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44 lines
979 B
C++
44 lines
979 B
C++
#include "framework.h"
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#include "Game/misc.h"
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#include "Game/animation.h"
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#include "Game/Lara/lara.h"
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#include "Game/itemdata/creature_info.h"
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#include "Game/items.h"
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#include "Specific/setup.h"
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#include "Specific/level.h"
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using std::vector;
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CreatureInfo* GetCreatureInfo(ITEM_INFO* item)
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{
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return (CreatureInfo*)item->Data;
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}
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void TargetNearestEntity(ITEM_INFO* item, CreatureInfo* creature)
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{
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int bestDistance = MAXINT;
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for (int i = 0; i < g_Level.NumItems; i++)
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{
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auto* target = &g_Level.Items[i];
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if (target == nullptr)
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continue;
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if (target != item &&
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target->HitPoints > 0 &&
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target->Status != ITEM_INVISIBLE)
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{
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int x = target->Position.xPos - item->Position.xPos;
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int y = target->Position.yPos - item->Position.yPos;
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int z = target->Position.zPos - item->Position.zPos;
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int distance = pow(x, 2) + pow(y, 2) + pow(z, 2);
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if (distance < bestDistance)
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{
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creature->Enemy = target;
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bestDistance = distance;
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}
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}
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}
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}
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