mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 07:47:57 +03:00
1135 lines
29 KiB
HTML
1135 lines
29 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
|
<html>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
|
<head>
|
|
<title>TombEngine 1.8.1 Lua API</title>
|
|
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
|
</head>
|
|
<body>
|
|
|
|
<div id="container">
|
|
|
|
<div id="product">
|
|
<div id="product_logo"></div>
|
|
<div id="product_name"><big><b></b></big></div>
|
|
<div id="product_description"></div>
|
|
</div> <!-- id="product" -->
|
|
|
|
|
|
<div id="main">
|
|
|
|
|
|
<!-- Menu -->
|
|
|
|
<div id="navigation">
|
|
<br/>
|
|
<h1> TombEngine</h1>
|
|
|
|
<ul>
|
|
<li><a href="../index.html">Index</a></li>
|
|
</ul>
|
|
|
|
<h2>1 Modules</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../1 modules/Effects.html">Effects</a></li>
|
|
<li> <here>Flow</here></li>
|
|
<li> <a href="../1 modules/Input.html">Input</a></li>
|
|
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
|
|
<li> <a href="../1 modules/Logic.html">Logic</a></li>
|
|
<li> <a href="../1 modules/Objects.html">Objects</a></li>
|
|
<li> <a href="../1 modules/Sound.html">Sound</a></li>
|
|
<li> <a href="../1 modules/Strings.html">Strings</a></li>
|
|
<li> <a href="../1 modules/Util.html">Util</a></li>
|
|
<li> <a href="../1 modules/View.html">View</a></li>
|
|
</ul>
|
|
<h2>2 Classes</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../2 classes/Collision.Probe.html">Collision.Probe</a></li>
|
|
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
|
|
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
|
|
<li> <a href="../2 classes/Flow.Statistics.html">Flow.Statistics</a></li>
|
|
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
|
|
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
|
|
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
|
|
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
|
|
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
|
|
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
|
|
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
|
|
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
|
|
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
|
|
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
|
|
<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
|
|
</ul>
|
|
<h2>3 Primitive Classes</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.Horizon.html">Flow.Horizon</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
|
|
<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
|
|
<li> <a href="../3 primitive classes/Color.html">Color</a></li>
|
|
<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
|
|
<li> <a href="../3 primitive classes/Time.html">Time</a></li>
|
|
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
|
|
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
|
|
</ul>
|
|
<h2>4 Enums</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../4 enums/Collision.MaterialType.html">Collision.MaterialType</a></li>
|
|
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
|
|
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
|
|
<li> <a href="../4 enums/Effects.StreamerFeatherMode.html">Effects.StreamerFeatherMode</a></li>
|
|
<li> <a href="../4 enums/Effects.ParticleAnimationType.html">Effects.ParticleAnimationType</a></li>
|
|
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
|
|
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
|
|
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
|
|
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
|
|
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
|
|
<li> <a href="../4 enums/Objects.HandStatus.html">Objects.HandStatus</a></li>
|
|
<li> <a href="../4 enums/Objects.WeaponType.html">Objects.WeaponType</a></li>
|
|
<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
|
|
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
|
|
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
|
|
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
|
|
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
|
|
<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
|
|
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
|
|
<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
|
|
<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
|
|
<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
|
|
<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
|
|
</ul>
|
|
<h2>5 Lua utility modules</h2>
|
|
<ul class="nowrap">
|
|
<li> <a href="../5 lua utility modules/CustomBar.html">CustomBar</a></li>
|
|
<li> <a href="../5 lua utility modules/Diary.html">Diary</a></li>
|
|
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
|
|
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
|
|
<li> <a href="../5 lua utility modules/Type.html">Type</a></li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<div id="content">
|
|
|
|
<h1>Table <code>Flow</code></h1>
|
|
<p>Functions that (mostly) don't directly impact in-game mechanics.</p>
|
|
<p> Used for setup
|
|
in gameflow.lua, settings.lua and strings.lua; some can be used in level
|
|
scripts too.</p>
|
|
|
|
|
|
<h2><a href="#gameflow_lua">gameflow.lua </a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" ><a href="#AddLevel">AddLevel(level)</a></td>
|
|
<td class="summary">Add a level to the Flow.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SetIntroImagePath">SetIntroImagePath(path)</a></td>
|
|
<td class="summary">Image to show when loading the game.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SetTitleScreenImagePath">SetTitleScreenImagePath(path)</a></td>
|
|
<td class="summary">Image to show in the background of the title screen.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#EnableLaraInTitle">EnableLaraInTitle(enabled)</a></td>
|
|
