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21 lines
1.2 KiB
C++
21 lines
1.2 KiB
C++
#include "framework.h"
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#include "GameScriptInventoryObject.h"
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GameScriptInventoryObject::GameScriptInventoryObject(std::string const& name, ItemEnumPair slot, float yOffset, float scale, float xRot, float yRot, float zRot, short rotationFlags, int meshBits, __int64 operation) : name{ name }, slot{ slot.m_pair.second }, yOffset{ yOffset }, scale{ scale }, xRot{ xRot }, yRot{ yRot }, zRot{ zRot }, rotationFlags{ rotationFlags }, meshBits{ meshBits }, operation{ operation }
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{}
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void GameScriptInventoryObject::Register(sol::state * lua)
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{
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lua->new_usertype<GameScriptInventoryObject>("InventoryObject",
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sol::constructors<GameScriptInventoryObject(std::string const &, ItemEnumPair, float, float, float, float, float, short, int, __int64)>(),
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"name", &GameScriptInventoryObject::name,
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"yOffset", &GameScriptInventoryObject::yOffset,
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"scale", &GameScriptInventoryObject::scale,
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"xRot", &GameScriptInventoryObject::xRot,
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"yRot", &GameScriptInventoryObject::yRot,
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"zRot", &GameScriptInventoryObject::zRot,
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"rotationFlags", &GameScriptInventoryObject::rotationFlags,
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"meshBits", &GameScriptInventoryObject::meshBits,
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"operation", &GameScriptInventoryObject::operation
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);
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}
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