TombEngine/TR5Main/Game
2021-08-02 16:12:15 +02:00
..
debug Debug Improvements 2020-07-18 07:01:34 +02:00
Lara De-ambiguate a comparison operator and define PHD_3DPOS variables before TriggerShockWave calls, because taking an address of a temporary in this way is apparently not standard-compliant. 2021-07-23 21:46:38 +01:00
memory Refactor Renderer 2020-10-11 16:47:36 +02:00
particle Fix line endings 2020-12-21 13:16:29 -03:00
pickup Forgot to commit this comment earlier. 2021-07-11 13:08:23 +01:00
box.cpp Refactored cameras, sinks and sound sources; Added sound sources playback; 2021-07-10 06:55:37 +02:00
Box.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
bubble.cpp Disable all bubbles when the game unloads to avoid crashing 2021-06-06 18:14:13 -04:00
bubble.h Disable all bubbles when the game unloads to avoid crashing 2021-06-06 18:14:13 -04:00
camera.cpp Refactored cameras, sinks and sound sources; Added sound sources playback; 2021-07-10 06:55:37 +02:00
camera.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
chaffFX.cpp Implement new random system 2020-10-24 01:05:59 -03:00
chaffFX.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
collide.cpp fix kayak bug again 2021-06-11 11:03:42 -05:00
collide.h Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;' 2021-04-29 06:26:30 +02:00
control.cpp Merge branch 'master' of https://github.com/MontyTRC89/TombEngine 2021-08-02 12:49:32 +01:00
control.h Fixed volumes and added debug message 2021-07-15 10:56:03 +02:00
debris.cpp Fixed Debris collision 2021-08-02 14:18:28 +02:00
debris.h Reduced Vertex Count for Bars from 9 to 5 2021-08-02 13:16:51 +02:00
door.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2021-05-27 05:33:17 +02:00
door.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
draw.cpp Remove gnFrameCounter which is seemingly the same as GlobalCounter 2021-08-02 11:25:53 +03:00
draw.h Remove gnFrameCounter which is seemingly the same as GlobalCounter 2021-08-02 11:25:53 +03:00
drip.cpp Make functions take reference-to-const args. 2021-07-23 21:49:44 +01:00
drip.h Make functions take reference-to-const args. 2021-07-23 21:49:44 +01:00
effect.cpp Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP; 2021-06-29 05:00:15 +02:00
effect.h fix waterskin meshswaps 2021-06-05 22:15:25 -05:00
effect2.cpp Fix Lara fire 2021-08-02 15:40:51 +03:00
effect2.h Fix Lara fire 2021-08-02 15:40:51 +03:00
explosion.cpp Make more functions take reference-to-const args. 2021-07-23 21:50:29 +01:00
explosion.h Make more functions take reference-to-const args. 2021-07-23 21:50:29 +01:00
flmtorch.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
flmtorch.h Fix line endings 2020-12-21 13:16:29 -03:00
floordata.cpp Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken' 2021-06-05 05:35:46 +02:00
floordata.h Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken' 2021-06-05 05:35:46 +02:00
footprint.cpp Refactored framework.h 2020-09-29 21:43:56 +02:00
footprint.h Refactored framework.h 2020-09-29 21:43:56 +02:00
gameflow.cpp Fix line endings 2020-12-21 13:16:29 -03:00
gameflow.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
groundfx.h New project format (#206) 2020-05-27 09:21:20 +02:00
hair.cpp Fix line endings 2020-12-21 13:16:29 -03:00
hair.h Fix line endings 2020-12-21 13:16:29 -03:00
health.cpp Reduced Vertex Count for Bars from 9 to 5 2021-08-02 13:16:51 +02:00
health.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
inventory.cpp Remove poisoning by medkits 2021-08-02 14:44:28 +03:00
inventory.h clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
items.cpp Set luaName to blank in CreateItem to indicate the lack of a name. 2021-07-17 23:49:40 +01:00
items.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
lightning.cpp Fixed SameZone(); Adding picking to Baddy 1-2; 2021-04-16 10:13:59 +02:00
lot.cpp Fix line endings 2020-12-21 13:16:29 -03:00
lot.h Fix line endings 2020-12-21 13:16:29 -03:00
misc.cpp Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons; 2020-08-09 17:18:21 +02:00
misc.h Fix line endings 2020-12-21 13:16:29 -03:00
missile.cpp Fix line endings 2020-12-21 13:16:29 -03:00
missile.h Fix line endings 2020-12-21 13:16:29 -03:00
newinv2.cpp Remove poisoning by medkits 2021-08-02 14:44:28 +03:00
newinv2.h Make uhmG.text a const char * now that GetValue returns one. 2021-07-23 21:58:55 +01:00
objects.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
objects.h Fix line endings 2020-12-21 13:16:29 -03:00
people.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
people.h Fix line endings 2020-12-21 13:16:29 -03:00
phd_global.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
pickup.cpp Remove ID_GOLDROSE_ITEM; the current plan is for secrets to be done via triggers instead of the pickup itself. 2021-07-12 16:13:52 +01:00
pickup.h Make GAME_OBJECT_ID a short in its underlying type (since that's the type that's mostly used to refer to it) and remove typedef to make VC++ stop giving tons of warnings. 2021-07-11 13:07:50 +01:00
prng.cpp Fix line endings 2020-12-21 13:16:29 -03:00
prng.h Fix line endings 2020-12-21 13:16:29 -03:00
puzzles_keys.cpp Restore original line now that the stack overflow is fixed. 2021-08-01 20:50:41 +01:00
puzzles_keys.h Refactor: move puzzle and keys out of pickup.cpp into their own file 2020-08-09 01:24:06 -05:00
room.h Add refraction vertex attribute, separate attribs into separate normalized float values 2021-07-31 18:51:38 +03:00
rope.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
rope.h Fix line endings 2020-12-21 13:16:29 -03:00
savegame.cpp The explicit cast to void * made this line resolve to an assignment to an rvalue, but removing it fixes it. 2021-07-23 21:54:57 +01:00
savegame.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
smoke.cpp Implement new random system 2020-10-24 01:05:59 -03:00
smoke.h Added tweaked Rocket Launcher Smoke 2020-09-13 21:03:46 +02:00
sound.cpp Rearrange the args to BASS calls so that we're not taking addresses of temporaries. 2021-07-23 21:59:34 +01:00
sound.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
spark.cpp Implement new random system 2020-10-24 01:05:59 -03:00
spark.h Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
sphere.cpp remove bitshifts 2020-10-16 12:06:33 -05:00
sphere.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
spotcam.cpp Update spotcam.cpp 2021-07-31 04:07:41 +03:00
spotcam.h Fix #286 2021-07-31 03:47:56 +03:00
switch.cpp Moving to stringed keys for game strings 2021-06-19 07:11:22 +02:00
switch.h Fix line endings 2020-12-21 13:16:29 -03:00
text.cpp Fix line endings 2020-12-21 13:16:29 -03:00
text.h Fix line endings 2020-12-21 13:16:29 -03:00
tomb4fx.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
tomb4fx.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
traps.cpp Putting Light of Lara's burning to Lara's hips 2021-08-02 16:12:15 +02:00
traps.h Added bridge collision to FALLING_BLOCK 2021-06-16 10:19:46 -04:00
trmath.cpp Round TO_DEGREES and don't cast to an unsigned type, as the only places which use this function appear to be able to handle negative numbers - it also makes thing slightly less confusing, as modulo-ing the unsigned result by 360 gives a slightly incorrect angle value. 2021-07-03 22:59:16 +01:00
trmath.h Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP; 2021-06-29 05:00:15 +02:00