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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include "Specific/phd_global.h"
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#include "Specific/level.h"
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#include "Game/items.h"
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#include "Game/collision/floordata.h"
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using namespace TEN::Floordata;
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void InitialiseBridge(short itemNumber);
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int GetOffset(short angle, int x, int z);
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template <int tilt>
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std::optional<int> BridgeFloor(short itemNumber, int x, int y, int z)
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{
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auto* item = &g_Level.Items[itemNumber];
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auto bboxHeight = GetBridgeItemIntersect(itemNumber, x, y, z, false);
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if (bboxHeight.has_value() && tilt != 0)
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{
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const auto height = item->Position.yPos + tilt * (GetOffset(item->Position.yRot, x, z) / 4 + SECTOR(1) / 8);
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return std::optional{ height };
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}
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return bboxHeight;
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}
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template <int tilt>
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std::optional<int> BridgeCeiling(short itemNumber, int x, int y, int z)
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{
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auto* item = &g_Level.Items[itemNumber];
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auto bboxHeight = GetBridgeItemIntersect(itemNumber, x, y, z, true);
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if (bboxHeight.has_value() && tilt != 0)
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{
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const auto height = item->Position.yPos + tilt * (GetOffset(item->Position.yRot, x, z) / 4 + SECTOR(1) / 8);
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return std::optional{ height + CLICK(1) }; // To be customized with Lua
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}
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return bboxHeight;
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}
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template <int tilt>
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int BridgeFloorBorder(short itemNumber)
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{
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return GetBridgeBorder(itemNumber, false);
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}
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template <int tilt>
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int BridgeCeilingBorder(short itemNumber)
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{
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return GetBridgeBorder(itemNumber, true);
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}
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