
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enum UPVBiteFlags
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{
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UPV_FAN = 0,
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UPV_FRONT_LIGHT = 1,
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UPV_LEFT_FIN_LEFT = 2,
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UPV_LEFT_FIN_RIGHT = 3,
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UPV_RIGHT_FIN_RIGHT = 4,
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UPV_RIGHT_FIN_LEFT = 5
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};
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void UPVInitialise(short itemNumber)
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{
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auto* UPVItem = &g_Level.Items[itemNumber];
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UPVItem->Data = UPVInfo();
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auto* UPV = (UPVInfo*)UPVItem->Data;
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UPV->Velocity = 0;
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UPV->Rot = 0;
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UPV->Flags = UPV_SURFACE;
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UPV->HarpoonTimer = 0;
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UPV->HarpoonLeft = false;
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}
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static void FireUPVHarpoon(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
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{
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auto* lara = GetLaraInfo(laraItem);
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auto UPV = (UPVInfo*)UPVItem->Data;
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short itemNumber = CreateItem();
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if (itemNumber != NO_ITEM)
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{
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auto* harpoonItem = &g_Level.Items[itemNumber];
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harpoonItem->ObjectNumber = ID_HARPOON;
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harpoonItem->Shade = 0xC210;
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harpoonItem->RoomNumber = UPVItem->RoomNumber;
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PHD_VECTOR pos{ (UPV->HarpoonLeft ? 22 : -22), 24, 230 };
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GetJointAbsPosition(UPVItem, &pos, UPV_TURBINE_BONE);
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harpoonItem->Position.xPos = pos.x;
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harpoonItem->Position.yPos = pos.y;
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harpoonItem->Position.zPos = pos.z;
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InitialiseItem(itemNumber);
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harpoonItem->Position.xRot = UPVItem->Position.xRot;
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harpoonItem->Position.yRot = UPVItem->Position.yRot;
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harpoonItem->Position.zRot = 0;
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// TODO: Huh?
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harpoonItem->VerticalVelocity = -HARPOON_VELOCITY * phd_sin(harpoonItem->Position.xRot);
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harpoonItem->VerticalVelocity = HARPOON_VELOCITY * phd_cos(harpoonItem->Position.xRot);
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harpoonItem->HitPoints = HARPOON_TIME;
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harpoonItem->ItemFlags[0] = 1;
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AddActiveItem(itemNumber);
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SoundEffect(SFX_TR3_LARA_HARPOON_FIRE_WATER, &laraItem->Position, 2);
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if (lara->Weapons[WEAPON_HARPOON_GUN].Ammo[WEAPON_AMMO1])
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lara->Weapons[WEAPON_HARPOON_GUN].Ammo[WEAPON_AMMO1]--;
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Statistics.Game.AmmoUsed++;
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UPV->HarpoonLeft = !UPV->HarpoonLeft;
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}
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}
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static void TriggerUPVMist(long x, long y, long z, long velocity, short angle)
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{
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auto* sptr = &Sparks[GetFreeSpark()];
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sptr->on = 1;
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sptr->sR = 0;
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sptr->sG = 0;
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sptr->sB = 0;
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sptr->dR = 64;
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sptr->dG = 64;
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sptr->dB = 64;
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sptr->colFadeSpeed = 4 + (GetRandomControl() & 3);
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sptr->fadeToBlack = 12;
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sptr->sLife = sptr->life = (GetRandomControl() & 3) + 20;
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sptr->transType = TransTypeEnum::COLADD;
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sptr->extras = 0;
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sptr->dynamic = -1;
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sptr->x = x + ((GetRandomControl() & 15) - 8);
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sptr->y = y + ((GetRandomControl() & 15) - 8);
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sptr->z = z + ((GetRandomControl() & 15) - 8);
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long zv = velocity * phd_cos(angle) / 4;
