TombEngine/TR5Main/Objects/TR5/Object
TokyoSU cd1d5f5482 Refactor include and moving some structure to right file
- started moving structure out of types.h.
- fixed ExtraAnim using 0 instead of -1.
- changed void(*)(); to function<> for lara routines.
- changed short(*)() effect to function<> for CreatureEffect/CreatureEffect2.
- renamed guardian to laserhead.
- moved some structure to their right place.
- renamed TYPE_ZONE to ZoneTypeEnum.
- fixed zoneType not using ZoneTypeEnum as variable.
- fixed LOT.zone not using ZoneEnumType.
- changed "variable : 1" to bool in some structure.
- implemented @krys new collision structure and improved it a bit (but commented for "later")
- level need #pragma pack(push, 1) #pragma pack(pop) to work (for structure), else it crash at LoadTexturesInfos().

Co-Authored-By: krys <krys@users.noreply.github.com>
2020-05-28 15:17:34 +02:00
..
tr5_missile.cpp Refactor include and moving some structure to right file 2020-05-28 15:17:34 +02:00
tr5_missile.h Refactor include and moving some structure to right file 2020-05-28 15:17:34 +02:00
tr5_pushableblock.cpp Partially finished Entity Folder Refactoring 2020-05-27 19:07:34 +02:00
tr5_pushableblock.h Refactor include and moving some structure to right file 2020-05-28 15:17:34 +02:00
tr5_twoblockplatform.cpp Partially finished Entity Folder Refactoring 2020-05-27 19:07:34 +02:00
tr5_twoblockplatform.h Partially finished Entity Folder Refactoring 2020-05-27 19:07:34 +02:00