TombEngine/TR5Main/Objects/TR5
2021-05-20 14:19:11 -05:00
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Emitter bitshifts be gone 2020-10-17 23:36:06 -05:00
Entity fix inventory drawing; implement inventory in game code; 2021-05-20 14:19:11 -05:00
Light Fix line endings 2020-12-21 13:16:29 -03:00
Object Merge branch 'master' into PushableOCB 2021-02-06 11:50:08 -03:00
Shatter bitshifts be gone 2020-10-17 23:36:06 -05:00
Switch bitshifts be gone 2020-10-17 23:36:06 -05:00
Trap Add ExplosionControl() 2021-01-08 17:49:55 -03:00
tr5_objects.cpp Possibly fixed DoRayBox and GetTargetOnLOS for working like in original game; Fixed ID_TROOPS; 2021-05-07 06:06:30 +02:00
tr5_objects.h Partially finished Entity Folder Refactoring 2020-05-27 19:07:34 +02:00