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long xv = velocity * phd_sin(angle) / 4;
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sptr->xVel = xv + ((GetRandomControl() & 127) - 64);
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sptr->yVel = 0;
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sptr->zVel = zv + ((GetRandomControl() & 127) - 64);
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sptr->friction = 3;
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if (GetRandomControl() & 1)
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{
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sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
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sptr->rotAng = GetRandomControl() & 4095;
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if (GetRandomControl() & 1)
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sptr->rotAdd = -(GetRandomControl() & 15) - 16;
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else
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sptr->rotAdd = (GetRandomControl() & 15) + 16;
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}
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else
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sptr->flags = SP_SCALE | SP_DEF | SP_EXPDEF;
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sptr->scalar = 3;
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sptr->gravity = sptr->maxYvel = 0;
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long size = (GetRandomControl() & 7) + (velocity / 2) + 16;
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sptr->size = sptr->sSize = size / 4;
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sptr->dSize = size;
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}
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void UPVEffects(short itemNumber)
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{
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if (itemNumber == NO_ITEM)
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return;
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auto* laraItem = LaraItem;
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auto* lara = GetLaraInfo(laraItem);
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auto* UPVItem = &g_Level.Items[itemNumber];
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auto* UPV = (UPVInfo*)UPVItem->Data;
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PHD_VECTOR pos;
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if (lara->Vehicle == itemNumber)
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{
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if (!UPV->Velocity)
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UPV->FanRot += ANGLE(2.0f);
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else
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UPV->FanRot += UPV->Velocity / 4069;
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if (UPV->Velocity)
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{
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pos = { UPVBites[UPV_FAN].x, UPVBites[UPV_FAN].y, UPVBites[UPV_FAN].z };
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GetJointAbsPosition(UPVItem, &pos, UPVBites[UPV_FAN].meshNum);
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TriggerUPVMist(pos.x, pos.y + UPV_DRAW_SHIFT, pos.z, abs(UPV->Velocity) / (USHRT_MAX + 1), UPVItem->Position.yRot + ANGLE(180.0f));
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if ((GetRandomControl() & 1) == 0)
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{
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PHD_3DPOS pos2;
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pos2.xPos = pos.x + (GetRandomControl() & 63) - 32;
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pos2.yPos = pos.y + UPV_DRAW_SHIFT;
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pos2.zPos = pos.z + (GetRandomControl() & 63) - 32;
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short probedRoomNumber = GetCollisionResult(pos2.xPos, pos2.yPos, pos2.zPos, UPVItem->RoomNumber).RoomNumber;
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CreateBubble((PHD_VECTOR*)&pos2, probedRoomNumber, 4, 8, BUBBLE_FLAG_CLUMP, 0, 0, 0);
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}
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}
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}
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for (int lp = 0; lp < 2; lp++)
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{
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int random = 31 - (GetRandomControl() & 3);
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pos = { UPVBites[UPV_FRONT_LIGHT].x, UPVBites[UPV_FRONT_LIGHT].y, UPVBites[UPV_FRONT_LIGHT].z << (lp * 6) };
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GetJointAbsPosition(UPVItem, &pos, UPVBites[UPV_FRONT_LIGHT].meshNum);
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GAME_VECTOR source, target;
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if (lp == 1)
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{
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target.x = pos.x;
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target.y = pos.y;
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target.z = pos.z;
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target.roomNumber = UPVItem->RoomNumber;
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LOS(&source, &target);
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pos = { target.x, target.y, target.z };
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}
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else
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{
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source.x = pos.x;
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source.y = pos.y;
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source.z = pos.z;
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source.roomNumber = UPVItem->RoomNumber;
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}