<td class="summary">Enable or disable Lara drawing in title flyby.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#EnableLevelSelect">EnableLevelSelect(enabled)</a></td>
|
|
<td class="summary">Enable or disable level selection in title flyby.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#EnableHomeLevel">EnableHomeLevel(enabled)</a></td>
|
|
<td class="summary">Enable or disable Home Level entry in the main menu.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#EnableLoadSave">EnableLoadSave(enabled)</a></td>
|
|
<td class="summary">Enable or disable saving and loading of savegames.</td>
|
|
</tr>
|
|
</table>
|
|
<h2><a href="#gameflow_lua_or_level_scripts">gameflow.lua or level scripts </a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" ><a href="#EnableFlyCheat">EnableFlyCheat(enabled)</a></td>
|
|
<td class="summary">Enable or disable the fly cheat.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#EnablePointFilter">EnablePointFilter(enabled)</a></td>
|
|
<td class="summary">Enable or disable point texture filter.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#EnableMassPickup">EnableMassPickup(enabled)</a></td>
|
|
<td class="summary">Enable or disable mass pickup.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetLevel">GetLevel(index)</a></td>
|
|
<td class="summary">Returns the level by index.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetCurrentLevel">GetCurrentLevel()</a></td>
|
|
<td class="summary">Returns the level that the game control is running in that moment.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#EndLevel">EndLevel([index][, startPos])</a></td>
|
|
<td class="summary">Finishes the current level, with optional level index and start position index provided.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetStatistics">GetStatistics(game)</a></td>
|
|
<td class="summary">Get game or level statistics.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SetStatistics">SetStatistics(statistics, game)</a></td>
|
|
<td class="summary">Set game or level statistics.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetGameStatus">GetGameStatus()</a></td>
|
|
<td class="summary">Get current game status, such as normal game loop, exiting to title, etc.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetFreezeMode">GetFreezeMode()</a></td>
|
|
<td class="summary">Get current freeze mode, such as none, full, spectator or player.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SetFreezeMode">SetFreezeMode(freezeMode)</a></td>
|
|
<td class="summary">Set current freeze mode, such as none, full, spectator or player.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SaveGame">SaveGame(slotID)</a></td>
|
|
<td class="summary">Save the game to a savegame slot.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#LoadGame">LoadGame(slotID)</a></td>
|
|
<td class="summary">Load the game from a savegame slot.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#DeleteSaveGame">DeleteSaveGame(slotID)</a></td>
|
|
<td class="summary">Delete a savegame.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#DoesSaveGameExist">DoesSaveGameExist(slotID)</a></td>
|
|
<td class="summary">Check if a savegame exists.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetSecretCount">GetSecretCount()</a></td>
|
|
<td class="summary">Returns the player's current per-game secret count.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SetSecretCount">SetSecretCount(count)</a></td>
|
|
<td class="summary">Sets the player's current per-game secret count.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#AddSecret">AddSecret(index)</a></td>
|
|
<td class="summary">Adds one secret to current level secret count and also plays secret music track.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetTotalSecretCount">GetTotalSecretCount()</a></td>
|
|
<td class="summary">Get total number of secrets in the game.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SetTotalSecretCount">SetTotalSecretCount(count)</a></td>
|
|
<td class="summary">Set total number of secrets in the game.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#FlipMap">FlipMap(flipmap)</a></td>
|
|
<td class="summary">Do FlipMap with specific group ID.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetFlipMapStatus">GetFlipMapStatus([index])</a></td>
|
|
<td class="summary">Get current FlipMap status for specific group ID.</td>
|
|
</tr>
|
|
</table>
|
|
<h2><a href="#settings_lua">settings.lua </a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" ><a href="#SetSettings">SetSettings(settings)</a></td>
|
|
<td class="summary">Set provided settings table to an engine.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetSettings">GetSettings()</a></td>
|
|
<td class="summary">Get settings table from an engine.</td>
|
|
</tr>
|
|
</table>
|
|
<h2><a href="#strings_lua">strings.lua </a></h2>
|
|
<table class="function_list">
|
|
<tr>
|
|
<td class="name" ><a href="#SetStrings">SetStrings(table)</a></td>
|
|
<td class="summary">Set string variable keys and their translations.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#GetString">GetString(string)</a></td>
|
|
<td class="summary">Get translated string.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#IsStringPresent">IsStringPresent(string)</a></td>
|
|
<td class="summary">Check if translated string is present.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name" ><a href="#SetLanguageNames">SetLanguageNames(table)</a></td>
|
|
<td class="summary">Set language names for translations.</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<br/>
|
|
<br/>
|
|
|
|
|
|
<h2 class="section-header has-description"><a name="gameflow_lua"></a>gameflow.lua </h2>
|
|
|
|
<div class="section-description">
|
|
These functions are called in gameflow.lua, a file loosely equivalent to winroomedit's SCRIPT.DAT.
