TombEngine/TR5Main/Game
2021-10-27 14:18:27 +03:00
..
control Move rumble timer to camera code 2021-10-22 16:33:15 +03:00
debug Clean up files, fix build type for cso file 2021-08-19 12:28:39 +03:00
effects Implement two-pass ledge angle check for tight diagonal setups 2021-10-08 13:58:51 +03:00
itemdata Fix everything 2021-09-24 13:50:31 +03:00
Lara Don't pass anim number to TestLastFrame if not needed 2021-10-27 14:18:27 +03:00
memory Fix regressions 2021-09-11 09:41:29 +03:00
particle Cleanup 2021-09-25 16:00:30 +03:00
pickup Cleanup 2021-09-25 16:00:30 +03:00
animation.cpp Don't pass anim number to TestLastFrame if not needed 2021-10-27 14:18:27 +03:00
animation.h Don't pass anim number to TestLastFrame if not needed 2021-10-27 14:18:27 +03:00
camera.cpp Move rumble timer to camera code 2021-10-22 16:33:15 +03:00
camera.h Cleanup control.cpp 2021-10-04 03:14:05 +03:00
collide.cpp Bring back grid snap for ladder cases because ladder code fragility 2021-10-27 12:46:36 +03:00
collide.h Bring back grid snap for ladder cases because ladder code fragility 2021-10-27 12:46:36 +03:00
flipeffect.cpp Cleanup 2021-09-25 16:00:30 +03:00
flipeffect.h Move around some files 2021-09-19 23:41:26 +03:00
floordata.cpp Work 2021-10-06 20:54:15 +03:00
floordata.h Work 2021-10-06 20:54:15 +03:00
gameflow.cpp Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
gameflow.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
health.cpp Cleanup 2021-09-25 16:00:30 +03:00
health.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
inventory.cpp Don't use legacy function names in sound code 2021-10-02 18:54:53 +03:00
inventory.h clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
items.cpp Cleanup 2021-09-25 16:00:30 +03:00
items.h Merge branch 'master' into item_info_include_fix 2021-09-25 15:59:51 +03:00
misc.cpp Cleanup 2021-09-25 16:00:30 +03:00
misc.h Move around some files 2021-09-19 23:41:26 +03:00
missile.cpp Cleanup 2021-09-25 16:00:30 +03:00
missile.h Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
newinv2.cpp Cleanup 2021-09-25 16:00:30 +03:00
newinv2.h Make it explicit that item_options is a 64-bit int. 2021-08-11 01:29:38 +01:00
objects.cpp Cleanup 2021-09-25 16:00:30 +03:00
objects.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
people.cpp Cleanup 2021-09-25 16:00:30 +03:00
people.h Move around some files 2021-09-19 23:41:26 +03:00
puzzles_keys.cpp Cleanup 2 2021-09-25 16:04:16 +03:00
puzzles_keys.h Move LOS stuff out of control.cpp 2021-09-15 17:20:42 +03:00
room.cpp Cleanup 2021-09-25 16:00:30 +03:00
room.h Move around some files 2021-09-19 23:41:26 +03:00
roomvector.h Integrated ITEM_DATA into ITEM_INFO 2021-08-29 16:11:03 +02:00
rope.cpp Fix rope bug 2021-10-08 16:16:17 +03:00
rope.h Added some ropes functions names 2021-09-29 05:29:25 +02:00
savegame.cpp Cleanup 2021-09-25 16:00:30 +03:00
savegame.h Fix more stuff 2021-09-16 01:12:19 +03:00
sphere.cpp Cleanup 2021-09-25 16:00:30 +03:00
sphere.h Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
spotcam.cpp Cleanup 2021-09-25 16:00:30 +03:00
spotcam.h Fix more stuff 2021-09-16 01:12:19 +03:00
switch.cpp Cleanup 2021-09-25 16:00:30 +03:00
switch.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
text.cpp Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
text.h Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
traps.cpp Cleanup 2021-09-25 16:00:30 +03:00
traps.h Merge branch 'master' into mesh_mutator 2021-09-24 13:53:39 +03:00