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TriggerDynamicLight(pos.x, pos.y, pos.z, 16 + (lp << 3), random, random, random);
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}
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if (UPV->HarpoonTimer)
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UPV->HarpoonTimer--;
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}
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static bool TestUPVDismount(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
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{
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auto* lara = GetLaraInfo(laraItem);
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if (lara->WaterCurrentPull.x || lara->WaterCurrentPull.z)
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return false;
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short moveAngle = UPVItem->Position.yRot + ANGLE(180.0f);
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int velocity = DISMOUNT_DISTANCE * phd_cos(UPVItem->Position.xRot);
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int x = UPVItem->Position.xPos + velocity * phd_sin(moveAngle);
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int z = UPVItem->Position.zPos + velocity * phd_cos(moveAngle);
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int y = UPVItem->Position.yPos - DISMOUNT_DISTANCE * phd_sin(-UPVItem->Position.xRot);
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auto probe = GetCollisionResult(x, y, z, UPVItem->RoomNumber);
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if ((probe.Position.Floor - probe.Position.Ceiling) < CLICK(1) ||
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probe.Position.Floor < y ||
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probe.Position.Ceiling > y ||
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probe.Position.Floor == NO_HEIGHT ||
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probe.Position.Ceiling == NO_HEIGHT)
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{
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return false;
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}
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return true;
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}
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static bool TestUPVMount(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
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{
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auto* lara = GetLaraInfo(laraItem);
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if (!(TrInput & IN_ACTION) ||
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lara->Control.HandStatus != HandStatus::Free ||
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laraItem->Airborne)
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{
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return false;
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}
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int y = abs(laraItem->Position.yPos - (UPVItem->Position.yPos - CLICK(0.5f)));
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if (y > CLICK(1))
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return false;
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int distance = pow(laraItem->Position.xPos - UPVItem->Position.xPos, 2) + pow(laraItem->Position.zPos - UPVItem->Position.zPos, 2);
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if (distance > pow(CLICK(2), 2))
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return false;
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short deltaAngle = abs(laraItem->Position.yRot - UPVItem->Position.yRot);
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if (deltaAngle > ANGLE(35.0f) || deltaAngle < -ANGLE(35.0f))
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return false;
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if (GetCollisionResult(UPVItem).Position.Floor < -32000)
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return false;
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return true;
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}
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static void DoCurrent(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
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{
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auto* lara = GetLaraInfo(laraItem);
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PHD_VECTOR target;
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if (!lara->WaterCurrentActive)
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{
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int absVel = abs(lara->WaterCurrentPull.x);
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int shift;
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if (absVel > 16)
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shift = 4;
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else if (absVel > 8)
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shift = 3;
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else
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shift = 2;
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lara->WaterCurrentPull.x -= lara->WaterCurrentPull.x >> shift;
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if (abs(lara->WaterCurrentPull.x) < 4)
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lara->WaterCurrentPull.x = 0;
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absVel = abs(lara->WaterCurrentPull.z);
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if (absVel > 16)
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shift = 4;
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else if (absVel > 8)
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shift = 3;
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else
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shift = 2;
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lara->WaterCurrentPull.z -= lara->WaterCurrentPull.z >> shift;
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if (abs(lara->WaterCurrentPull.z) < 4)
