TombEngine/TR5Main/Game
2021-11-27 17:50:58 +03:00
..
control Clean up ITEM_INFO 2021-11-27 17:50:58 +03:00
debug Remove noexcept from assertion 2021-11-02 12:52:54 +03:00
effects Add splashes to rain particles 2021-11-27 02:17:58 +03:00
itemdata made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI. 2021-10-03 10:07:01 +02:00
Lara Restore drips 2021-11-23 02:53:52 +03:00
memory Fix regressions 2021-09-11 09:41:29 +03:00
particle Cleanup 2021-09-25 16:00:30 +03:00
pickup Use faster pickup animation for flares 2021-11-26 18:25:29 +11:00
animation.cpp Refactor quad.cpp 2021-11-14 14:59:11 +11:00
animation.h Tests and fixes, removed unnecessary flags from SetAnimation 2021-11-10 11:59:54 +03:00
camera.cpp Refactor lara_fire.cpp 2021-11-20 15:39:05 +11:00
camera.h Refactor camera.cpp 2021-11-10 11:26:58 +11:00
collide.cpp Fix ledge tests near zero coords 2021-11-15 00:34:31 +03:00
collide.h Add new GetCollisionResult() overload function. 2021-11-15 00:34:04 +11:00
flipeffect.cpp Refactor lara_fire.cpp 2021-11-20 15:39:05 +11:00
flipeffect.h Move AddFootprint to footprint.cpp 2021-11-03 02:33:52 +03:00
floordata.cpp Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors 2021-11-12 00:48:51 +03:00
floordata.h Swap y/z args in new FD funcs 2021-11-08 17:48:57 +03:00
gameflow.h Move savegames to separate folder, organize savegame code 2021-10-31 21:36:51 +03:00
gui.cpp Refactor lara_fire.cpp 2021-11-20 15:39:05 +11:00
gui.h Fix issues with control configuration 2021-11-16 16:45:44 +03:00
health.cpp Refactor health.cpp 2021-11-10 16:11:36 +11:00
health.h Refactor health.cpp 2021-11-10 16:11:36 +11:00
items.cpp Clean up ITEM_INFO 2021-11-27 17:50:58 +03:00
items.h Clean up ITEM_INFO 2021-11-27 17:50:58 +03:00
misc.cpp Cleanup 2021-09-25 16:00:30 +03:00
misc.h Move around some files 2021-09-19 23:41:26 +03:00
missile.cpp Cold breath 2021-11-22 18:55:29 +03:00
missile.h Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
objects.cpp Merge branch 'errors' 2021-10-28 11:06:02 +02:00
objects.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
people.cpp Cleanup 2021-09-25 16:00:30 +03:00
people.h Move around some files 2021-09-19 23:41:26 +03:00
puzzles_keys.cpp Rename newinv2 to gui 2021-11-16 15:51:50 +03:00
puzzles_keys.h Refactors 2021-11-03 03:49:57 +03:00
room.cpp Save bridge objects collision on load/save and on flipmap 2021-11-23 01:31:09 +03:00
room.h Cold breath 2021-11-22 18:55:29 +03:00
roomvector.h Integrated ITEM_DATA into ITEM_INFO 2021-08-29 16:11:03 +02:00
savegame.cpp Clean up ITEM_INFO 2021-11-27 17:50:58 +03:00
savegame.h Cleanup savegame and sound code 2021-10-31 23:55:17 +03:00
sphere.cpp Cleanup 2021-09-25 16:00:30 +03:00
sphere.h Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
spotcam.cpp Remove IsOutsideRoomNo, fix weather particles spawning in near height corridors 2021-11-12 00:48:51 +03:00
spotcam.h Fix more stuff 2021-09-16 01:12:19 +03:00
switch.cpp purge ring inventory; 2021-10-12 00:26:46 -05:00
switch.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
text.cpp Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
text.h Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
traps.cpp Cleanup 2021-09-25 16:00:30 +03:00
traps.h Merge branch 'master' into mesh_mutator 2021-09-24 13:53:39 +03:00