|
|
They handle a game's 'metadata'; i.e., things such as level titles, loading screen paths, and default
|
|
ambient tracks.
|
|
</div>
|
|
<dl class="function">
|
|
<dt>
|
|
<a name = "AddLevel"></a>
|
|
<strong>AddLevel(level)</strong>
|
|
</dt>
|
|
<dd>
|
|
Add a level to the Flow.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">level</span>
|
|
<span class="types"><a class="type" href="../2 classes/Flow.Level.html#">Level</a></span>
|
|
a level object
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SetIntroImagePath"></a>
|
|
<strong>SetIntroImagePath(path)</strong>
|
|
</dt>
|
|
<dd>
|
|
Image to show when loading the game.
|
|
Must be a .jpg or .png image.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">path</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
the path to the image, relative to the TombEngine exe
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SetTitleScreenImagePath"></a>
|
|
<strong>SetTitleScreenImagePath(path)</strong>
|
|
</dt>
|
|
<dd>
|
|
Image to show in the background of the title screen.
|
|
Must be a .jpg or .png image.
|
|
<strong>(not yet implemented)</strong>
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">path</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
the path to the image, relative to the TombEngine exe
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "EnableLaraInTitle"></a>
|
|
<strong>EnableLaraInTitle(enabled)</strong>
|
|
</dt>
|
|
<dd>
|
|
Enable or disable Lara drawing in title flyby.
|
|
Must be true or false
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">enabled</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
true or false
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "EnableLevelSelect"></a>
|
|
<strong>EnableLevelSelect(enabled)</strong>
|
|
</dt>
|
|
<dd>
|
|
Enable or disable level selection in title flyby.
|
|
Must be true or false
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">enabled</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
true or false
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "EnableHomeLevel"></a>
|
|
<strong>EnableHomeLevel(enabled)</strong>
|
|
</dt>
|
|
<dd>
|
|
Enable or disable Home Level entry in the main menu. ()
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">enabled</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
True or false.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "EnableLoadSave"></a>
|
|
<strong>EnableLoadSave(enabled)</strong>
|
|
</dt>
|
|
<dd>
|
|
Enable or disable saving and loading of savegames. ()
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">enabled</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
True or false.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<h2 class="section-header "><a name="gameflow_lua_or_level_scripts"></a>gameflow.lua or level scripts </h2>
|
|
|
|
<dl class="function">
|
|
<dt>
|
|
<a name = "EnableFlyCheat"></a>
|
|
<strong>EnableFlyCheat(enabled)</strong>
|
|
</dt>
|
|
<dd>
|
|
Enable or disable the fly cheat. ()
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">enabled</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
True or false.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "EnablePointFilter"></a>
|
|
<strong>EnablePointFilter(enabled)</strong>
|
|
</dt>
|
|
<dd>
|
|
Enable or disable point texture filter.
|
|
Must be true or false
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">enabled</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
true or false
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "EnableMassPickup"></a>
|
|
<strong>EnableMassPickup(enabled)</strong>
|
|
</dt>
|
|
<dd>
|
|
Enable or disable mass pickup.
|
|
Must be true or false
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">enabled</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
true or false
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetLevel"></a>
|
|
<strong>GetLevel(index)</strong>
|
|
</dt>
|
|
<dd>
|
|
Returns the level by index.