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lara->WaterCurrentPull.z = 0;
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if (lara->WaterCurrentPull.x == 0 && lara->WaterCurrentPull.z == 0)
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return;
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}
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else
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{
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int sinkVal = lara->WaterCurrentActive - 1;
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target.x = g_Level.Sinks[sinkVal].x;
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target.y = g_Level.Sinks[sinkVal].y;
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target.z = g_Level.Sinks[sinkVal].z;
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int angle = ((mGetAngle(target.x, target.z, laraItem->Position.xPos, laraItem->Position.zPos) - ANGLE(90.0f)) / 16) & 4095;
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int dx = target.x - laraItem->Position.xPos;
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int dz = target.z - laraItem->Position.zPos;
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int velocity = g_Level.Sinks[sinkVal].strength;
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dx = phd_sin(angle * 16) * velocity * 1024;
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dz = phd_cos(angle * 16) * velocity * 1024;
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lara->WaterCurrentPull.x += ((dx - lara->WaterCurrentPull.x) / 16);
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lara->WaterCurrentPull.z += ((dz - lara->WaterCurrentPull.z) / 16);
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}
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lara->WaterCurrentActive = 0;
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UPVItem->Position.xPos += lara->WaterCurrentPull.x / CLICK(1);
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UPVItem->Position.zPos += lara->WaterCurrentPull.z / CLICK(1);
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}
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static void BackgroundCollision(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
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{
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auto* lara = GetLaraInfo(laraItem);
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auto* UPV = (UPVInfo*)UPVItem->Data;
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COLL_INFO cinfo, * coll = &cinfo; // ??
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coll->Setup.LowerFloorBound = NO_LOWER_BOUND;
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coll->Setup.UpperFloorBound = -UPV_HEIGHT;
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coll->Setup.LowerCeilingBound = UPV_HEIGHT;
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coll->Setup.OldPosition.x = UPVItem->Position.xPos;
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coll->Setup.OldPosition.y = UPVItem->Position.yPos;
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coll->Setup.OldPosition.z = UPVItem->Position.zPos;
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coll->Setup.Radius = UPV_RADIUS;
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coll->Setup.FloorSlopeIsWall = false;
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coll->Setup.FloorSlopeIsPit = false;
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coll->Setup.DeathFlagIsPit = false;
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coll->Setup.EnableSpasm = false;
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coll->Setup.EnableObjectPush = true;
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coll->Setup.Mode = CollProbeMode::Quadrants;
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if ((UPVItem->Position.xRot >= -(SHRT_MAX / 2 + 1)) && (UPVItem->Position.xRot <= (SHRT_MAX / 2 + 1)))
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{
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lara->Control.MoveAngle = UPVItem->Position.yRot;
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coll->Setup.ForwardAngle = lara->Control.MoveAngle;
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}
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else
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{
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lara->Control.MoveAngle = UPVItem->Position.yRot - ANGLE(180.0f);
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coll->Setup.ForwardAngle = lara->Control.MoveAngle;
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}
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int height = phd_sin(UPVItem->Position.xRot) * UPV_LENGTH;
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if (height < 0)
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height = -height;
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if (height < 200)
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height = 200;
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|
|
coll->Setup.UpperFloorBound = -height;
|
|
coll->Setup.Height = height;
|
|
|
|
GetCollisionInfo(coll, UPVItem, PHD_VECTOR(0, height / 2, 0));
|
|
ShiftItem(UPVItem, coll);
|
|
|
|
if (coll->CollisionType == CT_FRONT)
|
|
{
|
|
if (UPV->XRot > FRONT_TOLERANCE)
|
|
UPV->XRot += WALL_DEFLECT;
|
|
else if (UPV->XRot < -FRONT_TOLERANCE)
|
|
UPV->XRot -= WALL_DEFLECT;
|
|
else
|
|
{
|
|
if (abs(UPV->Velocity) >= MAX_VELOCITY)
|
|
{
|
|
laraItem->TargetState = UPV_STATE_HIT;
|
|
UPV->Velocity = -UPV->Velocity / 2;
|
|
}
|
|
else
|
|
UPV->Velocity = 0;
|
|
}
|
|
}
|
|
else if (coll->CollisionType == CT_TOP)
|
|
{
|
|
if (UPV->XRot >= -TOP_TOLERANCE)
|
|
UPV->XRot -= WALL_DEFLECT;
|
|
}
|
|
else if (coll->CollisionType == CT_TOP_FRONT)
|
|
UPV->Velocity = 0;
|
|
else if (coll->CollisionType == CT_LEFT)
|
|
UPVItem->Position.yRot += ANGLE(5.0f);
|
|
else if (coll->CollisionType == CT_RIGHT)
|
|
UPVItem->Position.yRot -= ANGLE(5.0f);
|
|
else if (coll->CollisionType == CT_CLAMP)
|
|
{
|
|
UPVItem->Position.xPos = coll->Setup.OldPosition.x;
