TombEngine/TR5Main/Objects
2021-08-02 14:21:41 +03:00
..
Effects Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
Generic Rearrange headers so generic_bridge.h sees g_Level. 2021-07-23 21:41:44 +01:00
TR1 Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
TR2 Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
TR3 Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
TR4 Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
TR5 Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
Utils Assign hitEffect for most objects 2021-08-02 14:21:41 +03:00
objectslist.h Fix assignment-addition operator of GAME_OBJECT_ID, thus fixing a stack overflow. The operator was calling itself... Silly me D: 2021-08-01 20:49:28 +01:00