TombEngine/Scripts/Gameflow.lua
2023-01-29 12:17:50 +02:00

126 lines
2.5 KiB
Lua

-- Place in this Lua script all the levels of your game
-- Title is mandatory and must be the first level.
-- Intro image is a splash screen which appears before actual loading screen.
-- If you don't want it to appear, just remove this line.
Flow.SetIntroImagePath("Screens\\main.jpg")
-- This image should be used for static title screen background (as in TR1-TR3).
-- For now it is not implemented.
Flow.SetTitleScreenImagePath("Screens\\main.jpg")
-- Set overall amount of secrets in game.
-- If set to 0, secrets won't be displayed in statistics.
Flow.SetTotalSecretCount(5)
-- Disable/enable flycheat globally
Flow.EnableFlyCheat(true)
-- Disable/enable Lara drawing in title level
Flow.EnableLaraInTitle(false)
-- Disable/enable level selection in title level
Flow.EnableLevelSelect(true)
-- Disable/enable mass pickup (collect all pickups at once)
Flow.EnableMassPickup(true)
--------------------------------------------------
-- Title level
title = Level.new()
title.ambientTrack = "108"
title.levelFile = "Data\\title.ten"
title.scriptFile = "Scripts\\title.lua"
title.loadScreenFile = "Screens\\Main.png"
Flow.AddLevel(title)
--------------------------------------------------
-- First test level
test = Level.new()
test.nameKey = "level_test"
test.scriptFile = "Scripts\\New_Level.lua"
test.ambientTrack = "108"
test.levelFile = "Data\\TestLevel.ten"
test.loadScreenFile = "Screens\\rome.jpg"
-- 0 is no weather, 1 is rain, 2 is snow.
-- Strength varies from 0 to 1 (floating-point value, e.g. 0.5 means half-strength).
test.weather = 0
test.weatherStrength = 1
test.horizon = true
test.farView = 20
test.layer1 = Flow.SkyLayer.new(Color.new(255, 0, 0), 15)
test.fog = Flow.Fog.new(Color.new(0, 0, 0), 12, 20)
-- Presets for inventory item placement.
test.objects = {
InventoryItem.new(
"tut1_ba_cartouche1",
ObjID.PUZZLE_ITEM3_COMBO1,
0,
0.5,
Rotation.new(0, 0, 0),
RotationAxis.Y,
-1,
ItemAction.USE
),
InventoryItem.new(
"tut1_ba_cartouche2",
ObjID.PUZZLE_ITEM3_COMBO2,
0,
0.5,
Rotation.new(0, 0, 0),
RotationAxis.Y,
-1,
ItemAction.USE
),
InventoryItem.new(
"tut1_ba_cartouche",
ObjID.PUZZLE_ITEM3,
0,
0.5,
Rotation.new(0, 0, 0),
RotationAxis.Y,
-1,
ItemAction.USE
),
InventoryItem.new(
"tut1_hand_orion",
ObjID.PUZZLE_ITEM6,
0,
0.5,
Rotation.new(270, 180, 0),
RotationAxis.Y,
-1,
ItemAction.USE
),
InventoryItem.new(
"tut1_hand_sirius",
ObjID.PUZZLE_ITEM8,
0,
0.5,
Rotation.new(270, 180, 0),
RotationAxis.X,
-1,
ItemAction.USE
)
}
Flow.AddLevel(test)