|
|
UPVItem->Position.yPos = coll->Setup.OldPosition.y;
|
|
UPVItem->Position.zPos = coll->Setup.OldPosition.z;
|
|
UPV->Velocity = 0;
|
|
return;
|
|
}
|
|
|
|
if (coll->Middle.Floor < 0)
|
|
{
|
|
UPVItem->Position.yPos += coll->Middle.Floor;
|
|
UPV->XRot += WALL_DEFLECT;
|
|
}
|
|
}
|
|
|
|
static void UPVControl(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
|
|
{
|
|
auto* lara = GetLaraInfo(laraItem);
|
|
auto* UPV = (UPVInfo*)UPVItem->Data;
|
|
|
|
TestUPVDismount(laraItem, UPVItem);
|
|
|
|
int anim = laraItem->AnimNumber - Objects[ID_UPV_LARA_ANIMS].animIndex;
|
|
int frame = laraItem->FrameNumber - g_Level.Anims[laraItem->AnimNumber].frameBase;
|
|
|
|
switch (laraItem->ActiveState)
|
|
{
|
|
case UPV_STATE_MOVE:
|
|
if (laraItem->HitPoints <= 0)
|
|
{
|
|
laraItem->TargetState = UPV_STATE_DEATH;
|
|
break;
|
|
}
|
|
|
|
if (TrInput & UPV_IN_LEFT)
|
|
UPV->Rot -= ROT_ACCELERATION;
|
|
|
|
else if (TrInput & UPV_IN_RIGHT)
|
|
UPV->Rot += ROT_ACCELERATION;
|
|
|
|
if (UPV->Flags & UPV_SURFACE)
|
|
{
|
|
int xa = UPVItem->Position.xRot - SURFACE_ANGLE;
|
|
int ax = SURFACE_ANGLE - UPVItem->Position.xRot;
|
|
|
|
if (xa > 0)
|
|
{
|
|
if (xa > ANGLE(1.0f))
|
|
UPVItem->Position.xRot -= ANGLE(1.0f);
|
|
else
|
|
UPVItem->Position.xRot -= ANGLE(0.1f);
|
|
}
|
|
else if (ax)
|
|
{
|
|
if (ax > ANGLE(1.0f))
|
|
UPVItem->Position.xRot += ANGLE(1.0f);
|
|
else
|
|
UPVItem->Position.xRot += ANGLE(0.1f);
|
|
}
|
|
else
|
|
UPVItem->Position.xRot = SURFACE_ANGLE;
|
|
}
|
|
else
|
|
{
|
|
if (TrInput & UPV_IN_UP)
|
|
UPV->XRot -= UPDOWN_ACCEL;
|
|
else if (TrInput & UPV_IN_DOWN)
|
|
UPV->XRot += UPDOWN_ACCEL;
|
|
}
|
|
|
|
if (TrInput & UPV_IN_PROPEL)
|
|
{
|
|
if (TrInput & UPV_IN_UP &&
|
|
UPV->Flags & UPV_SURFACE &&
|
|
UPVItem->Position.xRot > -DIVE_ANGLE)
|
|
{
|
|
UPV->Flags |= UPV_DIVE;
|
|
}
|
|
|
|
UPV->Velocity += ACCELERATION;
|
|
}
|
|
|
|
else
|
|
laraItem->TargetState = UPV_STATE_IDLE;
|
|
|
|
break;
|
|
|
|
case UPV_STATE_IDLE:
|
|
if (laraItem->HitPoints <= 0)
|
|
{
|
|
laraItem->TargetState = UPV_STATE_DEATH;
|
|
break;
|
|
}
|
|
|
|
if (TrInput & UPV_IN_LEFT)
|
|
UPV->Rot -= ROT_SLOWACCEL;
|
|
else if (TrInput & UPV_IN_RIGHT)
|
|
UPV->Rot += ROT_SLOWACCEL;
|
|
|
|
if (UPV->Flags & UPV_SURFACE)
|
|
{
|
|
int xa = UPVItem->Position.xRot - SURFACE_ANGLE;
|
|
int ax = SURFACE_ANGLE - UPVItem->Position.xRot;
|
|
if (xa > 0)
|
|
{
|
|
if (xa > ANGLE(1.0f))
|
|
UPVItem->Position.xRot -= ANGLE(1.0f);
|
|
else
|
|
UPVItem->Position.xRot -= ANGLE(0.1f);
|
|
}
|
|
else if (ax)
|
|
{
|
|
if (ax > ANGLE(1.0f))
|
|
UPVItem->Position.xRot += ANGLE(1.0f);
|
|
else
|
|
UPVItem->Position.xRot += ANGLE(0.1f);
|
|
}
|
|
else
|
|
UPVItem->Position.xRot = SURFACE_ANGLE;
|
|
}
|
|
else
|
|
{
|
|
if (TrInput & UPV_IN_UP)
|
|
UPV->XRot -= UPDOWN_ACCEL;
|
|
else if (TrInput & UPV_IN_DOWN)
|
|
UPV->XRot += UPDOWN_ACCEL;
|
|
}
|
|
|
|
if (TrInput & UPV_IN_DISMOUNT && TestUPVDismount(laraItem, UPVItem))
|
|
{
|
|
if (UPV->Velocity > 0)
|
|
UPV->Velocity -= ACCELERATION;
|
|
else
|
|
{
|
|
if (UPV->Flags & UPV_SURFACE)
|
|
laraItem->TargetState = UPV_STATE_DISMOUNT_WATER_SURFACE;
|
|
else
|
|
laraItem->TargetState = UPV_STATE_DISMOUNT_UNDERWATER;
|
|
|
|
//sub->Flags &= ~UPV_CONTROL; having this here causes the UPV glitch, moving it directly to the states' code is better
|
|
|
|
StopSoundEffect(SFX_TR3_LITTLE_SUB_LOOP);
|
|
SoundEffect(SFX_TR3_LITTLE_SUB_STOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2);
|
|
}
|
|
}
|
|
|
|
else if (TrInput & UPV_IN_PROPEL)
|
|
{
|
|
if (TrInput & UPV_IN_UP &&
|
|
UPVItem->Position.xRot > -DIVE_ANGLE &&
|
|
UPV->Flags & UPV_SURFACE)
|
|
{
|
|
UPV->Flags |= UPV_DIVE;
|
|
}
|
|
|
|
laraItem->TargetState = UPV_STATE_MOVE;
|
|
}
|
|
|
|
break;
|
|
|
|
case UPV_STATE_MOUNT:
|
|
if (anim == UPV_ANIM_MOUNT_SURFACE_END)
|
|
{
|
|
UPVItem->Position.yPos += 4;
|
|
UPVItem->Position.xRot += ANGLE(1.0f);
|
|
|
|
if (frame == MOUNT_SURFACE_SOUND_FRAME)
|
|
SoundEffect(SFX_TR3_LITTLE_SUB_LOOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2);
|
|
|
|
if (frame == MOUNT_SURFACE_CONTROL_FRAME)
|
|
UPV->Flags |= UPV_CONTROL;
|
|
}
|
|
|
|
else if (anim == UPV_ANIM_MOUNT_UNDERWATER)
|
|
{
|
|
if (frame == MOUNT_UNDERWATER_SOUND_FRAME)
|
|
SoundEffect(SFX_TR3_LITTLE_SUB_LOOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2);
|
|
|
|
if (frame == MOUNT_UNDERWATER_CONTROL_FRAME)
|
|
UPV->Flags |= UPV_CONTROL;
|
|
}
|
|
|
|
break;
|
|
|
|
case UPV_STATE_DISMOUNT_UNDERWATER:
|
|
if (anim == UPV_ANIM_DISMOUNT_UNDERWATER && frame == DISMOUNT_UNDERWATER_FRAME)
|
|
{
|
|
UPV->Flags &= ~UPV_CONTROL;
|
|
|
|
PHD_VECTOR vec = { 0, 0, 0 };
|
|
GetLaraJointPosition(&vec, LM_HIPS);
|
|
|
|
GAME_VECTOR LPos;
|
|
LPos.x = vec.x;
|
|
LPos.y = vec.y;
|
|
LPos.z = vec.z;
|
|
LPos.roomNumber = UPVItem->RoomNumber;
|
|
|
|
GAME_VECTOR VPos;
|
|
VPos.x = UPVItem->Position.xPos;
|
|
VPos.y = UPVItem->Position.yPos;
|
|
VPos.z = UPVItem->Position.zPos;
|
|
VPos.roomNumber = UPVItem->RoomNumber;
|
|
LOSAndReturnTarget(&VPos, &LPos, 0);
|
|
|
|
laraItem->Position.xPos = LPos.x;
|
|
laraItem->Position.yPos = LPos.y;
|
|
laraItem->Position.zPos = LPos.z;
|
|
|
|
SetAnimation(laraItem, LA_UNDERWATER_IDLE);
|
|
laraItem->VerticalVelocity = 0;
|
|
laraItem->Airborne = false;
|
|
laraItem->Position.xRot = laraItem->Position.zRot = 0;
|
|
|
|
UpdateItemRoom(laraItem, 0);
|
|
|
|
lara->Control.WaterStatus = WaterStatus::Underwater;
|
|
lara->Control.HandStatus = HandStatus::Free;
|
|
lara->Vehicle = NO_ITEM;
|
|
|
|
UPVItem->HitPoints = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
case UPV_STATE_DISMOUNT_WATER_SURFACE:
|
|
if (anim == UPV_ANIM_DISMOUNT_SURFACE && frame == DISMOUNT_SURFACE_FRAME)
|
|
{
|
|
UPV->Flags &= ~UPV_CONTROL;
|
|
int waterDepth, waterHeight, heightFromWater;
|
|
|
|
waterDepth = GetWaterSurface(laraItem);
|
|
waterHeight = GetWaterHeight(laraItem);
|
|
|
|
if (waterHeight != NO_HEIGHT)
|
|
heightFromWater = laraItem->Position.yPos - waterHeight;
|
|
else
|
|
heightFromWater = NO_HEIGHT;
|
|
|
|
PHD_VECTOR vec = { 0, 0, 0 };
|
|
GetLaraJointPosition(&vec, LM_HIPS);
|
|
|
|
laraItem->Position.xPos = vec.x;
|
|
//laraItem->pos.yPos += -heightFromWater + 1; // Doesn't work as intended.
