.. |
control
|
Move rumble timer to camera code
|
2021-10-22 16:33:15 +03:00 |
debug
|
Clean up files, fix build type for cso file
|
2021-08-19 12:28:39 +03:00 |
effects
|
Implement two-pass ledge angle check for tight diagonal setups
|
2021-10-08 13:58:51 +03:00 |
itemdata
|
Fix everything
|
2021-09-24 13:50:31 +03:00 |
Lara
|
Don't pass anim number to TestLastFrame if not needed
|
2021-10-27 14:18:27 +03:00 |
memory
|
Fix regressions
|
2021-09-11 09:41:29 +03:00 |
particle
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
pickup
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
animation.cpp
|
Don't pass anim number to TestLastFrame if not needed
|
2021-10-27 14:18:27 +03:00 |
animation.h
|
Don't pass anim number to TestLastFrame if not needed
|
2021-10-27 14:18:27 +03:00 |
camera.cpp
|
Move rumble timer to camera code
|
2021-10-22 16:33:15 +03:00 |
camera.h
|
Cleanup control.cpp
|
2021-10-04 03:14:05 +03:00 |
collide.cpp
|
Bring back grid snap for ladder cases because ladder code fragility
|
2021-10-27 12:46:36 +03:00 |
collide.h
|
Bring back grid snap for ladder cases because ladder code fragility
|
2021-10-27 12:46:36 +03:00 |
flipeffect.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
flipeffect.h
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
floordata.cpp
|
Work
|
2021-10-06 20:54:15 +03:00 |
floordata.h
|
Work
|
2021-10-06 20:54:15 +03:00 |
gameflow.cpp
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
gameflow.h
|
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
|
2021-07-18 15:22:15 +01:00 |
health.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
health.h
|
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
|
2021-07-18 15:22:15 +01:00 |
inventory.cpp
|
Don't use legacy function names in sound code
|
2021-10-02 18:54:53 +03:00 |
inventory.h
|
clean up ring inventory code; fix KillItem();
|
2021-05-26 01:58:30 -05:00 |
items.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
items.h
|
Merge branch 'master' into item_info_include_fix
|
2021-09-25 15:59:51 +03:00 |
misc.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
misc.h
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
missile.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
missile.h
|
Move all effect source files to separate directory, rename effect2 to effects
|
2021-09-08 18:07:48 +03:00 |
newinv2.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
newinv2.h
|
Make it explicit that item_options is a 64-bit int.
|
2021-08-11 01:29:38 +01:00 |
objects.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
objects.h
|
Fixed More Include Hell
|
2021-08-28 13:27:58 +02:00 |
people.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
people.h
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
puzzles_keys.cpp
|
Cleanup 2
|
2021-09-25 16:04:16 +03:00 |
puzzles_keys.h
|
Move LOS stuff out of control.cpp
|
2021-09-15 17:20:42 +03:00 |
room.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
room.h
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
roomvector.h
|
Integrated ITEM_DATA into ITEM_INFO
|
2021-08-29 16:11:03 +02:00 |
rope.cpp
|
Fix rope bug
|
2021-10-08 16:16:17 +03:00 |
rope.h
|
Added some ropes functions names
|
2021-09-29 05:29:25 +02:00 |
savegame.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
savegame.h
|
Fix more stuff
|
2021-09-16 01:12:19 +03:00 |
sphere.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
sphere.h
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
spotcam.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
spotcam.h
|
Fix more stuff
|
2021-09-16 01:12:19 +03:00 |
switch.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
switch.h
|
Fixed More Include Hell
|
2021-08-28 13:27:58 +02:00 |
text.cpp
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
text.h
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
traps.cpp
|
Cleanup
|
2021-09-25 16:00:30 +03:00 |
traps.h
|
Merge branch 'master' into mesh_mutator
|
2021-09-24 13:53:39 +03:00 |