TombEngine/TR5Main/Game/prng.cpp
2021-08-30 18:03:21 +03:00

18 lines
347 B
C++

#include "framework.h"
#include "prng.h"
#include <random>
namespace TEN::Math::Random
{
static std::mt19937 Engine;
int32_t generateInt(int32_t low, int32_t high)
{
return Engine() / (Engine.max() / (high - low + 1) + 1) + low;
}
float generateFloat(float low, float high)
{
return (high - low) * Engine() / Engine.max() + low;
}
}