|
|
laraItem->Position.yPos = vec.y;
|
|
laraItem->Position.zPos = vec.z;
|
|
|
|
SetAnimation(laraItem, LA_ONWATER_IDLE);
|
|
laraItem->VerticalVelocity = 0;
|
|
laraItem->Airborne = false;
|
|
laraItem->Position.xRot = 0;
|
|
laraItem->Position.zRot = 0;
|
|
|
|
UpdateItemRoom(laraItem, -LARA_HEIGHT / 2);
|
|
|
|
ResetLaraFlex(laraItem);
|
|
lara->Control.WaterStatus = WaterStatus::TreadWater;
|
|
lara->WaterSurfaceDist = -heightFromWater;
|
|
lara->Control.Count.Dive = 11;
|
|
lara->Control.HandStatus = HandStatus::Free;
|
|
lara->Vehicle = NO_ITEM;
|
|
|
|
UPVItem->HitPoints = 0;
|
|
}
|
|
else
|
|
{
|
|
UPV->XRot -= UPDOWN_ACCEL;
|
|
if (UPVItem->Position.xRot < 0)
|
|
UPVItem->Position.xRot = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
case UPV_STATE_DEATH:
|
|
if (anim == UPV_ANIM_DEATH && (frame == DEATH_FRAME_1 || frame == DEATH_FRAME_2))
|
|
{
|
|
PHD_VECTOR vec = { 0, 0, 0 };
|
|
GetLaraJointPosition(&vec, LM_HIPS);
|
|
|
|
laraItem->Position.xPos = vec.x;
|
|
laraItem->Position.yPos = vec.y;
|
|
laraItem->Position.zPos = vec.z;
|
|
laraItem->Position.xRot = 0;
|
|
laraItem->Position.zRot = 0;
|
|
|
|
SetAnimation(UPVItem, LA_UNDERWATER_DEATH, 17);
|
|
laraItem->VerticalVelocity = 0;
|
|
laraItem->Airborne = false;
|
|
|
|
UPV->Flags |= UPV_DEAD;
|
|
}
|
|
|
|
UPVItem->VerticalVelocity = 0;
|
|
break;
|
|
}
|
|
|
|
if (UPV->Flags & UPV_DIVE)
|
|
{
|
|
if (UPVItem->Position.xRot > -DIVE_ANGLE)
|
|
UPVItem->Position.xRot -= DIVE_SPEED;
|
|
else
|
|
UPV->Flags &= ~UPV_DIVE;
|
|
}
|
|
|
|
if (UPV->Velocity > 0)
|
|
{
|
|
UPV->Velocity -= FRICTION;
|
|
if (UPV->Velocity < 0)
|
|
UPV->Velocity = 0;
|
|
}
|
|
else if (UPV->Velocity < 0)
|
|
{
|
|
UPV->Velocity += FRICTION;
|
|
if (UPV->Velocity > 0)
|
|
UPV->Velocity = 0;
|
|
}
|
|
|
|
if (UPV->Velocity > MAX_VELOCITY)
|
|
UPV->Velocity = MAX_VELOCITY;
|
|
else if (UPV->Velocity < -MAX_VELOCITY)
|
|
UPV->Velocity = -MAX_VELOCITY;
|
|
|
|
if (UPV->Rot > 0)
|
|
{
|
|
UPV->Rot -= ROT_FRICTION;
|
|
if (UPV->Rot < 0)
|
|
UPV->Rot = 0;
|
|
}
|
|
else if (UPV->Rot < 0)
|
|
{
|
|
UPV->Rot += ROT_FRICTION;
|
|
if (UPV->Rot > 0)
|
|
UPV->Rot = 0;
|
|
}
|
|
|
|
if (UPV->XRot > 0)
|
|
{
|
|
UPV->XRot -= UPDOWN_FRICTION;
|
|
if (UPV->XRot < 0)
|
|
UPV->XRot = 0;
|
|
}
|
|
else if (UPV->XRot < 0)
|
|
{
|
|
UPV->XRot += UPDOWN_FRICTION;
|
|
if (UPV->XRot > 0)
|
|
UPV->XRot = 0;
|
|
}
|
|
|
|
if (UPV->Rot > MAX_ROTATION)
|
|
UPV->Rot = MAX_ROTATION;
|
|
else if (UPV->Rot < -MAX_ROTATION)
|
|
UPV->Rot = -MAX_ROTATION;
|
|
|
|
if (UPV->XRot > MAX_UPDOWN)
|
|
UPV->XRot = MAX_UPDOWN;
|
|
else if (UPV->XRot < -MAX_UPDOWN)
|
|
UPV->XRot = -MAX_UPDOWN;
|
|
}
|
|
|
|
void NoGetOnCollision(short itemNumber, ITEM_INFO* laraItem, COLL_INFO* coll)
|
|
{
|
|
auto* item = &g_Level.Items[itemNumber];
|
|
|
|
if (!TestBoundsCollide(item, laraItem, coll->Setup.Radius))
|
|
return;
|
|
if (!TestCollision(item, laraItem))
|
|
return;
|
|
|
|
ItemPushItem(item, laraItem, coll, 0, 0);
|
|
}
|
|
|
|
void UPVCollision(short itemNumber, ITEM_INFO* laraItem, COLL_INFO* coll)
|
|
{
|
|
auto* lara = GetLaraInfo(laraItem);
|
|
auto* UPVItem = &g_Level.Items[itemNumber];
|
|
|
|
if (laraItem->HitPoints <= 0 || lara->Vehicle != NO_ITEM)
|
|
return;
|
|
|
|
if (TestUPVMount(laraItem, UPVItem))
