TombEngine/TR5Main/Scripting
2021-07-23 15:59:13 +01:00
..
AudioTracks.h Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them. 2021-06-16 14:29:50 +01:00
GameFlowScript.cpp FLARE_AGE constant; fix dynamic light intensity; fix release builds 2021-07-13 22:29:47 -05:00
GameFlowScript.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
GameLogicScript.cpp Add m_camerasMapName, AddLuaNameCamera, RemoveLuaNameCamera, GetCameraByName, and GetMeshByName. 2021-07-23 02:09:52 +01:00
GameLogicScript.h Add m_camerasMapName, AddLuaNameCamera, RemoveLuaNameCamera, GetCameraByName, and GetMeshByName. 2021-07-23 02:09:52 +01:00
GameScriptCameraInfo.cpp Add GameScriptCameraInfo.h and GameScriptCameraInfo.cpp. 2021-07-23 02:08:13 +01:00
GameScriptCameraInfo.h Add GameScriptCameraInfo.h and GameScriptCameraInfo.cpp. 2021-07-23 02:08:13 +01:00
GameScriptColor.cpp Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptColor.h Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptItemInfo.cpp Rearrange GameScriptItemInfo a bit. 2021-07-23 02:03:31 +01:00
GameScriptItemInfo.h Rearrange GameScriptItemInfo a bit. 2021-07-23 02:03:31 +01:00
GameScriptMeshInfo.cpp Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor. 2021-07-23 02:04:47 +01:00
GameScriptMeshInfo.h Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor. 2021-07-23 02:04:47 +01:00
GameScriptNamedBase.h Add GameScriptNameBase, which will serve as a base class for the GameScriptXInfo classes to avoid having to specify static callback-assignment functions and index metafunctions for each one individually. 2021-07-21 18:14:43 +01:00
GameScriptPosition.cpp Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptPosition.h Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptRotation.cpp Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptRotation.h Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptSinkInfo.cpp Add GameScriptSinkInfo/SinkInfo. 2021-07-23 15:59:13 +01:00
GameScriptSinkInfo.h Add GameScriptSinkInfo/SinkInfo. 2021-07-23 15:59:13 +01:00
InventorySlots.h Add ObjectIDs.h. Add documentation comments to InventorySlots.h 2021-07-20 00:14:59 +01:00
LanguageScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
LanguageScript.h Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting; 2021-06-23 05:58:24 +02:00
LuaHandler.cpp Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting; 2021-06-23 05:58:24 +02:00
LuaHandler.h Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00
ObjectIDs.h Add ObjectIDs.h. Add documentation comments to InventorySlots.h 2021-07-20 00:14:59 +01:00