mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00

* First iteration * Revise Moveable class documentation * Revise remaining documentation * Extend laraType description * Enum documentation revisions * Edit version * Corrections and updates * Corrections
436 lines
13 KiB
HTML
436 lines
13 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
|
<html>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
|
<head>
|
|
<title>TombEngine 1.8.2 Lua API</title>
|
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
|
</head>
|
|
<body>
|
|
|
|
<div id="container">
|
|
|
|
<div id="product">
|
|
<div id="product_logo"></div>
|
|
<div id="product_name"><big><b></b></big></div>
|
|
<div id="product_description"></div>
|
|
</div> <!-- id="product" -->
|
|
|
|
|
|
<div id="main">
|
|
|
|
|
|
<!-- Menu -->
|
|
|
|
<div id="navigation">
|
|
<br/>
|
|
<h1> TombEngine</h1>
|
|
|
|
<ul>
|
|
<li><a href="../index.html">Index</a></li>
|
|
</ul>
|
|
|
|
<h2>1 Modules</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
|
<li> <a href="../1 modules/Flow.html">Flow</a></li>
|
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
|
<li> <a href="../1 modules/View.html">View</a></li>
|
|
</ul>
|
|
<h2>2 Classes</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
|
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
|
<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
|
|
<li> <here>Objects.AIObject</here></li>
|
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
|
<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
|
|
</ul>
|
|
<h2>3 Primitive Classes</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
|
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
|
<li> <a href="../3 primitive classes/Time.html">Time</a></li>
|
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
|
</ul>
|
|
<h2>4 Enums</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
|
<li> <a href="../4 enums/Effects.StreamerFeatherMode.html">Effects.StreamerFeatherMode</a></li>
|
|
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
|
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
|
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
|
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
|
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
|
<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
|
|
<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
|
|
<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
|
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
|
<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
|
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
|
<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
|
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
|
<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
|
|
<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
|
|
</ul>
|
|
<h2>5 Lua utility modules</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../5 lua utility modules/CustomBar.html">CustomBar</a></li>
|
|
<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
|
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
|
<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<div id="content">
|
|
|
|
<h1>Class <code>Objects.AIObject</code></h1>
|
|
<p>AI object</p>
|
|
<p>
|
|
|
|
</p>
|
|
|
|
|
|
<h2><a href="#Functions">Functions</a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:GetPosition">AIObject:GetPosition()</a></td>
|
|
<td class="summary">Get the object's position.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:SetPosition">AIObject:SetPosition(position)</a></td>
|
|
<td class="summary">Set the object's position.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:GetRotationY">AIObject:GetRotationY()</a></td>
|
|
<td class="summary">Get the object's Y-axis rotation.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:SetRotationY">AIObject:SetRotationY(rotation)</a></td>
|
|
<td class="summary">Set the object's Y-axis rotation.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:GetName">AIObject:GetName()</a></td>
|
|
<td class="summary">Get the object's unique string identifier.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:SetName">AIObject:SetName(name)</a></td>
|
|
<td class="summary">Set the object's unique string identifier.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:GetRoom">AIObject:GetRoom()</a></td>
|
|
<td class="summary">Get the current room of the object.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:GetRoomNumber">AIObject:GetRoomNumber()</a></td>
|
|
<td class="summary">Get the current room number of the object.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:SetRoomNumber">AIObject:SetRoomNumber(ID)</a></td>
|
|
<td class="summary">Set room number of the object.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:GetObjectID">AIObject:GetObjectID()</a></td>
|
|
<td class="summary">Retrieve the object ID.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AIObject:SetObjectID">AIObject:SetObjectID(ID)</a></td>
|
|
<td class="summary">Change the object ID.</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<br/>
|
|
<br/>
|
|
|
|
|
|
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
|
|
|
|
<dl class="function">
|
|
<dt>
|
|
<a name = "AIObject:GetPosition"></a>
|
|
<strong>AIObject:GetPosition()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the object's position.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
A copy of the object's position.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:SetPosition"></a>
|
|
<strong>AIObject:SetPosition(position)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set the object's position.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">position</span>
|
|
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
|
|
The new position of the object.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:GetRotationY"></a>
|
|
<strong>AIObject:GetRotationY()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the object's Y-axis rotation.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">int</span></span>
|
|
The object's Y-axis rotation.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:SetRotationY"></a>
|
|
<strong>AIObject:SetRotationY(rotation)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set the object's Y-axis rotation.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">rotation</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
The object's new Y-axis rotation.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:GetName"></a>
|
|
<strong>AIObject:GetName()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the object's unique string identifier.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
The object's name.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:SetName"></a>
|
|
<strong>AIObject:SetName(name)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set the object's unique string identifier.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">name</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
The object's new name.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:GetRoom"></a>
|
|
<strong>AIObject:GetRoom()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the current room of the object.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../2 classes/Objects.Room.html#">Room</a></span>
|
|
current room of the object.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:GetRoomNumber"></a>
|
|
<strong>AIObject:GetRoomNumber()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get the current room number of the object.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">int</span></span>
|
|
Number representing the current room of the object.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:SetRoomNumber"></a>
|
|
<strong>AIObject:SetRoomNumber(ID)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set room number of the object.
|
|
This is used in conjunction with SetPosition to teleport the object to a new room.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">ID</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
The ID of the new room.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:GetObjectID"></a>
|
|
<strong>AIObject:GetObjectID()</strong>
|
|
</dt>
|
|
<dd>
|
|
Retrieve the object ID.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">int</span></span>
|
|
A number representing the ID of the object.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AIObject:SetObjectID"></a>
|
|
<strong>AIObject:SetObjectID(ID)</strong>
|
|
</dt>
|
|
<dd>
|
|
Change the object ID. This will change the type of AI object it is.
|
|
Note that a baddy will gain the behaviour of the tile it's on <em>before</em> said baddy is triggered.
|
|
This means that changing the type of an AI object beneath a moveable will have no effect.
|
|
Instead, this function can be used to change an object that the baddy isn't standing on.
|
|
For example, you could have a pair of AI<em>GUARD objects, and change one or the other two
|
|
AI</em>PATROL_1 based on whether the player has a certain item or not.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">ID</span>
|
|
<span class="types"><a class="type" href="../4 enums/Objects.ObjID.html#">ObjID</a></span>
|
|
the new ID.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<ul>
|
|
<pre class="example">aiObj = TEN.Objects.GetMoveableByName(<span class="string">"ai_guard_sphinx_room"</span>)
|
|
aiObj:SetObjectID(TEN.Objects.ObjID.AI_PATROL1)</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
</div> <!-- id="content" -->
|
|
</div> <!-- id="main" -->
|
|
<div id="about">
|
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
|
</div> <!-- id="about" -->
|
|
</div> <!-- id="container" -->
|
|
</body>
|
|
</html>
|