|
|
{
|
|
lara->Vehicle = itemNumber;
|
|
lara->Control.WaterStatus = WaterStatus::Dry;
|
|
|
|
if (lara->Control.Weapon.GunType == WEAPON_FLARE)
|
|
{
|
|
CreateFlare(laraItem, ID_FLARE_ITEM, 0);
|
|
UndrawFlareMeshes(laraItem);
|
|
|
|
lara->Flare.ControlLeft = false;
|
|
lara->Control.Weapon.RequestGunType = lara->Control.Weapon.GunType = WEAPON_NONE;
|
|
}
|
|
|
|
laraItem->Position.xPos = UPVItem->Position.xPos;
|
|
laraItem->Position.yPos = UPVItem->Position.yPos;
|
|
laraItem->Position.zPos = UPVItem->Position.zPos;
|
|
laraItem->Position.xRot = UPVItem->Position.xRot;
|
|
laraItem->Position.yRot = UPVItem->Position.yRot;
|
|
laraItem->Position.zRot = UPVItem->Position.zRot;
|
|
lara->Control.HandStatus = HandStatus::Busy;
|
|
UPVItem->HitPoints = 1;
|
|
|
|
if (laraItem->ActiveState == LS_ONWATER_STOP || laraItem->ActiveState == LS_ONWATER_FORWARD)
|
|
{
|
|
laraItem->AnimNumber = Objects[ID_UPV_LARA_ANIMS].animIndex + UPV_ANIM_MOUNT_SURFACE_START;
|
|
laraItem->ActiveState = laraItem->TargetState = UPV_STATE_MOUNT;
|
|
}
|
|
else
|
|
{
|
|
laraItem->AnimNumber = Objects[ID_UPV_LARA_ANIMS].animIndex + UPV_ANIM_MOUNT_UNDERWATER;
|
|
laraItem->ActiveState = laraItem->TargetState = UPV_STATE_MOUNT;
|
|
}
|
|
|
|
laraItem->FrameNumber = g_Level.Anims[laraItem->AnimNumber].frameBase;
|
|
AnimateItem(laraItem);
|
|
}
|
|
else
|
|
{
|
|
UPVItem->Position.yPos += UPV_DRAW_SHIFT;
|
|
NoGetOnCollision(itemNumber, laraItem, coll);
|
|
UPVItem->Position.yPos -= UPV_DRAW_SHIFT;
|
|
}
|
|
}
|
|
|
|
bool UPVControl(ITEM_INFO* laraItem, COLL_INFO* coll)
|
|
{
|
|
auto* lara = GetLaraInfo(laraItem);
|
|
auto* UPVItem = &g_Level.Items[lara->Vehicle];
|
|
auto* UPV = (UPVInfo*)UPVItem->Data;
|
|
|
|
auto oldPos = UPVItem->Position;
|
|
auto probe = GetCollisionResult(UPVItem);
|
|
|
|
if (!(UPV->Flags & UPV_DEAD))
|
|
{
|
|
UPVControl(laraItem, UPVItem);
|
|
|
|
UPVItem->VerticalVelocity = UPV->Velocity / (USHRT_MAX + 1);
|
|
|
|
UPVItem->Position.xRot += UPV->XRot / (USHRT_MAX + 1);
|
|
UPVItem->Position.yRot += UPV->Rot / (USHRT_MAX + 1);
|
|
UPVItem->Position.zRot = UPV->Rot / (USHRT_MAX + 1);
|
|
|
|
if (UPVItem->Position.xRot > UPDOWN_LIMIT)
|
|
UPVItem->Position.xRot = UPDOWN_LIMIT;
|
|
else if (UPVItem->Position.xRot < -UPDOWN_LIMIT)
|
|
UPVItem->Position.xRot = -UPDOWN_LIMIT;
|
|
|
|
UPVItem->Position.xPos += phd_sin(UPVItem->Position.yRot) * UPVItem->VerticalVelocity * phd_cos(UPVItem->Position.xRot);
|
|
UPVItem->Position.yPos -= phd_sin(UPVItem->Position.xRot) * UPVItem->VerticalVelocity;
|
|
UPVItem->Position.zPos += phd_cos(UPVItem->Position.yRot) * UPVItem->VerticalVelocity * phd_cos(UPVItem->Position.xRot);
|
|
}
|
|
|
|
int newHeight = GetCollisionResult(UPVItem).Position.Floor;
|
|
int waterHeight = GetWaterHeight(UPVItem);
|
|
|
|
if ((newHeight - waterHeight) < UPV_HEIGHT || (newHeight < UPVItem->Position.yPos - UPV_HEIGHT / 2))
|
|
{
|
|
UPVItem->Position.xPos = oldPos.xPos;
|
|
UPVItem->Position.yPos = oldPos.yPos;
|
|
UPVItem->Position.zPos = oldPos.zPos;
|
|
UPVItem->VerticalVelocity = 0;
|
|
}
|
|
|
|
UPVItem->Floor = probe.Position.Floor;
|
|
|
|
if (UPV->Flags & UPV_CONTROL && !(UPV->Flags & UPV_DEAD))
|
|
{
|
|
if (!TestEnvironment(ENV_FLAG_WATER, UPVItem->RoomNumber) &&
|
|
