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AudioTracks.h
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Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them.
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2021-06-16 14:29:50 +01:00 |
GameFlowScript.cpp
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FLARE_AGE constant; fix dynamic light intensity; fix release builds
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2021-07-13 22:29:47 -05:00 |
GameFlowScript.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
GameLogicScript.cpp
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Add m_camerasMapName, AddLuaNameCamera, RemoveLuaNameCamera, GetCameraByName, and GetMeshByName.
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2021-07-23 02:09:52 +01:00 |
GameLogicScript.h
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Add m_camerasMapName, AddLuaNameCamera, RemoveLuaNameCamera, GetCameraByName, and GetMeshByName.
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2021-07-23 02:09:52 +01:00 |
GameScriptCameraInfo.cpp
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Add GameScriptCameraInfo.h and GameScriptCameraInfo.cpp.
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2021-07-23 02:08:13 +01:00 |
GameScriptCameraInfo.h
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Add GameScriptCameraInfo.h and GameScriptCameraInfo.cpp.
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2021-07-23 02:08:13 +01:00 |
GameScriptColor.cpp
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptColor.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptItemInfo.cpp
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Rearrange GameScriptItemInfo a bit.
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2021-07-23 02:03:31 +01:00 |
GameScriptItemInfo.h
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Rearrange GameScriptItemInfo a bit.
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2021-07-23 02:03:31 +01:00 |
GameScriptMeshInfo.cpp
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Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor.
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2021-07-23 02:04:47 +01:00 |
GameScriptMeshInfo.h
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Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor.
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2021-07-23 02:04:47 +01:00 |
GameScriptNamedBase.h
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Add GameScriptNameBase, which will serve as a base class for the GameScriptXInfo classes to avoid having to specify static callback-assignment functions and index metafunctions for each one individually.
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2021-07-21 18:14:43 +01:00 |
GameScriptPosition.cpp
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptPosition.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.cpp
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptSinkInfo.cpp
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Add GameScriptSinkInfo/SinkInfo.
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2021-07-23 15:59:13 +01:00 |
GameScriptSinkInfo.h
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Add GameScriptSinkInfo/SinkInfo.
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2021-07-23 15:59:13 +01:00 |
InventorySlots.h
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Add ObjectIDs.h. Add documentation comments to InventorySlots.h
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2021-07-20 00:14:59 +01:00 |
LanguageScript.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
LanguageScript.h
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Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
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2021-06-23 05:58:24 +02:00 |
LuaHandler.cpp
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Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
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2021-06-23 05:58:24 +02:00 |
LuaHandler.h
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Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript.
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2021-06-16 14:32:42 +01:00 |
ObjectIDs.h
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Add ObjectIDs.h. Add documentation comments to InventorySlots.h
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2021-07-20 00:14:59 +01:00 |