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![]() This is the first pass at wrapping an ITEM_INFO in a struct and handing it over to Lua. Many improvements should follow - this is more of a test implementation. |
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.. | ||
AudioTracks.h | ||
GameFlowScript.cpp | ||
GameFlowScript.h | ||
GameLogicScript.cpp | ||
GameLogicScript.h | ||
GameScriptItemInfo.cpp | ||
GameScriptItemInfo.h | ||
LanguageScript.cpp | ||
LanguageScript.h | ||
LuaHandler.cpp | ||
LuaHandler.h |