waterHeight != NO_HEIGHT)
|
|
{
|
|
if ((waterHeight - UPVItem->Position.yPos) >= -SURFACE_DIST)
|
|
UPVItem->Position.yPos = waterHeight + SURFACE_DIST;
|
|
|
|
if (!(UPV->Flags & UPV_SURFACE))
|
|
{
|
|
SoundEffect(SFX_TR4_LARA_BREATH, &laraItem->Position, 2);
|
|
UPV->Flags &= ~UPV_DIVE;
|
|
}
|
|
|
|
UPV->Flags |= UPV_SURFACE;
|
|
}
|
|
|
|
else if ((waterHeight - UPVItem->Position.yPos) >= -SURFACE_DIST && waterHeight != NO_HEIGHT)
|
|
{
|
|
UPVItem->Position.yPos = waterHeight + SURFACE_DIST;
|
|
|
|
if (!(UPV->Flags & UPV_SURFACE))
|
|
{
|
|
SoundEffect(SFX_TR4_LARA_BREATH, &laraItem->Position, 2);
|
|
UPV->Flags &= ~UPV_DIVE;
|
|
}
|
|
|
|
UPV->Flags |= UPV_SURFACE;
|
|
}
|
|
|
|
else
|
|
UPV->Flags &= ~UPV_SURFACE;
|
|
|
|
if (!(UPV->Flags & UPV_SURFACE))
|
|
{
|
|
if (laraItem->HitPoints > 0)
|
|
{
|
|
lara->Air--;
|
|
if (lara->Air < 0)
|
|
{
|
|
lara->Air = -1;
|
|
laraItem->HitPoints -= 5;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (laraItem->HitPoints >= 0)
|
|
{
|
|
lara->Air += 10;
|
|
if (lara->Air > LARA_AIR_MAX)
|
|
lara->Air = LARA_AIR_MAX;
|
|
}
|
|
}
|
|
}
|
|
|
|
TestTriggers(UPVItem, false);
|
|
UPVEffects(lara->Vehicle);
|
|
|
|
if (!(UPV->Flags & UPV_DEAD) &&
|
|
lara->Vehicle != NO_ITEM)
|
|
{
|
|
DoCurrent(laraItem, UPVItem);
|
|
|
|
if (TrInput & UPV_IN_FIRE &&
|
|
UPV->Flags & UPV_CONTROL &&
|
|
!UPV->HarpoonTimer)
|
|
{
|
|
if (laraItem->ActiveState != UPV_STATE_DISMOUNT_UNDERWATER &&
|
|
laraItem->ActiveState != UPV_STATE_DISMOUNT_WATER_SURFACE &&
|
|
laraItem->ActiveState != UPV_STATE_MOUNT)
|
|
{
|
|
FireUPVHarpoon(laraItem, UPVItem);
|
|
UPV->HarpoonTimer = HARPOON_RELOAD;
|
|
}
|
|
}
|
|
|
|
if (probe.RoomNumber != UPVItem->RoomNumber)
|
|
{
|
|
ItemNewRoom(lara->Vehicle, probe.RoomNumber);
|
|
ItemNewRoom(lara->ItemNumber, probe.RoomNumber);
|
|
}
|
|
|
|
laraItem->Position.xPos = UPVItem->Position.xPos;
|
|
laraItem->Position.yPos = UPVItem->Position.yPos;
|
|
laraItem->Position.zPos = UPVItem->Position.zPos;
|
|
laraItem->Position.xRot = UPVItem->Position.xRot;
|
|
laraItem->Position.yRot = UPVItem->Position.yRot;
|
|
laraItem->Position.zRot = UPVItem->Position.zRot;
|
|
|
|
AnimateItem(laraItem);
|
|
BackgroundCollision(laraItem, UPVItem);
|
|
|
|
if (UPV->Flags & UPV_CONTROL)
|
|
SoundEffect(SFX_TR3_LITTLE_SUB_LOOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2 | 4 | 0x1000000 | (UPVItem->VerticalVelocity * (USHRT_MAX + 1)));
|
|
|
|
UPVItem->AnimNumber = Objects[ID_UPV].animIndex + (laraItem->AnimNumber - Objects[ID_UPV_LARA_ANIMS].animIndex);
|
|
UPVItem->FrameNumber = g_Level.Anims[UPVItem->AnimNumber].frameBase + (laraItem->FrameNumber - g_Level.Anims[laraItem->AnimNumber].frameBase);
|
|
|
|
if (UPV->Flags & UPV_SURFACE)
|
|
Camera.targetElevation = -ANGLE(60.0f);
|
|
else
|
|
Camera.targetElevation = 0;
|
|
|
|
return true;
|
|
}
|
|
else if (UPV->Flags & UPV_DEAD)
|
|
{
|
|
AnimateItem(laraItem);
|
|
|
|
if (probe.RoomNumber != UPVItem->RoomNumber)
|
|
ItemNewRoom(lara->Vehicle, probe.RoomNumber);
|
|
|
|
BackgroundCollision(laraItem, UPVItem);
|
|
|
|
UPV->XRot = 0;
|
|
|
|
SetAnimation(UPVItem, UPV_ANIM_IDLE);
|
|
UPVItem->VerticalVelocity = 0;
|
|
UPVItem->Airborne = true;
|
|
AnimateItem(UPVItem);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|