|
|
Indices depend on the order in which AddLevel was called; the first added will
|
|
have an ID of 0, the second an ID of 1, and so on.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">index</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
of the level
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../2 classes/Flow.Level.html#">Level</a></span>
|
|
the level indicated by the id
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetCurrentLevel"></a>
|
|
<strong>GetCurrentLevel()</strong>
|
|
</dt>
|
|
<dd>
|
|
Returns the level that the game control is running in that moment.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../2 classes/Flow.Level.html#">Level</a></span>
|
|
the current level
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "EndLevel"></a>
|
|
<strong>EndLevel([index][, startPos])</strong>
|
|
</dt>
|
|
<dd>
|
|
Finishes the current level, with optional level index and start position index provided.
|
|
If level index is not provided or is zero, jumps to next level. If level index is more than
|
|
level count, jumps to title. If LARA_START_POS objects are present in level, player will be
|
|
teleported to such object with OCB similar to provided second argument.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">index</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
level index (default 0)
|
|
(<em>optional</em>)
|
|
</li>
|
|
<li><span class="parameter">startPos</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
player start position (default 0)
|
|
(<em>optional</em>)
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetStatistics"></a>
|
|
<strong>GetStatistics(game)</strong>
|
|
</dt>
|
|
<dd>
|
|
Get game or level statistics. For reference about statistics class, see <a href="../2 classes/Flow.Statistics.html#">Flow.Statistics</a>.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">game</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
if true, returns overall game statistics, otherwise returns current level statistics (default: false)
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../2 classes/Flow.Statistics.html#">Statistics</a></span>
|
|
statistics structure representing game or level statistics
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SetStatistics"></a>
|
|
<strong>SetStatistics(statistics, game)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set game or level statistics. For reference about statistics class, see <a href="../2 classes/Flow.Statistics.html#">Flow.Statistics</a>.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">statistics</span>
|
|
<span class="types"><a class="type" href="../2 classes/Flow.Statistics.html#">Statistics</a></span>
|
|
statistic object to set
|
|
</li>
|
|
<li><span class="parameter">game</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
if true, sets overall game statistics, otherwise sets current level statistics (default: false)
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetGameStatus"></a>
|
|
<strong>GetGameStatus()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get current game status, such as normal game loop, exiting to title, etc.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../4 enums/Flow.GameStatus.html#">GameStatus</a></span>
|
|
the current game status
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetFreezeMode"></a>
|
|
<strong>GetFreezeMode()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get current freeze mode, such as none, full, spectator or player.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../4 enums/Flow.FreezeMode.html#">FreezeMode</a></span>
|
|
the current freeze mode
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SetFreezeMode"></a>
|
|
<strong>SetFreezeMode(freezeMode)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set current freeze mode, such as none, full, spectator or player. <br/>
|
|
Freeze mode specifies whether game is in normal mode or paused in a particular way to allow
|
|
custom menu creation, photo mode or time freeze.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">freezeMode</span>
|
|
<span class="types"><a class="type" href="../4 enums/Flow.FreezeMode.html#">FreezeMode</a></span>
|
|
new freeze mode to set.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SaveGame"></a>
|
|
<strong>SaveGame(slotID)</strong>
|
|
</dt>
|
|
<dd>
|
|
Save the game to a savegame slot.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">slotID</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
ID of the savegame slot to save to.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "LoadGame"></a>
|
|
<strong>LoadGame(slotID)</strong>
|
|
</dt>
|
|
<dd>
|
|
Load the game from a savegame slot.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">slotID</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
ID of the savegame slot to load from.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "DeleteSaveGame"></a>
|
|
<strong>DeleteSaveGame(slotID)</strong>
|
|
</dt>
|
|
<dd>
|
|
Delete a savegame.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">slotID</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
ID of the savegame slot to clear.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "DoesSaveGameExist"></a>
|
|
<strong>DoesSaveGameExist(slotID)</strong>
|
|
</dt>
|
|
<dd>
|
|
Check if a savegame exists.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">slotID</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
ID of the savegame slot to check.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">bool</span></span>
|
|
true if the savegame exists, false if not.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetSecretCount"></a>
|
|
<strong>GetSecretCount()</strong>
|
|
</dt>
|
|
<dd>
|
|
Returns the player's current per-game secret count.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">int</span></span>
|
|
Current game secret count.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SetSecretCount"></a>
|
|
<strong>SetSecretCount(count)</strong>
|
|
</dt>
|
|
<dd>
|
|
Sets the player's current per-game secret count.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">count</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
new secret count.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "AddSecret"></a>
|
|
<strong>AddSecret(index)</strong>
|
|
</dt>
|
|
<dd>
|
|
Adds one secret to current level secret count and also plays secret music track.
|
|
The index argument corresponds to the secret's unique ID, the same that would go in a secret trigger's Param.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">index</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
an index of current level's secret (must be from 0 to 31).
