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![]() - started moving structure out of types.h. - fixed ExtraAnim using 0 instead of -1. - changed void(*)(); to function<> for lara routines. - changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2. - renamed guardian to laserhead. - moved some structure to their right place. - renamed TYPE_ZONE to ZoneTypeEnum. - fixed zoneType not using ZoneTypeEnum as variable. - fixed LOT.zone not using ZoneEnumType. - changed "variable : 1" to bool in some structure. - implemented @krys new collision structure and improved it a bit (but commented for "later") - level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos(). Co-Authored-By: krys <krys@users.noreply.github.com> |
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tr5_missile.cpp | ||
tr5_missile.h | ||
tr5_pushableblock.cpp | ||
tr5_pushableblock.h | ||
tr5_twoblockplatform.cpp | ||
tr5_twoblockplatform.h |