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetTotalSecretCount"></a>
|
|
<strong>GetTotalSecretCount()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get total number of secrets in the game.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">int</span></span>
|
|
Total number of secrets in the game.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SetTotalSecretCount"></a>
|
|
<strong>SetTotalSecretCount(count)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set total number of secrets in the game.
|
|
Must be an integer value (0 means no secrets).
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">count</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Total number of secrets in the game.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "FlipMap"></a>
|
|
<strong>FlipMap(flipmap)</strong>
|
|
</dt>
|
|
<dd>
|
|
Do FlipMap with specific group ID.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">flipmap</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
ID of flipmap group to actuvate / deactivate.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetFlipMapStatus"></a>
|
|
<strong>GetFlipMapStatus([index])</strong>
|
|
</dt>
|
|
<dd>
|
|
Get current FlipMap status for specific group ID.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">index</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Flipmap group ID to check. If no group specified or group is -1, function returns overall flipmap status (on or off).
|
|
(<em>optional</em>)
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">int</span></span>
|
|
Status of the flipmap group (true means on, false means off).
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<h2 class="section-header has-description"><a name="settings_lua"></a>settings.lua </h2>
|
|
|
|
<div class="section-description">
|
|
These functions are called in settings.lua, a file which holds global settings, such as system settings, flare color or animation movesets.
|
|
</div>
|
|
<dl class="function">
|
|
<dt>
|
|
<a name = "SetSettings"></a>
|
|
<strong>SetSettings(settings)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set provided settings table to an engine.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">settings</span>
|
|
<span class="types"><a class="type" href="../2 classes/Flow.Settings.html#">Settings</a></span>
|
|
a settings table
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetSettings"></a>
|
|
<strong>GetSettings()</strong>
|
|
</dt>
|
|
<dd>
|
|
Get settings table from an engine.
|
|
|
|
|
|
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="../2 classes/Flow.Settings.html#">Settings</a></span>
|
|
current settings table
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<h2 class="section-header has-description"><a name="strings_lua"></a>strings.lua </h2>
|
|
|
|
<div class="section-description">
|
|
|
|
These functions used in strings.lua, which is generated by TombIDE.
|
|
You will not need to call them manually.
|
|
</div>
|
|
<dl class="function">
|
|
<dt>
|
|
<a name = "SetStrings"></a>
|
|
<strong>SetStrings(table)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set string variable keys and their translations.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">table</span>
|
|
<span class="types"><span class="type">tab</span></span>
|
|
array-style table with strings
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "GetString"></a>
|
|
<strong>GetString(string)</strong>
|
|
</dt>
|
|
<dd>
|
|
Get translated string.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">string</span>
|
|
<span class="types"><span class="type">key</span></span>
|
|
key for translated string
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "IsStringPresent"></a>
|
|
<strong>IsStringPresent(string)</strong>
|
|
</dt>
|
|
<dd>
|
|
Check if translated string is present.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">string</span>
|
|
<span class="types"><span class="type">key</span></span>
|
|
key for translated string
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "SetLanguageNames"></a>
|
|
<strong>SetLanguageNames(table)</strong>
|
|
</dt>
|
|
<dd>
|
|
Set language names for translations.
|
|
Specify which translations in the strings table correspond to which languages.
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">table</span>
|
|
<span class="types"><span class="type">tab</span></span>
|
|
array-style table with language names
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
</div> <!-- id="content" -->
|
|
</div> <!-- id="main" -->
|
|
<div id="about">
|
|
<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
|
|
</div> <!-- id="about" -->
|
|
</div> <!-- id="container" -->
|
|
</body>
|
|
</html>
|